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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.27 14:43:00 -
[1] - Quote
A few of them ate up my Madrugar's armour like it was paper thin. Well it is after the hypernerf, but looking at the stats between those AV grenades and the Madrugar's armour, it should have taken at least 8 of them, yet each bang easily took well over 30% armour.
The stats listed does not match reality.
Add to this the "homing" buff, you basically can not miss with those. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.09.27 14:46:00 -
[2] - Quote
Something has always been off with the stats of the AV grenades they do alot more damage than what they say. I'm guessing tha stats you see are what they would do to infantry and tthey have a bonus to vehicles.
Thats just my 2 cents though |
Grit Breather
BetaMax.
660
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Posted - 2012.09.27 14:48:00 -
[3] - Quote
Don't the stats only list splash damage for AV grenades? I think the direct damage is hidden. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.27 14:51:00 -
[4] - Quote
Also isnt splash calcualted a bit differently based on your signature size. |
Dzark Kill
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.09.27 14:56:00 -
[5] - Quote
Dewie Cheecham wrote:A few of them ate up my Madrugar's armour like it was paper thin. Well it is after the hypernerf, but looking at the stats between those AV grenades and the Madrugar's armour, it should have taken at least 8 of them, yet each bang easily took well over 30% armour.
The stats listed does not match reality.
Add to this the "homing" buff, you basically can not miss with those.
This offsets the fact that the EX version only blow up 1 time out of 3. The standard one seem to blow everytime, its annoying when you pay ISK for a worse performing upgrade.... Still one shotting LAVS buffed to avoid 1 shotting is still fun when it works. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.27 15:02:00 -
[6] - Quote
Dzark Kill wrote:Dewie Cheecham wrote:A few of them ate up my Madrugar's armour like it was paper thin. Well it is after the hypernerf, but looking at the stats between those AV grenades and the Madrugar's armour, it should have taken at least 8 of them, yet each bang easily took well over 30% armour.
The stats listed does not match reality.
Add to this the "homing" buff, you basically can not miss with those. This offsets the fact that the EX version only blow up 1 time out of 3. The standard one seem to blow everytime, its annoying when you pay ISK for a worse performing upgrade.... Still one shotting LAVS buffed to avoid 1 shotting is still fun when it works.
These seem to blow up all the time. 2 guys, three or four grenades, minus one Madrugar.
And the damage of a grenade should not offset a bug like that, in case the bug is fixed and the grenades aren't, I guess this is the reason everybody is running around with the EX-0's. They are bugged, so they do more damage to an already handicapped vehicle. |
Captain Longhorn
Seituoda Taskforce Command Caldari State
17
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Posted - 2012.09.27 15:03:00 -
[7] - Quote
Dzark Kill wrote:Dewie Cheecham wrote:A few of them ate up my Madrugar's armour like it was paper thin. Well it is after the hypernerf, but looking at the stats between those AV grenades and the Madrugar's armour, it should have taken at least 8 of them, yet each bang easily took well over 30% armour.
The stats listed does not match reality.
Add to this the "homing" buff, you basically can not miss with those. This offsets the fact that the EX version only blow up 1 time out of 3. The standard one seem to blow everytime, its annoying when you pay ISK for a worse performing upgrade.... Still one shotting LAVS buffed to avoid 1 shotting is still fun when it works.
I had this problem with them not always blowing up, its so frustrating when it would only have taken one more of them to destroy a tank, but instead one doesn't blow up and you miss out on all the points, anyway I've just purchased the wydjlkhd proto ones, so hopefully they're better. |
Dzark Kill
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.09.27 15:09:00 -
[8] - Quote
Captain Longhorn wrote:
I had this problem with them not always blowing up, its so frustrating when it would only have taken one more of them to destroy a tank, but instead one doesn't blow up and you miss out on all the points, anyway I've just purchased the wydjlkhd proto ones, so hopefully they're better.
Yeah hopefully they one shot those pesky Tanks. IDK they run around with a 200k tank one shotting people in 500K worth of proto gear then when they get blown up by a group of 4 players (which seems fair to me. I mean what the hell were you sat there waiting for the granade spam anyway. oh year he still thinks tanks should be invincable) They come to the forum and look for the most disguised way of saying CCP give my tank 10000000000000000000000000000000 HP they cost ISK and so shouldnt blow up..... |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.27 15:11:00 -
[9] - Quote
Dewie Cheecham wrote:A few of them ate up my Madrugar's armour like it was paper thin. Well it is after the hypernerf, but looking at the stats between those AV grenades and the Madrugar's armour, it should have taken at least 8 of them, yet each bang easily took well over 30% armour.
The stats listed does not match reality.
Add to this the "homing" buff, you basically can not miss with those.
Is this from when i blew you up earlier? You had no sheilds, was already into armour and it took me about 6-7 to take you down. I just happen to have been stood on a nanohive while hiding behind that container. |
Captain Longhorn
Seituoda Taskforce Command Caldari State
17
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Posted - 2012.09.27 15:36:00 -
[10] - Quote
Well the proto's seem to be a bit ****** too when it comes to actually exploding. |
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