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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.09.27 13:57:00 -
[1] - Quote
IRC is kitten!
I'll definitely be on Friday, this should be interesting. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.27 22:00:00 -
[2] - Quote
Q: About outposts, so far we have seen a Gallente one (Communications), and a Caldari one (Biomass). How many outposts will be available at launch? How many outposts are planned to be added after launch? I would love to see a Minmatar and Amarr ones. Not talking about maps, but the big structures like building complexes that are installed on terrain.
Q: Infantry cloaking, when is it coming? and how will it work?
Q: Since dropsuits are manufactured by different corporations from different races, can we ever expect to see them having different HUDs based on their race of origin? Like Amarr suits could have golden ornate HUD graphics, while Minmatar suits have orange or red graphics similar to Minmatar tattoos |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.28 01:50:00 -
[3] - Quote
Hmmm more questions, ok.
Q: When can we expect to see those flying fighter vehicles from the 2009 demo?
Q: Can we expect to see more unconventional weapons? Like a sniper rifle that launches exploding drone disks that the player must guide by remote control. Maybe a stasis pistol that slows down, temporarily immobalizes, and disable HUD of those hit. Maybe a targeting gun that launches a swarm of tiny drones to distract an enemy and drain his shelds, and when unused, the drones boost the shields of the user by orbiting him. Something generally unexpected and cool.
Q: Can we get more racial variants of the knife besides just the nova knife? like a Minmatar blow torch improvised into a burning melee weapon (sketch here). |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.28 02:05:00 -
[4] - Quote
Ghural wrote: Q: Can we expect an improvement to spawning mechanics. It seems strange that Mercs appear out of thin air. Sometthing like the drop pods from starhawk would be cool. Or maybe being cloaked after spawning (similar to how ships in EVE are cloaked for a few seconds after jumping.
I am also concerned about this. Dropping down with inertia dampeners makes more sense then just magically appearing. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.28 03:00:00 -
[5] - Quote
tribal wyvern wrote:KAGEHOSHI Horned Wolf wrote:Ghural wrote: Q: Can we expect an improvement to spawning mechanics. It seems strange that Mercs appear out of thin air. Sometthing like the drop pods from starhawk would be cool. Or maybe being cloaked after spawning (similar to how ships in EVE are cloaked for a few seconds after jumping.
I am also concerned about this. Dropping down with inertia dampeners makes more sense then just magically appearing. Dropping from WHERE though? Can't be from the war barge as its in orbit. Can't be from mcc as it wouldn't make sense if you don't spawn near it. How about NPC dropships that fly around the map on a random route????
Cloaked NPC dropships similar ro the RDVs would be good. The speed of the NPC dropship to the deployment zone (spawn point) can be scaled to the spawn time of the player. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.28 03:08:00 -
[6] - Quote
This I really care about.
Q: The EVE universe has wildlife. Will wildlife ever play a role in Dust gameplay? Like genetically enhanced wildlife to battle with only a pistol and a knife in Gladiator Arena, or a PVE mode aside from the rogue drones in which me must fend off the native wildlife of a planet while securing a target.
To those who doubt there is wildlife, EVE Online creatures I've found online: http://wiki.eveonline.com/en/wiki/Flora_and_fauna_(NPCs) [copy and paste it] http://community.eveonline.com/background/potw/default.asp?cid=may03 http://community.eveonline.com/background/potw/default.asp?cid=jan04 http://community.eveonline.com/background/potw/default.asp?cid=apr03 http://community.eveonline.com/background/potw/default.asp?cid=jun01 http://wiki.eveonline.com/en/wiki/Achuran_songbird http://wiki.eveonline.com/en/wiki/Colelian_Spider_Spruce http://wiki.eveonline.com/en/wiki/Dorga_Roes http://wiki.eveonline.com/en/wiki/Nidupadian_Yorak_Eggs |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.28 03:27:00 -
[7] - Quote
sammus420 wrote:Q: Will there ever be missions based on killing bots, such as "take over the facility" or other similar situations where a team of players goes up against large numbers of NPCs for ISK/salvage?
Yes, a co-op PVE mode against rogue drones is confirmed. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.28 04:06:00 -
[8] - Quote
sammus420 wrote:KAGEHOSHI Horned Wolf wrote:sammus420 wrote:Q: Will there ever be missions based on killing bots, such as "take over the facility" or other similar situations where a team of players goes up against large numbers of NPCs for ISK/salvage? Yes, a co-op PVE mode against rogue drones is confirmed. I get that, but will it just be the standard maps versus hordes of bots, survival style, or will there be actual reasons to fight the battles, more like single player FPS levels as opposed to standard DUST battles, only with killing bots instead of players.
Its a survival horde thing from what I heard, but I am positive there will be an in game reason why you are there. From what I seen so far, all Dust battles have a reason (usually hired as a merc to fight for someone's territory, later we will be hired by real players, and even coquer territory for ourselves). That being said, I'm not sure what you mean by an "actual reason" to distinguish it from regular Dust battles, since all Dust battles have an actual reason. And yes, its only killing bots instead of players. Its PVE. |
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