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Sean Dustbunny
Sanmatar Kelkoons Minmatar Republic
6
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Posted - 2012.09.24 08:19:00 -
[1] - Quote
Hi,
first of all, I'm an EvE Player, so I have a general idea of what the various stats are, but still have some questions about how they apply in DUST.
Signature and scanning - What does it affect, how does it work?
Does the signature affect how easy you are to hit? Can you scan actively (read activate some module) or only passively? Can you scan passively outside your FoV (through walls and behind you)?
Final stats - Where are they?
Where does my fit display the damage per shot/second, armore and shield resistances and other stats once my skills and damage mods are taken into account? If nowhere, why? Are there stacking penalty for all modules, or only for those which state it in their description?
Interface - Market
Where do I sell stuff? Why are the vehicles from the milia category one-time use only, while all other items from that market section are blueprints ? Why is there no blueprints tab in the market?
Nano injectors - How do they work?
Sometimes, I just stand next to an unconscious ally, hammering R1 with the injector in my hands, yet nothing happens. Are there any additional conditions to reanimation? Like the ally having to hold the square button? |
Billi Gene
Tronhadar Free Guard Minmatar Republic
130
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Posted - 2012.09.24 09:07:00 -
[2] - Quote
1 o7
2 sig affects how easily you are spotted, and how fast your red chevron disappears after leaving all enemy LoS
3 sig does not affect how easy you are to hit. Active scanners are incoming (probably) next build, they will send pulses, giving enemy positions for each pulse, within the AoE of the scanner.
4 everyone wants this one!!!
5 inside the fittings highlight the weapon/module, hit Triangle for the context menu, L2/R2 to cycle thru the tabs.
6 can't sell stuff yet... only buy. All fittings outside of [STARTER] fits will probably be BPC next build. No blueprints as there are no manufacturing skills.
7 Hold R2 during battle, to bring up gear/commands menu, use analog sticks to highlight weapon/equipment, release R2 to change to selected item. Run over to fallen comrade, and hit R1 to activate the injector... currently you must find the spot where they actually died... and not where the body is.... is horrible way it works... hoping for fix sometime.... sometimes the assist/revive indicator will show where the person died... |
Sean Dustbunny
Sanmatar Kelkoons Minmatar Republic
6
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Posted - 2012.09.24 09:13:00 -
[3] - Quote
Thanks!
Billi Gene wrote: can't sell stuff yet... only buy. All fittings outside of [STARTER] fits will probably be BPC next build. No blueprints as there are no manufacturing skills.
I know there is no manufacturing, I mean the items with a blue square around them in the fitting screen, which don't deplete. I am pretty sure those are called blueprints in DUST.
Billi Gene wrote: currently you must find the spot where they actually died... and not where the body is.... is horrible way it works...
Oh damn... hope this gets fixed soon. |
Encharrion
L.O.T.I.S. Legacy Rising
104
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Posted - 2012.09.24 11:21:00 -
[4] - Quote
You can't sell stuff yet, and the vehicles in the militia category are not BPOs because the free vehicles last build were pretty lame. They still lack skill requirements though, like all the other militia items.
Edit: There is no blueprints tab on the market because only militia gear are blueprints, nothing else. |
Forlorn Destrier
ZionTCD Legacy Rising
914
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Posted - 2012.09.24 11:59:00 -
[5] - Quote
Correction to the answer about stats: this is not visible yet. For those that don't know, when you so a show info in Eve, the stars take skills into effect for determining numbers. Dust does not do this. I hope they add it soon. |
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