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Azmode Deamus
Amarr Templars Amarr Empire
28
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Posted - 2012.09.23 00:24:00 -
[1] - Quote
One thing this game lacks - is the availability of different game modes. I really think in order for DUST to succeed they need to add a lot more variety of game modes.
This game is suppose to be tangled with a space game, right? So why not have more type of game modes that are... You know... Set in space? Also, more game modes that feel like we are fighting a huge battle. Instead of just a small group of soldiers. So, more NPCs/Drones/Drone controlled ships that fight for, and against you - would be nice.
One game mode I'd like to see is a boarding action against a Orbital Station, or some type of space battle.
The game would start by the defenders running around a randomly generated Space Station trying to set up defenses, manning gun turrets, and using space transports/teleporters to go from ship to ship.
The Attackers would start on some type of huge Assault Barge, that has guns, fighter/transport, and boarding torpedoes. The guns would be used to kill 1) Defense Platforms/Automated turrets controled by players or NPCs. They'd have a huge asset of ships and equipment to use, and the teams would be sort of stacked number wise to make it so the defenders advantage of defending their home turf is negated a bit.
Both sides can have multiple ships. Not just one ship against one. But a huge fleet against a huge fleet. With different types and sizes of ships for both sides. These can be controlled by either NPCs by default, or by players who want to use them for a bit. The commander should also be able to control all ships that aren't controled by a current player by remote control.
The Objectives can be multiple goals
For the Defenders to win - they could...
1) Hold out long enough for allied reinforcement ships, that are controlled by NPCs, or EvE Players. (If it's a Corperation held Station/Ship).
2) Destroy the Attackers MCC and all ships with a boarding action of your. Think a small team going into a ship - blowing a hole in the side of a ship. Then fighting through NPC drones, automated turrets,and security forces... Or dealing with actual players. You can either plant special explosives - or hack the core, and destroy the ship... Of course the ship your attacking has a long time before the said core explodes.
3) By destroying support ships, and then targetting all your fleets guns on the invading MCC. This would make stale-mates impossible... Since you are supporting a fleet - it's going to be VERY important to not only target the main objective but means using your current forces to deal with all threats.
Attackers Goals.
1) Board the Orbital Defense Platform (ODP), and disable it by reaching the core and shutting off the defense systems. The attackers would have to disable different parts of the ship, and move further in, in order to do so.
2) Destroying the ODP by bringing all fire power to bear. By destroying all support ships, and bringing your ships weapons to bear.
Now... There are things that both sides can do to help their team win. The trick is to use everything to use against your enemy. Not just whittle down the enemies clones.
1) Both sides can disable the enemies bigger ships systems. Like weapons, shields, engines, and all defense systems(Like Drones, automated turrets, security doors). This can be done either by using remote explosives - or by hacking the ship. You can hack to destroy, or you can hack to take over. With destroying being the quicker option - but hacking to take over taking a much longer time, but in the end you'll have the advantage of using an enemy ship to fight themselves with.
On top you can hack any ships layout, and structural weakpoints. Each inside of a ship should be different or randomly generated to some degree. Also, each ship should have a unique weak point that you can download to show your allies via some type of HUD. Shooting these critical and random junctures would cause massive extra damage. Also, each ship should have different hitboxes - not just "This much damage no matter where I shoot.:. But more like - it's better to shoot the underside, than the front of a warship. This allows maneuvering to play an important part of space combat.
2) You can take over and pilot a ship - and think tactically and target specific modules/parts of the ship to disable them... It should be that it's much easier to disable a ships weapons and other systems - rather then destroy the ship outright. Of course though, if you aren't careful the ship can repair their weapons system and come back into the fight at exactly the wrong time.
3) The Commander can control all NPC ships remotely, or at least give them different objectives and give basic commands. However anyone should be able to go into the bridge and take command of any ship(with the exception of the Attackers Barge, or Defenders Platform.
4) There will be neutral assets like guns, and ships floating around for both sides to take advantage of. Like disabled gun platforms that can be turned on to fight the enemy. This would allow a smart team and player to go out and capture certain points that aren't the main objective - but support their team in the long run.
5) Both sides will have access to free fighters, ships, and other vehicles that either spawn only so many times, or spawn very slowly. This will take ISK out of the equation for vehicles and allow everyone to enjoy themselves. It would stink if we had to rely on someone dropping a few hundred thousand isk just so the attackers could get to the battle barge.
6) EvE players can support the battle somehow. I'm not even going to get into this. I have no idea how to do it. Maybe allow them to target different ships and give support in the form of more reinforcements and such.
7) All ships health and modules repair over time. However a squad can repair systems much faster then the automated systems.
Running out of room
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Azmode Deamus
Amarr Templars Amarr Empire
28
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Posted - 2012.09.23 00:25:00 -
[2] - Quote
(Reserved for more ideas)
I have to go, for real life. I didn't finish everything due to maximum character count but I'll be back with more in a little. I'll reedit this post to post it, and ideas I read from you guys in the mean time. |
STB Vermaak Doe
558
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Posted - 2012.09.23 00:36:00 -
[3] - Quote
Type faster!i like this |
Odiain Suliis
39
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Posted - 2012.09.23 00:38:00 -
[4] - Quote
In general I like the premis of this, but the failure of this I see is that it is still a instanced gameplay and not persistant.
If we would have on-planet fortresses and camps where we as a mercs would be based and living, harvesting recources, this kind of battles described would happen naturally.
What I call out for is that we need to break our from the chakles of typical FPS and instanced gameplay mindset. To embrace fully dynamic and persistant universe where we could build, destroy and conquer districts and planets.
Not to be contentwith just spawning into battle but to live in that world.
To truly be our own masters. |
Azmode Deamus
Amarr Templars Amarr Empire
28
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Posted - 2012.09.23 02:00:00 -
[5] - Quote
It's funny you say that because my second post was going to relate to how a battle like that could then lead to a battle planet side.
I wish this game was persistent and continuous too but that will never happen. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.23 02:55:00 -
[6] - Quote
Azmode Deamus wrote: It's funny you say that because my second post was going to relate to how a battle like that could then lead to a battle planet side.
I wish this game was persistent and continuous too but that will never happen. How do you figure the game won't be persistent? We're only seeing the matchmaking system with an artificially seeded market right now. |
Odiain Suliis
39
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Posted - 2012.09.23 03:08:00 -
[7] - Quote
Mobius Wyvern wrote:Azmode Deamus wrote: It's funny you say that because my second post was going to relate to how a battle like that could then lead to a battle planet side.
I wish this game was persistent and continuous too but that will never happen. How do you figure the game won't be persistent? We're only seeing the matchmaking system with an artificially seeded market right now.
What I would like to see and hear is more of a community effort and discussion, idea think-tanks to show interest in this persistant gameworld. And I'm not saying that we shouldn't invest time to here and now, but also to envision, speculate and form a cohesive future vision that we as a DUST players want.
And I believe that the right time is now. Now when that part of real code implementation isn't done, but still in consept and initianl gameplay design stage at in CCP. |
Draco Cerberus
D.A.R.K L.E.G.I.O.N
6
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Posted - 2012.09.23 05:38:00 -
[8] - Quote
Player station battles would be nice. Say you capture the planet get the sov status what next? Go after the Player controlled station in system and take it over by docking a Dust transport at the station and filing off the ship guns in hand to blow away the inhabitants and capture their ships and equipment stored there. I guess this would mean we would be able to walk around station then too Also a feature that would be nice for Eve, to greet personally all those guests docked up and have a chat face to face. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.23 05:48:00 -
[9] - Quote
Draco Cerberus wrote:Player station battles would be nice. Say you capture the planet get the sov status what next? Go after the Player controlled station in system and take it over by docking a Dust transport at the station and filing off the ship guns in hand to blow away the inhabitants and capture their ships and equipment stored there. I guess this would mean we would be able to walk around station then too Also a feature that would be nice for Eve, to greet personally all those guests docked up and have a chat face to face. Walking in Stations: Yes Taking over Stations: No I really don't see that happening even in the far future. Null-sec stations are player-created assets worth trillions and they hold double that or more in ships and modules most of the time. If players of a console game can suddenly take all their assets away, EVE players are not going to be happy, and the idea is for these games to be completely independent in functionality, but with the ability to be cooperative if you want (aka hide in high-sec if space ships scare you). |
Azmode Deamus
Amarr Templars Amarr Empire
28
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Posted - 2012.09.23 08:57:00 -
[10] - Quote
That's why they need to create a new type of platform. Maybe something that interacts with the EvE world but can be taken over by Dust players.
Or hell! Let the stations be taken over by Dust players! Your trillion dollar space station suddenly being attack? You better call up the mercanaries. If its not important enough to defend and not worth the time than what's the point?
I think Oldian wants this game to be completely persistent. I just don't see that happening. I hope It will be one day. But Could you imagine a FPS shooter set in space over thousands of worlds that isn instant? People would quit if they had to wait for a real battle and would rage if they acutely had to travel there.
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GarryKE
Omnispace Trading Company
60
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Posted - 2012.09.23 11:07:00 -
[11] - Quote
Odiain Suliis wrote: To truly be our own masters.
Until the EVE players bomb the stupid turkey out of us... |
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