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Foldenfly
Circle of Huskarl Minmatar Republic
81
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Posted - 2012.09.20 18:59:00 -
[1] - Quote
I am noticing a lot of chatter about the complexity of DUST and how it can be different from other FPS games. I personally think the difference lies in the Squad aspects and the types of game modes we will have available to us.
Please excuse the below, as I have lifted it from another post of mine in an effort to get the conversation started. Please weigh in with your thoughts and the types of modes you would like to see when this game goes live.
We all know the basic FPS game options out there, since most of us have played COD, BF3, and the like. What I would like to see is a "hostage" rescue spec op, drop-ship capture (Tech 3 drop ships for EVE players), or tech contract captures in general where an EVE player/corp wants a particular tech held by another player/corp.
Even Black-op modes that are limited to a certain amount of players for each side (4/5 man teams). EVE corp plans assault and hires mercs. When assault is about to start, the game generates a "fast contract" on behalf of the defenders where players can join from their game menu. Could you imagine the Dusters getting the tech off the planet and handing off to an EVE player. The battle could then move to EVE as the player tries to make a run w/the tech, only to encounter another EVE player from the opposing corp and a space battle ensues. THAT's why I'm here. |
Tarn Adari
Crux Special Tasks Group Gallente Federation
157
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Posted - 2012.09.20 19:14:00 -
[2] - Quote
Dust will eventually tie into sovereignty in EVE NullSec. We Dustbunnies will capture districts on planets that will then churn out ressources for Dust/EVE corps. Hostages don't really fit into that. At first it will be HighSec stuff like we are doing now, for NPC agents, later Faction Warfare, also for NPC agents. Hostages might fit in HighSec, but considering that these missions will be quite useless for the rest of the game, it is unlikely that it will be put into the game. Stations/Ships to capture are lookid into, but not priority.
Spec Ops will likely be expressed in playstyle. Example: the bulk of the forces engage the enemy at some defensive position, while a small group or a single player circumvents the defenses to try to attack the objective directly. Dedicated Spec Ops gamemodes are unlikely.
The crossover between Dust and EVE might get more elaborate in the future, but currently we will die on the battlefield, they will die in space. |
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