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mongo flash
Circle of Huskarl Minmatar Republic
81
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Posted - 2012.09.20 17:34:00 -
[1] - Quote
CCP, I really miss the old skirmish map where there was a side defending and a side attacking. Not this we both start with noting and have to rush to the objectives. I want to have to attack and defend! remember the good old days of the map in the mountains where one side started on in one corner and had to PUSH to the other side? What happened to that? That was awesome. In this next build could we please get more of those type of skirmishes. You know the kind where progress pushed the map to the next set of objectives. Way better than current rush model.
Without this type of map I feel I might have to begin complaining about balance and stg (or who ever they are that are ruining the game) and other trivial none helpful things that people are so focused on these days.
Cheers! |
mongo flash
Circle of Huskarl Minmatar Republic
81
|
Posted - 2012.09.20 17:53:00 -
[2] - Quote
That could be. But the battle type descriptions says there is only ambush and skirmish. I believe they were called skirmish back then too but if they made it a third type I would be ok with that solong as they bring them back. It doesn't make any since for defenders to show up to a battle the same time as the attackers. The defenders of maps should already have a hold of what ever it is they are defending. Being a defender and having.g to rush the objective I'm supposed to be defending is silly |
mongo flash
Circle of Huskarl Minmatar Republic
81
|
Posted - 2012.09.20 18:26:00 -
[3] - Quote
That's too bad. Battles SHOULD and ARE always weighted in the defenders advantage and I dont ever remember not winning when I was attacking in fact it always seemed to be the team that was more organized that won and not simply by defender default. That would be a silly thing for ccp to remove. I mean really. If you are defending a planet for the minmitar republic don't you think that they would let you on to the planet BEFORE the Amarr get there? It just makes common since. Now in these none control dictating battles like we are doing now that don't effect eve sov at all its fine but when the battles start mattering the types of battles we have now are not going to cut it. |
mongo flash
Circle of Huskarl Minmatar Republic
81
|
Posted - 2012.09.20 18:47:00 -
[4] - Quote
Exactly my point. Right now defending and attacking means nothing. It doesn't effect what suit I use however I play or what happens in the battles. In fact I would bet that most if not all propel playing rightcnow don't even know or care going into a map Warner they are attacking or defending. Its a moot point. They might as well take out the attacker and defender text because it is useless info in this current model. In the old crater lake it made a huge difference where you spawned what u spawned as and what role u had on the field. It mattered if you where defending or attacking. Now not so much. Balance has made this game not have meaning. |
mongo flash
Circle of Huskarl Minmatar Republic
81
|
Posted - 2012.09.20 19:25:00 -
[5] - Quote
That is good that they are looking into it I would hope that would mean they are bringing it back. It would be strange to me that those maps were causing too much trouble I remember them being far more stable then this current build |
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