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Gridboss
BetaMax.
185
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Posted - 2012.09.19 12:29:00 -
[1] - Quote
Hey guys
Looks like we're going to be able to shoot some questions to some CCPers during an episode in the near future. We thought you guys might have a few questions you might want us to ask. If so, leave them here in this thread, and we might just ask them! |
Parson Atreides
Ahrendee Mercenaries Legacy Rising
131
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Posted - 2012.09.19 12:34:00 -
[2] - Quote
When will the NDA be lifted?
Release date?
Will we be able to shoot devs again any time soon?
Any news on PvE? |
Kovinis Sparagas
Final Fortress Happy Tree Fiends
58
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Posted - 2012.09.19 12:37:00 -
[3] - Quote
When will be friendly fire be turned off? |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.19 12:40:00 -
[4] - Quote
CREST API functionality and implantation date?..
How will faction warfare work in Dust if you're part of a corp that is not involved with FW EVE side? Will there be LP rewards in Dust? |
Enebreated
4
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Posted - 2012.09.19 12:45:00 -
[5] - Quote
Drop suits: Whats the discussion been like regarding different suit specialties? IE: will i need to be lvl 5 in Assault and Logi to have access to Spec Ops? Also, how many different suit types are they looking to have?
Will any type of specific "perks" be added? IE: Logi is lvl 5 in dropsuit AND injectors = 1 self rez with each spawn. If i can rez my team, why not me as well?
Mass Driver: Can/will there be different round types, specifically AV? Range finder would be nice, is this possible?
Squad help: Will other members beyond Squad Leader be able to designate targets? IE: Paint an area for an OB, or sniper painting a hidding tank for a swarm attack that isnt in line of sight
Swarm salvo adjustment: Having multiple types of rounds and adjusting the round. Switching to a single round that fires and breaks up into 4 would be helpful, esp when firing from behind cover. Also, a mortar type round would be good too (primarily arcs up and then rains down the pain)
Thats all i can think of for now, will add more as i come up with them |
Darky SI
232
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Posted - 2012.09.19 13:19:00 -
[6] - Quote
1. Can we have a bigger font? cause the current one is too small even on my 42" screen it hurts my eyes when trying to read description of certain item not only the font even there icons and bars are small the screen feels empty with everything clustered in the middle!
2. the ability to queue skills like in EVE? (apparently not a good idea lol)
3. indicator to show us who is talking during a match?
4. ability to join a friend in his MQ?
5. any kind of industrial activity in the future like mining?
6. Target practice arena with some sort of feature that let us know the total DPS/EHP in certain weapon/suit? |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.19 13:24:00 -
[7] - Quote
Why do you need a skill queue?... Your skills don't train while you're offline, you collect SP to allocate... |
STB-ReGnUm DEI EV
15
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Posted - 2012.09.19 13:32:00 -
[8] - Quote
SP Farming |
Booker DaFooker
Seraphim Initiative. CRONOS.
69
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Posted - 2012.09.19 13:37:00 -
[9] - Quote
Can we expect to see further improvements with the Move peripheral support, ie zoom to aim is unuseable in current form and deadzone needs to be reduceable to zero, in fact dare we hope to see full customization options for it including button mapping? |
Darky SI
232
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Posted - 2012.09.19 13:40:00 -
[10] - Quote
Cerebral Wolf Jr wrote:Why do you need a skill queue?... Your skills don't train while you're offline, you collect SP to allocate... say for example i will be away for months and i won't be able to play the game and since i know what i need to train for it would be easier to add them to queue and they got trained one by one once there is enough SP everytime while am away. |
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Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.09.19 13:42:00 -
[11] - Quote
Darky SI wrote:Cerebral Wolf Jr wrote:Why do you need a skill queue?... Your skills don't train while you're offline, you collect SP to allocate... say for example i will be away for months and i won't be able to play the game and since i know what i need to train for it would be easier to add them to queue and they got trained one by one once there is enough SP everytime while am away.
It's a pointless feature, when you come back you could allocate the SP to the skills you wanted, it would take you less than 30 seconds.
Are you really that lazy? |
Darky SI
232
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Posted - 2012.09.19 13:50:00 -
[12] - Quote
Cerebral Wolf Jr wrote:Darky SI wrote:Cerebral Wolf Jr wrote:Why do you need a skill queue?... Your skills don't train while you're offline, you collect SP to allocate... say for example i will be away for months and i won't be able to play the game and since i know what i need to train for it would be easier to add them to queue and they got trained one by one once there is enough SP everytime while am away. It's a pointless feature, when you come back you could allocate the SP to the skills you wanted, it would take you less than 30 seconds. Are you really that lazy? calm down dude i was just asking for such feature that can make training skills even easier and more organized, why its lazy to make your life easier?!! |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.09.19 13:58:00 -
[13] - Quote
Might be hard for a dev to answer on the spot, but:
What is the controller input lag for DUST 514? Meaning how many frames occur between a button press on the controller and the corresponding action being initiated in-game?
The motivation behind this question is that controller lag is one of those things matters when you're trying to get that elusive 'tight', 'crisp' feel in a game. It's hard to consciously notice, but our brains/bodies register controller lag as a 'mushy', disconnected sensation.
Here's one of the go-to articles for controller input lag:
http://www.gamasutra.com/view/feature/3725/measuring_responsiveness_in_video_.php |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.19 13:59:00 -
[14] - Quote
Gridboss wrote:Hey guys
Looks like we're going to be able to shoot some questions to some CCPers during an episode in the near future. We thought you guys might have a few questions you might want us to ask. If so, leave them here in this thread, and we might just ask them!
1. Warbarges
2. FW and DUST, mechanics...details on exactly how its integrated
3. Has game direction changed? Is CCP catering to casuals and scrubs and not the supposed hardcore with the recent news of not only a strafe nerf (AGAIN lol) but also the recent addition of this jerk animation PLUS the news that u are to be slowed when hit....isnt that making it easier for ppl to hit targets? (<--very srs question btw)
4. Caps for vehicles?
5. E3 2011 AR ever coming back?
6. Are they seriously considering that god awful idea to seperate tank driver from main turret? |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.09.19 14:02:00 -
[15] - Quote
Main questions have already been listed (industry, release etc...) thus here's a few more that may also be interesting :
=> Regarding the NEOCOM app on PS Vita. Will it also be compatible for use with a PSP or PSP go ?
=> Any plan for added bonus linked to skills that currently do nothing more than just unlocking stuff ? (dropsuit skills for example)
=> Any plan to offer various scope for the weapons ? What happend to those we saw in E3 build videos ? (many people still dont like the AR scope)
=> Are all the races type of dropsuits still planned for release ? (caldari logistic, amarr assault etc...) ? What about weapons and vehicles ?
=> More details regarding the weapon customization you said is already almost complete ?
=> Regarding industry EVE side : when will Capsuleers get the blueprints for dust items ? Is it soon wich would explain the sudden raise of prices ? Will they introduce new type of raw materials ?
=> Regarding corporations, will dust members of a corporation pay taxes (if the corpo sets one) the same way capsuleers do in EVE ?
=> So Gladiator Arena ? Still planned for an expansion in early 13 ?
=> Any big announcement to expect ? Like some mega-super top secret stuff about dust 514 we know nothing about yet ? |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.19 14:02:00 -
[16] - Quote
Darky SI wrote:Cerebral Wolf Jr wrote:Darky SI wrote:Cerebral Wolf Jr wrote:Why do you need a skill queue?... Your skills don't train while you're offline, you collect SP to allocate... say for example i will be away for months and i won't be able to play the game and since i know what i need to train for it would be easier to add them to queue and they got trained one by one once there is enough SP everytime while am away. It's a pointless feature, when you come back you could allocate the SP to the skills you wanted, it would take you less than 30 seconds. Are you really that lazy? calm down dude i was just asking for such feature that can make training skills even easier and more organized, why its lazy to make your life easier?!!
I'm very calm, i don't get irate by posts on the internet, i'm simply telling you that your question is pointless, won't get answered and the feature will get implemented because of how the skill system here works in comparison to EVE, a queue here would be a waste of resources better spent fixing bugs and adding actual content, not something that's going to save to 10 seconds every 6 months. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.09.19 14:03:00 -
[17] - Quote
Vrain Matari wrote:Might be hard for a dev to answer on the spot, but: What is the controller input lag for DUST 514? Meaning how many frames occur between a button press on the controller and the corresponding action being initiated in-game? The motivation behind this question is that controller lag is one of those things matters when you're trying to get that elusive 'tight', 'crisp' feel in a game. It's hard to consciously notice, but our brains/bodies register controller lag as a 'mushy', disconnected sensation. Here's one of the go-to articles for controller input lag: http://www.gamasutra.com/view/feature/3725/measuring_responsiveness_in_video_.php
Only thing we know is that it's way better than in BF3 on playstation lol |
Darky SI
232
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Posted - 2012.09.19 14:08:00 -
[18] - Quote
Cerebral Wolf Jr wrote:Darky SI wrote:Cerebral Wolf Jr wrote:Darky SI wrote:Cerebral Wolf Jr wrote:Why do you need a skill queue?... Your skills don't train while you're offline, you collect SP to allocate... say for example i will be away for months and i won't be able to play the game and since i know what i need to train for it would be easier to add them to queue and they got trained one by one once there is enough SP everytime while am away. It's a pointless feature, when you come back you could allocate the SP to the skills you wanted, it would take you less than 30 seconds. Are you really that lazy? calm down dude i was just asking for such feature that can make training skills even easier and more organized, why its lazy to make your life easier?!! I'm very calm, i don't get irate by posts on the internet, i'm simply telling you that your question is pointless, won't get answered and the feature will get implemented because of how the skill system here works in comparison to EVE, a queue here would be a waste of resources better spent fixing bugs and adding actual content, not something that's going to save to 10 seconds every 6 months. Ah good to know you of the saint dudes i must misunderstood your post, anyway i agree with resources thingy oh well you can't blame one for asking |
Gridboss
BetaMax.
185
|
Posted - 2012.09.19 14:11:00 -
[19] - Quote
Keep them coming guys, I'm going to sleep now but I'll have another look over them all in the morning. |
woess
Kanalanal
23
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Posted - 2012.09.19 14:20:00 -
[20] - Quote
next buld? when ? date ? |
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Rahabib
Algintal Core Gallente Federation
2
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Posted - 2012.09.19 14:26:00 -
[21] - Quote
When or if we can expect full customization for controls. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.19 14:41:00 -
[22] - Quote
Strafing nerf.
Do they really want to do this or is this the only way they think they can fix poor hit detection?
Suit Hp nerf.
We understand you wish modules to play a greater part. So far we see very few Proto suits being used because its simply not worth it. Would you consider upping power grid/CPU and slots for the suits as they improve. This would make for even more disveristy on the battlefield no ?
Forge Guns.
Dropships are easy prey for these did they really need such a significant range buff?
Chaff/Flares
Will this need a slot to fit or does it come with the dropship? Can chaff /flares be restocked at a supply depo? |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.19 14:45:00 -
[23] - Quote
RE Suit HP Nerf, we've got a bunch of new suits in the new build and i'd expect they have various advantages. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.19 15:08:00 -
[24] - Quote
My question still stands. |
Gridboss
BetaMax.
185
|
Posted - 2012.09.20 00:41:00 -
[25] - Quote
Bumping for more questions. Keep them coming guys. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.20 01:18:00 -
[26] - Quote
So far we have seen Caldari outposts (Biomass) and Gallente outposts (Communications), when can we start seeing Amarr and Minmatar outposts? And how many outposts can we expect at launch? A large variety of outposts is needed to make all maps feel like a unique combo of outposts + terrain.
Any plans to buff dropships and LAVs in light of the new AV buffs? |
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