Victor 'LifeLine' Ramous
SyNergy Gaming
242
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Posted - 2012.09.19 14:31:00 -
[1] - Quote
Sha Kharn Clone wrote:Mavado V Noriega wrote:CCP Wolfman wrote:There is a small reduction in speed when hit. In the next new build strafe speeds have been slowed a touch to lessen the power of the zig zag and the hit detection improvements should make a pretty big difference as well.
CCP Wolfman LOL nerfin strafe again GG CCP way to give in to ppl who struggle at tracking targets thus making the game easier so not only do u get slowed by a hit but u also got this random jerkin animation PLUS strafe is slower.......lol thought this was to be a "hardcore" and "harsh" game? doesnt seem like it as i predicted, since its F2P u are forced to cater to casuals while pretending to actually care for hardcore players. nice. honest question CCP.....so far ur record for nerfing anything ppl QQ about is at 100% is this gonna be the trend? cry enough and get ur wish? and ppl tell me this game isnt goin the same way as lolMAG Yep I miss the speed of the game from a few builds ago and how hard it was to hit somone. Ah well if this is the only way they can fix hit detection will just have to live with it. Guess will just have to roll an assult with AR like everyone else from now on.
These forums have a way of making me not want to visit them because it disgusts me how good casuals are at crying about things... strafe speed being lowered the first time was a bad thing, lowering it again is just ridiculous.
So is your policy that everybody should be able to aim and hit someone? So there isnt anything up to personal skill and ability to track but instead your providing ridiculous welfare to players who need more practice, not more babying?
CCP was headed in the right direction, but recently with this, talk of that silly tank idea (separate gunner and driver; it would not have any impact on balance, so why bother fixing something that isnt broken?) and im sure other topics that have undeservingly gained your attention as well that im unaware of, im not so sure.
Hell why dont we just get rid of the joystick actually having a purpose? We will have it so the auto aim can take full control of the players aiming, that way no way someone can miss. Also, we can add some grappling hooks, some capes, (WOULD BE REALLY COOL GAIS) maybe a couple nukes that just kill everything. Yeah thats a great idea! Killstreaks too? and for safe measure deathstreaks as well. And then, when someone is about to die, if they can pound the x button hard enough maybe they can just come back to life? Everyone should have a chance at staying alive even if they died... its only fair.
I like my social policies in real life politics, so does Iceland if i have my politics right, but keep it out of video games, let the weak die.
For the OP, if what you're being annoyed by is scout strafing, its likely the hit detection issue as its more prevalent with strafing, there is no need to change strafe speed. If its other classes as well for you, then im sorry, but you need to work on your gun game. |