General Rian
Mannar Focused Warfare Gallente Federation
10
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Posted - 2012.09.11 17:20:00 -
[1] - Quote
XBUMSKIX wrote:Here's what's wrong with the game. #1. Make a mode where players don't have red icons above their head. Some people like to sneak around the map. #2. Lower the amount of rounds it takes to kill an enemy. Games that take forever to kill die on release i.e. Brink. #3. Add more objects on the maps. There is no foliage or rocks to hide behind and maneuver cover to cover. -áIt feels like we're playing in a vacuum at times. #4. Increase speed of reloading. Standing there reloading for two seconds is fun for no one. Now I have to dance around like an idiot while I'm being shot and I'm trying to reload without accidentally canceling the reload and having to start the long animation again. #5. Make HAVs a little less deadly and a little less armored. One guy in a tank going 27&1 is not fun. It's not funny. Want more advice? I've got more.
Sent from my motherfucking iPhone
#1 That's where signature of the suit (and even the skill that reduces your suit sig) come into play. Higher signature means your suit/vehicle shows up on the map/ingame with the arrow above them longer. The scout suits are working as intended; they have a low signature which severely reduces the time they show up for the enemy.
#2 Suits are already incredibly weak as it is. One to two shots from a shotgun, one shot from a forgegun, one to two shots from a sniper, a handful of shots from a combat rifle, etc etc all down an enemy very quickly. Really, you just suck at shooting if you think these dropsuits need to be downed even quicker than they already are. Also keep in mind that each suit (minus the militia ones) all cost money...
#3 They fully intend to increase map size as well as max players per game. They're keeping the games/maps small for the Beta so that it's easier to test.
#4 The only thing I agree with here is to make it more difficult to cancel reloading your weapon. Otherwise, the reload speed is perfectly balanced for most weapons; additionally, there are skills for several slowly reloading weapons that decrease the time it takes to do so.
#5 I've been driving well tanked (Best Repair Unit, Best Armor Resistance Amp, Best Damage Control, etc etc) HAVs for a long while now... and I can tell you right now that a well equipped and working together team can make mincemeat out of even a careful driver in no time. The problem is that people are using the *free* Milita Swarm Launchers and are wondering why they can't kill a 500k+ isk HAV... Even one guy with good skills and a good Swarm Launcher can make a HAV driver nervous.
It's all about risk vs reward. Why should one person risking 500k+ isk be easily killed by a few guys with *free* equipment? |