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Van Aewulf
Seituoda Taskforce Command Caldari State
95
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Posted - 2012.09.10 16:52:00 -
[1] - Quote
This post is in response to all the bad rap we snipers get for sitting in the mountains picking people off instead of 'getting objectives' or whatever their reasoning may be.
1. Sniping isn't easy.
Contrary to popular belief, we snipers get hunted down by folks with Assault Rifles (and subsequently better shields & armor) quite frequently. If by chance we even have a pistol or submachine gun, I rarely am able to take down my target. At best, I can sometimes lob a grenade to get then off my tail long enough for me to lose them and get to my next sniping position (or worse yet die).
Then, as if that isn't enough, we've got tanks and LAV roaming the map firing missiles at any wedge they see. Sometimes, the other team will deploy an LAV specifically to hunt me down and take me out. The heck is our pea shooter going to do to a jeep or a tank? Nothing.
If I have to respawn, especially in ambush, I'm sometimes spawned right in the middle of a fire fight. Sure, sometimes I can take one or two down with my rifle.... but it's not easy and rarely turns out well for me. Plus, I have to run all the way to my new position if I even get away alive. In skirmish, the sniper positions could be nearly a kilometer away on foot. LAVs draw too much attention.
2. Sniping takes skill.
I've seen it written that, 'point at target, watch the dot change color, fire, dead', but that only shows the ignorance of folks who don't snipe often or well. In many cases, those of us sniping at great distances have to lead our targets. When you guys are dancing around, jumping in the air (to avoid my bullets), I literally have to predict which way is the most statistically frequent next move you are going to make and fire. Sometimes I'm right, sometimes I'm wrong. Either way, we have to lead most of you... many targets don't just stand around waiting to get shot.
Another thing is stealth. Do people think it's easy to avoid getting killed as a scout? We're primary targets if they find us, and sometimes me especially just because people know I'm a sniper. Knowing how not to be seen, how to keep the little wedge over our head from appearing, is the difference between life or death. Knowing to stay down when a tank is rolling by on the road and keep still is extremely important. Snipers don't spawn into the game looking to brave the front lines and get mowed down with some heavy holding a giant machine gun. Call it cowardice, but we prefer to take our rifles and pick them off so they don't kill you assaults. We have powerful weapons that can take down even some of the best armored infantry, but they're awful at close range. Aiming takes an eternity at close range. Our job is to take them down so you don't have to, or at the very least weaken them. One of our objectives is to stay alive as long as possible to keep them from killing you, and making your assaults on fortified positions somewhat easier.
3. Sniper rifles aren't overpowered.
Some of you just don't wear enough shield and armor upgrades. Frowning Panda, Deejae can usually take a bullet from me, and others. I literally have top notch weapon upgrades, sniper operation 5, weaponry 5, and any other damage upgrade I can get with an Ishukone sniper rifle and still cannot nail every target in one hit. Sometimes there is between 1-50% of armor remaining.
Stop blaming the guns. The good players don't die to me, they usually have enough upgrades to take the bullet and then run to cover while their shields recharge. If you die to a militia rifle that's your fault. Charge sniper rifles pack a serious punch but we have to charge them for like 2 seconds between shots. That's a long time for a player to reach cover. If you're still standing out in a field after hearing a sniper round land either on or around you, maybe you need to rethink what you're doing out there on the field (not having sound turned on is not an excuse).
On the off chance we predict which way you're going to run or jump and fire the shot, and it hits, and you still don't die... the chances of us making that prediction twice in a row is statistically insignificant.
PRO TIP: jumping is a terrible idea because I know exactly where you are going to land. Just an FYI.
4. Stop mixing up good snipers with the bad ones.
Good snipers don't stand on the tippy top of hills, or on top of the spikey rocks in that one map we all know, or out in the middle of the battlefield. Good snipers either tactically cover a squad with a low-damage high-rof tactical sniper rifle on the move or find a sniper nest and try to cover specific areas of the map. Location is key for the latter, and you depend on team mates to buy you time in the former.
Good snipers don't just stand in the same spot thinking no one will ever spot them. Countless times, I move by tiny bits and more times than not a sniper round will miss me. Dive into cover, creep back out, and take them out as they continue firing at dirt like idiots. NEWS FLASH: IT GIVES AWAY YOUR POSITION.
Good snipers learn the map and memorize where objects are on foggy/windy days. If you know there is a crate there, but your toggle changes color, don't fire if you know there is a crate there. Bad snipers just fire blindly at whatever changes the color of their toggle.
5. Squad leader orders.
Ok, so I admit it, I run off to a sniper nest and pick people off the whole match. Why? I'm never given an objective. I can't stand it during a match when some guy is blathering over coms about some bug or upcoming special event. Stay focused and give me a target. Point out a position you want me to focus on. If I don't have a line, I'll find one. I have hiding spots all over every map in the game.
The objective is to hack null cannons you say? I'm not running in there solo to try and hack it myself. I wait for a team mate to come along, when I see him hacking, I try to pick off any incoming soldiers. Sometimes I'm successful! Run out of room. |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.09.10 16:53:00 -
[2] - Quote
Point to a target and tell me to cover it, and I will. I can pick off people on the move, jumping, heck I've sniped people out of dropships before. I'm a very effective sniper, but I'm hardly utilized because no squad targets are laid out.
6. It isn't my fault you don't post someone to figure out where I'm sniping from.
Look, you can very easily figure out where I am by the current game mechanics. Good players do it all the time and hunt me down. Other times, I'm in a game full of chickens running around a battlefield with no idea what they're doing.
Com a buddy or something to look in the hills, around the map. I expose myself every time I fire the gun, but you aren't looking. You just keep doing whatever you're doing because it's someone else's problem until you're dead... and then...
7. Nerf snipers.
Why? Because some of us are exceedingly good at picking you off from a distance? Use cover, don't stand out in the open. Use armor and shield upgrades. Have a lookout for snipers. There's at least a dozen anti sniper things you can do to protect yourselves. The only answer anyone has is 'sniper rifles are too powerful'. Then stop standing out in the open like a turkey.
We're an effective class. Those of us who do it well will continue doing it regardless of any changes. I enjoy sniping, it's why I play. I'd appreciate it if people better understood a sniper's position. It isn't all sunshine and flowers for us either. I will adapt, but it seems the other classes are having a harder time doing so... therefore, CCP will most likely adapt snipers to you. |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.09.10 17:15:00 -
[3] - Quote
Tony Calif wrote:I hope your clone never reanimates.
And I hope you stop posting your pretentious s*** all over these forums. |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.09.10 17:19:00 -
[4] - Quote
Drake Gro'Dar wrote:You get a like from me. It takes skill to hit a moving target it's amazing to pull the trigger and see someone 500m away go flying like a ragdoll. And on the note of being unseen I have dropsuit command at lvl 5 and use an assault type II for my sniper load out. So any idea on how long that chevron appears over my head? I'm using it for the extra CPU and shields so I can take a hit or two, but if the scout suit hides me faster than I would probably switch
Usually if you fire a shot the chevron will last about 2-4 seconds. It varies and I'm never 100% sure if they are just continuing to fire more rounds or if they only fired once. That's considering it's a scout suit out firing sniper rounds.
As far as assaults go their chevrons stay lit longer regardless, same with logistics and heavies. So if you want to covertly sneak up on a target, I would definitely suggest a scout suit.
This is all my experience watching targets light up on the field and not based on any numbers/stats/whatever. |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.09.10 17:41:00 -
[5] - Quote
Tony Calif wrote:Van Aewulf wrote:Tony Calif wrote:I hope your clone never reanimates. And I hope you stop posting your pretentious s*** all over these forums. What a shame neither is going to happen anytime soon.
Why can't you just post a decent counter argument instead of insulting people? You do realize how badly you look right now don't you? Or you don't care because you're just a simple troll? That comment was hateful and nothing more because of your own ignorance and lack of understanding, it's fear at its core. You simply don't understand me or my role on the battlefield, so you become angry, hateful, and spiteful.
Just because noobs won't follow you into the fire and do what you tell them because, as we all know, Tony Calif knows best, doesn't mean they can't do things their own way.
In fact, what do you know? I'm not so sure you know anything at all, but rather have grand Ph.D theories to help wow all of us and opines to match the epics.
Why don't you use snipers to your advantage? I walk away from matches with 25 kills and 1 death. I could be utilized, but no one ever takes the time to direct me. So I sit in a hill and fire at turkeys. Why not help instead of insult people... I don't believe you're as experienced as you portray yourself to be, in fact I think you probably get more noobs killed in action from your foolhardy tactics than the noobs would die from otherwise by themselves by the sound of your other posts. |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.09.10 17:57:00 -
[6] - Quote
Khabarakh Khimbar wrote:This post pretty much sums it up. +1 from me, and kudos for proper grammar and spelling.
Snipers are only problematic if people don't deal with them. There are quite a few ways to deal with snipers:
1. The easiest way to deal with a sniper is to snipe them right back. If I can kill your counter-sniper, does that make snipers overpowered? Nope. If he kills me, is it safe to assume that I'm not coming back? Not in the least. It boils down to skill vs. skill in this case, and is actually extremely fun for both snipers if they're evenly matched.
2. Assault rifles will tear up snipers in a heartbeat. It's fairly easy to sneak up on snipers that are toward the edges of the map. If you can get behind cover near the edge of the map, the chances of anyone seeing your are pretty much nill. You will fall my radar, and have free reign to sneak up behind me and light me up. And at that point, you deserve it, since I should have been paying attention to my local area as much as the battlefield. Once again, skill can overcome snipers.
3. LAVs are cheap (or free), fast, and practically un-snipable. The driver is practically immune to snipers (especially DS3 snipers), and if they have a gunner there's really no reason for them to ever stop moving. I think I've managed to shoot a moving gunner once, in an extremely lucky shot. The moment the LAV stops moving, the gunner is dead; consider this a warning LAV drivers. If you get lucky, you can run over a sniper in a bad perch, but they would need to be pretty ******** to not hear/see you coming. The gunner can keep a sniper occupied potentially forever, or until they get in a lucky shot and kill the sniper. Out skill and outmaneuver the sniper and he's dead.
4. Tanks. Lol. I think we all can imagine what a tank can do to a sniper, and vice versa. There is no skill (or honor) involved here.
5. Dropships are probably the safest way to deal with snipers. It's extremely difficult to hit the gunners in a dropship from pretty much any angle, and the height advantage granted by flying pretty much nullifies any cover the sniper may have. No skill required here, just SP.
So the common theme here is skill. Do you have the skills to take out a target that has low health, minimal short range defenses, tunnel vision, and is almost always solo? Or is it easier to just complain about snipers that fill the exact role that they intend to perform and hope for CCP intervention? Use your head.
Quoted for truth and +1 to you as well sir, thank you for an insightful post. I'll just reply to each of your points with support because, frankly, I agree with all of it with some added notes.
1. Is the very best option, and many times if a sniper shoots you first then you know (or should know) where the shot came from if you were in position and looking. Once you respawn, it should only be a matter of a minute before you take him out. A good sniper knows when his nest is blown.
2. I've been killed most frequently by an AR. I constantly check my six visually to make sure no one is creeping up on me. Once you're looking down the scope at a target and focused... it is super easy for someone to sneak up on a sniper.
3. LAVs are an extremely fast way for a squad to deal with a sniper. Everybody hop in the jeep and drive to his location. One low hp sniper with a sub machine gun vs a squad of baddies with ARs and god knows what else? Sniper is done for. I can snipe the gunner rather easily if they slow down. The driver requires a direct headshot and needs to be stopped completely. Long enough *gasp* so that the rest of your squad can capture the objective that the enemy squad was guarding.
4. LOL, I know right? Just hunker down and wait it out.
5. If the drop ship hovers to line up a shot they're rather easy to pick off the gunners, but generally speaking since the dropship is above you the nest cover does almost no good whatsoever. Have to find a roof.
Agreed, I couldn't have said the final paragraph better myself. That is an awesome encapsulation of the plight of the sniper. I'm ok with it, but other players feel as though they need to be nerfed further. Being an effective sniper is all about knowing your role, doing it well, and learning the skill of hitting targets all the way on the other side of the map while moving or jumping. Not just wildly firing an assault rifle at some guy right in front of you.
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Van Aewulf
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.09.10 17:59:00 -
[7] - Quote
Tony Calif wrote:Oh NOOOO. I look bad on an Internet forum. Omgz. I don't really care. I'm sure I look terrible. Your right more would die though we'd take the objective. Omgz NOoo KDR dropping.
So you confess to simply being a troll then? I figured as much, and will subsequently stop feeding you. |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.09.10 18:00:00 -
[8] - Quote
Khabarakh Khimbar wrote:Just ignore him Van Aewulf, this is probably all that he has.
Probably gets his kicks out of upsetting people. |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.09.10 18:04:00 -
[9] - Quote
Le-gen Dairy wrote:Van, thank you for your post. As someone who also plays the sniper role, I find it funny when people state snipers have it easier. Sure there are things that have been implemented to make this easier (i.e KB/M) but they also have their disadvantages (slow as kitten turn speed).
Snipers are a great thing to have in your squad/corporation, especially since they provide great over watch to the battlefield. My squad has had a great number of successful encounters because they were warned ahead of time. A sniper who knows what he/she is doing is a valuable to any battle.
Thanks for your support. Reconnaissance, as the name Scout suggests, is perfect for this role. I believe, hopefully, the mouse issue will be fixed to match the functionality of the DS3 controller. As of right now, the two are not equal in their performance.
Agreed with the value of a scout/sniper. Intel is the bottom line to any operation. The best warriors don't simply rush in, guns blazing, without any intel on what they're running into do they? Information is key in battle, and your point highlights that well.
Thanks for the input. |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.09.10 18:21:00 -
[10] - Quote
Onieros Dreamwalker wrote:+1
I think we should also address the difference between sniper rifles. I have maxed sniper skills but find I'm only using the charge rifle with damage mods. There is no reason to currently use proto weapons. Snipers are dedicated to their roles and invest large amounts of it to to be effective. Rather than nerfing a class, we should encourage people to counter it effectively; I hate tanks, but-áI -árespect the time, isk and skill needed to spec into armour tanking so I've also learned to deal with this.
Thanks Onieros.
I agree with what you suggest. The difference between rifles is problematic. I use the prototype Ishukone rifle for rapid, high ROF (over the charge rifle), high damage shots. So if I need to take a 2nd shot I can do so quickly and duck back into cover rather than have to wait for another round to charge.
If the charge round hit every time then it would be superior to the Ishukone rifle in every way, but because we still miss shots being able to take that quick 2nd try pays off more for me than the instant kill the charge rifle gives.
I try not to rant too much against tanks. I see the imbalance they cause though, and side with the people who believe changes should be made to help balance them on the battlefield. My problem comes from the number of tanks spawned in relative to the size of the map. An ambush round shouldn't have 3 or 4 enemy tanks rolling around. Their shield and armor tank maybe be out of proportion, but I cannot speak from experience as I don't try to blow up enemy tanks, so I'm not speaking from experience.
You're right about the respect. I try to respect tank drivers for what they bring to the fight and the role they want to fill. To be prejudice against them would be akin to Tony Calif. |
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Van Aewulf
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.09.10 19:08:00 -
[11] - Quote
Zane Hollgren wrote:Hello Van,
I have to say you're pretty much spot on when it comes to snipers and LAVs my man. As a big Saga driver myself, my partner in crime and turret man Don "Big Daddy" Bobben finds it very pleasing to shoot those snipers that sit in obvious places like on top of mountains or in the middle of the map, behind some small rock. Granted the smarter ones can be harder to get a clear shot at with that missile launcher so we might have to get up close and personal with them. But honestly most of the time I leave them alone... Smart or not? You tell me.
Now generally I have nothing against snipers even though Don gets taken out by one from time to time. Actually I have to take my hat off to the ones doing good job. Sometimes I even see snipers protecting objectives and that's great. The problem is that you rarely see the benefits of an allied sniper, but it can be annoying to get shot by an enemy one.
As a side note Van. You're doing one heck offa job promoting yourself with this thread and you seem like a stand up guy, a true team player. I'd roll in the same squad with you any day of the week man. Any day of the week.
One final thing. As far as this dude "Tony Calif" running his mouth, hating on these snipers goes... Well Tony there's an old saying and I've got a message for you brother. If you can't stand the heat, stay the heck out of the kitchen, brother! Hide in a tank, hide behind a rock, do whatever you do, man, stay in your comfort zone dude BUT don't come here and start running your mouth because a my man Van has taken your head off too many times!
Best regards, Zane Hollgren
Thanks for the support Zane. It's a huge distraction for LAV drivers to have to take the time to drive all the way to a sniper position to either take the sniper out, or continue chasing him down for some time in order to take him out. That's an LAV, and possibly 2 or 3 guys chasing down one dude. In some ways I think you're right to not chase down the hard to reach ones, unless they're particularly good or become a squad based objective. If the hard to reach sniper isn't any good, why bother?
It's very true about hard to see the benefits unless you're watching the kill register in the upper right hand corner. I regularly get 10-20 kills in matches without taking but 1 or 2 clones by myself. That's a huge benefit, especially in Ambush mode. In skirmish, those 10-20 guys have to respawn and run back to an objective to defend/take it. That can be a huge set back to an invading force if I take down 2 or 3 of your guys before you even get there.
LOL, Yea well I try to lay low as to not make myself a target... but the problem is that a) i could snipe with any character, it doesn't matter, and b) someone has to stand up for snipers... they get a really bad rap. I might just take you up on the squad invite though!
Yea, he's just got issues. I probably shouldn't feed him but... if no one stands up to guys like him, he just goes on with his rampage unimpeded. Can't stand for that, or at least, will attempt to show him some reason.
Thanks again Zane. It's appreciated. |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.09.10 19:10:00 -
[12] - Quote
Khabarakh Khimbar wrote: I would just like to say that having read this in the voice of Hulk Hogan just made my day.
LOL! +1 for that. We need a Hulk Hogan around here... I believe we had one on the EVE forums.
That gave me a real LOL. |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.09.10 19:20:00 -
[13] - Quote
Drake Gro'Dar wrote:Thanks for the info I'll look into a good scout suit fit. I loved the charged rifle for its power but the ishukone is amazing once I got the hang of it I was dropping guys just as fast and often able to get that second shot to finish off heavies.
No problem. Happy to give any advice I can. I agree with the Ishukone rifle... I use it exclusively now. I want to try out the Kaalakiota in a squad sometime though. |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.09.10 22:24:00 -
[14] - Quote
Fivetimes Infinity wrote: Please understand that I'm quoting without quoting due to the amount of text involved.
First, the need to write this (the original op-piece) is born out of a severe hatred that I sense out there for the class in general. Filter through the forums and read what people say. Just because you don't have a tactic to deal with a long range damage dealer, doesn't mean they should be redesigned to meet your exacting specifications. Saying that you shouldn't need a sniper to deal with a sniper doesn't say a whole lot about what you know about snipers, sad to say.
Agreed that sniper getting sniped is a sign of a bad sniper. Being able to utilize cover effectively is the first lesson in proper, long range sniping.
Because CCP's minimap radar doesn't always register someone sneaking up behind a sniper when out on the field. Have you spent any time out there with a rifle? Or are you in the party who hates on snipers without ever trying to actually be one?
Agreed about LAVs, it's a good point.
Agreed about tanks, it's all about cover. I've dodged many a tank.
Nobody can snipe the pilot out man... what are you on? Do you even play the same game as me? I snipe the gunners.
It's the job of every soldier to recognize the sound of a sniper round. Don't you hear it? Or are you too busy paying attention to other things in the environment to hear it? If you're not wearing enough shield/armor, and get killed in one hit with no logi... then whose fault is it? It's not CCP's, and it isn't mine.
My fit costs me quite a bit more than that and hurts every time I die. The 'real threats' you're talking about are the crap militia snipers who die 7 times a round and get like 5 kills. At best, with a charge rifle, you're lucky to get 10. What? Is an assault rifle at close range need to be effective at long range too? I'm not sure what you're suggesting here, but snipers are long range damage dealers. You want easy targets in front of your face with low armor/shields to mow through? I don't know what you're getting at with that point, but I don't like where it's going. Clarify if you like.
Then hunt the snipers down. I mean c'mon, you're making it too easy on snipers.
Agreed on the charge rifle, it should be a distance related weapon. |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.09.10 22:47:00 -
[15] - Quote
RankRancid wrote:Yes CCP sniper is overpowered. There is no sway on the sniper rifle anymore. Half the damage and triple the sway. I mean imagine if all us snipers had to get and mouseboard and key.
I mean the list of people screaming snipers are op would jump to 5 of us. Listen to us please CCP. I hate these damn snipers.
Guys relax a little too,if you read around tony likes taking the ****. 2 of my clan mates are navy men from the south and I must just say their hate for the northeners and wicked sense of humor is awesome.
But seriously nerf all these damn snipers. Make the scout suits hit box twice the size. Make the damage half and add marshmellows. Please bring back last builds horrific sway. Nerf keyboards and mice. You have to listen to us! We don't want to ruin the infantry game. I'm also talking to you damn tanks and dropships. This is called infantry 514!!
What?
I'm not even sure where to begin with this. Mouse as it stands is unplayable due to the turning bug. Have you even tried using a mouse?
Snipers are op because you continue to let them be op. If there are people using sniper rifles, find cover and hunt them down. You have all kinds of tools at your fingertips to get them and yet you cry for CCP to do something for you. Snipers are almost helpless at close range, then can maybe get one good shot off... generally the sub machine gun / pistol are rarely enough firepower to do the job.
Triple the sway would neuter rifles in general. Have you even used a rifle without sniper proficiency? You have to wait a second or two to even get the rifle to align before you can make the shot. Triple that would be in excess of 6 seconds.
Half the damage? Why bother at that point? It'll do the same damage as an tactical AR.
2 of your clan mates are navy men and are from the south and hate northerners. Friend... that's just sad and I don't even know how to respond to that. It reeks of hate. |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.09.10 22:49:00 -
[16] - Quote
mikegunnz wrote:Havent read posts except for OP. Reason why most hate snipers is that they GENERALLY are less useful than players "in the middle of the action". Reason being: Good snipers can be VERY helpful, problem is that bad snipers are pretty useless. If they cant kill, they arent doing anything... and if not in a good location, cant even spot enemy positions. Atleast with assault/heavy in the action, even if theyre bad, they can arm objectives, throw down nanohives, revive, or even just be a target that'll distract opponents, until better players can kill and get stuff done.
Agreed. That's part of the core problem people have with snipers is that they can't see what they do. Bad snipers just eat up clones and that's problematic. |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.09.10 22:51:00 -
[17] - Quote
Sleepy Zan wrote:have to say increasing the sway is the best solution as well as moving the charge to at least an advanced sniper taking up 93 cpu. Sniping was more difficult last build, i miss it.
I'm willing to go with you on this point. Make sniping more difficult, but within reason.
Tripling the sway sounds crazy, but I wasn't around last build to say one way or the other. Seems to me that tripling it would take it to about 6 or 7 seconds before a stable shot could be made. |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.09.10 22:53:00 -
[18] - Quote
Sleepy Zan wrote:read the other posts, people hate snipers because they are OP
I disagree to some extent, but I'm reluctant to write a response because I don't really know what your point is by this... I'm not sure if you're saying that it's my style of sniping that is problematic, or that I can connect hits frequently, or....
There are have been lots of different opinions to the contrary. Care to elaborate?
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Van Aewulf
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.09.10 22:55:00 -
[19] - Quote
WT Sherman wrote:Yes, you can kill someone across the map but only if you have put the sp into the right skill in order to have the range. My k/d is only 2.0 because I don't try to be a kill *****. In other words I tend to stay in one spot and try to clear off an objective instead of just taking one shot and ducking to hide.
I must be doing something right to **** off the other team because in three different matches over the last week or so I have had precision strikes called in on little ole me, twice while sniping and once after I switched out my rifle for a proto swarm and killed a drop ship and then the squad leaders sagaris.
If it doesn't take some skill, then why do I have 6 mill or so sp and only be able to field a pretty good sniper? Generally the rewards suck unless I have a tremendously good match and go 18/2. I also hack objectives when the match starts and when I see the other team not paying attention, I'll hack and run back to cover it and try to stop them from rehacking.
I don't carry nano hives so I also hack supply depots, clone vats, and I carry uplinks that I deploy on the assault maps so I don't have to do a random spawn and my team mates can use them to get into the map without much risk.
Agreed, it takes quite a bit of skill to make that shot connect. I try to set up in positions where I can cover at least two objectives. I try to pick off soldiers heading toward, or are at, objectives so that our team can make the hack. Unfortunately, due to lack of any coordination whatsoever, nobody ever seems to take advantage of my abilities. |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.09.10 23:01:00 -
[20] - Quote
RankRancid wrote:Fivetimes Infinity wrote:Sarcasm is cool and also super constructive. So you saying southeners aren't awesome? Don't pretend to know my motives. You have convinced me of one thing. Ccp need to look at the stats of people who played with the controller last build then look at those same people using the mouse this build. They then need to look at the numbers of everyone playing snipers and look at the real kd numbers. I don't pretend to be the leader of anti snipers,I just hate being part of the new in. The number of snipers have gone out of control. I'm not complaining at all. My kd is skyrocketing with all these op snipers neg bombing. Lol with tips like wear a assault suit and wear a heavy suit when sniping I'd swear you are just setting up easy targets. But hey,what do I know?
What?
Why do southerners have to be awesome now? What are you even on about? I made a comment to Tony regarding his spewing hateful vitriol was akin to hate crimes seen in the south where persons wish a serious detriment against a particular class of people for being who they are and nothing else. Please don't tell me you think that kind of behavior is funny. That's the only analogy I've made with persons of the South, and I was attempting to use a specific subset of them... it isn't to say that all Southerners behave in that fashion either.
Dude, the mouse doesn't work! Have you even tried using one? The turn speed is so slow it'll get you killed in a heartbeat.
I'll give you that... the new crop of snipers are horrible and should just stop.
I've never used an assault or heavy suit while sniping. Neither does the dude you quoted. He just switches to swarm launchers occasionally for AV combat. Are you ok? |
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Van Aewulf
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Posted - 2012.09.10 23:06:00 -
[21] - Quote
Tony Calif wrote:Quote: This post is in response to all the bad rap we snipers get for sitting in the mountains picking people off instead of 'getting objectives' or whatever their reasoning may be.
This is why snipers are disliked. 'Getting objectives' is what wins games. But most snipers aren't even covering hack points. Here's a tip. South east spawn on plateau (the one with big towers and pipes) has an open view of B hack point from your Redzone. From here you can prevent anyone ever taking B from your team. 25% of the game won by a single player. Edit: Rank is right, I do like taking the ****. Only a little.
Finally, something constructive from you.
I always set up to cover at least two points. I have hiding places that usually see A, C, and part of B from pretty clear view of the battlefield on the map with spikey rocks. I try to cover whatever objective the team is going for and pick off incoming parties if at all possible. If comms are up, I'll warn too.
'Getting objectives' only happens if all the combat roles work well together. You're attempting to classify one particular combat role as 'targets for friendly fire' without even trying to utilize them correctly. Instead, you take the whole class, single them out, and say hateful things about them.
Oh I know. Big towers and pipes has great sniping positions. Besides the one you mentioned, I have a position on the other side of the map where I can cover A and most of D. I can pick off people at the console of D, can't see in the building obviously, but the outside field where the supply deploy is.... oh boy.
Again, if people used comms more effectively then we could provide more helpful Intel. Why not try to let a good sniper help and see how it works out for you? I bet you'd be surprised.
Let me add that I want to be a part of a team! I'm willing to alter my playstyle, but nobody really invites me or asks me to join them. I don't get e-mailed unless someone is really upset about how much I shot them. I want to be a part of a group too, it's not like I'm not team oriented... it's just a tough barrier to break in Dust with the strange social UI. |
Van Aewulf
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Posted - 2012.09.10 23:11:00 -
[22] - Quote
WT Sherman wrote:About thouse good ole boys from the south, the army and marines look for good ole boys from the south that grew up handling a .22 and a 12 ga. from the time they could keep the butt off the ground. Those are the guys who make the best snipers in real life. Of course, I'm one of those good ole boys myself, born in Texas and raised in La. and Miss., hunting squirrels with a .22 and deer with a 30.06.
And God bless you. |
Van Aewulf
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Posted - 2012.09.10 23:12:00 -
[23] - Quote
Kane Fyea wrote:Lol I laugh at snipers that try to kill me since I have 323 shield with a very quick shield regen. So even if I do get hit I can easily go into cover for a couple of seconds before going back out.
Also any sniper that kills me better be ready to be confronted by me at close range (Unless you have an awesome sniping spot, and I mean an awesome spot)
Here is a man who has some grasp of properly tanking an infantry drop suit. It's completely possible. I see it all the time when firing at folks. |
Van Aewulf
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Posted - 2012.09.10 23:13:00 -
[24] - Quote
Fivetimes Infinity wrote:RankRancid wrote:But hey,what do I know? I'm still waiting to hear this part. You should make a post where you aren't ranting and being sarcastic and just say things logically and concisely.
I'll retract what I said here, I didn't understand the sarcasm in the beginning.
Sarcasm on the internet is an art, and I easily miss it sometimes. My apologies. |
Van Aewulf
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Posted - 2012.09.10 23:16:00 -
[25] - Quote
RankRancid wrote:Van Aewulf wrote:RankRancid wrote:Fivetimes Infinity wrote:Sarcasm is cool and also super constructive. So you saying southeners aren't awesome? Don't pretend to know my motives. You have convinced me of one thing. Ccp need to look at the stats of people who played with the controller last build then look at those same people using the mouse this build. They then need to look at the numbers of everyone playing snipers and look at the real kd numbers. I don't pretend to be the leader of anti snipers,I just hate being part of the new in. The number of snipers have gone out of control. I'm not complaining at all. My kd is skyrocketing with all these op snipers neg bombing. Lol with tips like wear a assault suit and wear a heavy suit when sniping I'd swear you are just setting up easy targets. But hey,what do I know? What? Why do southerners have to be awesome now? What are you even on about? I made a comment to Tony regarding his spewing hateful vitriol was akin to hate crimes seen in the south where persons wish a serious detriment against a particular class of people for being who they are and nothing else. Please don't tell me you think that kind of behavior is funny. That's the only analogy I've made with persons of the South, and I was attempting to use a specific subset of them... it isn't to say that all Southerners behave in that fashion either. Dude, the mouse doesn't work! Have you even tried using one? The turn speed is so slow it'll get you killed in a heartbeat. I'll give you that... the new crop of snipers are horrible and should just stop. I've never used an assault or heavy suit while sniping. Neither does the dude you quoted. He just switches to swarm launchers occasionally for AV combat. Are you ok? You know what,just cancel that invite. You are too complicated. I was talking to infinity. If you can't follow the conversation which isn't long just forget about it. I would rather play against you. So damn serious too. The marshmellow should have been a clear indicator I was being sarcastic. The last thing I will say ever about anything sniping related will be increase the sway to last build.
Buddy, I didn't even know there was an invite.
Look, I'm sorry if I missed the sarcasm. Perhaps I'm too forward for you on this. I can be laid back and fun, but that wasn't the intent of this thread. Sorry if I misled you.
Sorry, I missed the marshmellows reference in the original post of yours. Again, my fault. There were so many replies when I got back that I sort of rushed the responses... so my sarcasm meter was way off. |
Van Aewulf
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Posted - 2012.09.10 23:22:00 -
[26] - Quote
RankRancid wrote:I'm on your side,except for the sway. I'm used to it that way already. No learning curve for me so I don't care.
I will not hate my clan mates due to the fact that they hate the northeners. That would be continuing the circle of hate. I love them, it warps their minds.
Sorry if I raised your blood pressure slightly. Any time you are keen to do some sniping with me you can send an invite. I'm really not in this to make enemies. Ask my fellow corp mates. When things are serious I'll do anything to help anyone on my team anywhere on the field. So you will have to lose the mountain only sniping if contrabanjoe gives you an order.
I hadn't even gotten to this post yet.
Hey man, I'm sorry for misunderstanding your earlier posts. I reply to posts in the order they were posted, except for that last one where you retracted the invite. That was my fault, I hadn't yet seen this.
My apologies for misinterpreting what you meant.
I'm not sure about the sway though, depends on how much longer it lasts and for what rifles. |
Van Aewulf
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Posted - 2012.09.11 00:00:00 -
[27] - Quote
RankRancid wrote:Van Aewulf wrote:Fivetimes Infinity wrote:RankRancid wrote:But hey,what do I know? I'm still waiting to hear this part. You should make a post where you aren't ranting and being sarcastic and just say things logically and concisely. I'll retract what I said here, I didn't understand the sarcasm in the beginning. Sarcasm on the internet is an art, and I is easily missed sometimes. My apologies. Go read some sniping tips for the ladies. If you have followed infinity even his own thread of 'help' turned into his crusade for the infantry. He is playing games now. I already told him he won and that is why I am agreeing to have the sway increased. When we reached end game last build you could make a glass cannon that would ohk a heavy. He would die from gun powder residue though. If you made a scout tank you would not even ohk another proto scout. I asked infinity if he has faced a proto suit yet. He didn't even know that the suits were black except for scout proto thus meaning he hasn't been end game. Opinion null and void until that date. That's where the majority will be playing. Well the hardcore atleast. I would like ccp to follow stats and decide nerfs,not us. Any game that the community has begged for nerf after nerf has turned into crap.
I'll look up infinity because I've certainly missed that thread. I suppose though that I can't really gauge how long the sway 'should be', so to speak. If it's only slightly longer, I'm ok with that. If we're talking 5-10 seconds then I'm a little hesitant on the change. I'm working toward prototype suits now... only 300k sp to get to level 4 gallente scout suit.
I agree with your statement about CCP and deciding nerfs. That's how it always should've been on the EVE side of things. It's been a long learning experience for CCP, and I'm sure they'll do what is best. I've been with the EVE ecosystem since 2004, so I really do put a lot of faith in the CCP staff to make the best choices.
Edit: Also, for clarity with other readers, I wasn't in the last build and can't attest to prior fits and weapons. |
Van Aewulf
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Posted - 2012.09.11 00:03:00 -
[28] - Quote
Tony Calif wrote:Quote: I would like ccp to follow stats and decide nerfs,not us. Any game that the community has begged for nerf after nerf has turned into crap.
Totally agree. You can't please everyone. I think CCP do both. Take small missiles and the breach AR as examples.
I think this is something we can all agree on, glad we have some common ground. |
Van Aewulf
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Posted - 2012.09.11 00:05:00 -
[29] - Quote
Ieukoplast wrote:I've been sniping with nothing more than the standard starter recon kit. I've got TONS of sway, usually takes between 2-5 shots to take somebody out, and a lot of the times when I spawn into battle I end up in the middle of the enemy's current spawn camp and get taken out effortlessly.
However, I still enjoy it somewhat, although the lag makes a hard situation, significantly harder. if I actually hit all the people that should have been hit due to lag, I would have much better stats and points.
Hey man sorry I missed your post in all of this. Things get kinda harry in the evening.
Skills and weapon upgrades are the key. As for your spawning, I'm at 6m sp and still happens to me... just something we have to deal with in this build I believe.
Lag is sometimes an issue for me, but I think its rarer for me than not. Busy server times like Sundays are the worst for it. |
Van Aewulf
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Posted - 2012.09.11 00:07:00 -
[30] - Quote
J'Jor Da'Wg wrote:I do get annoyed when my Assault suit with shield extenders and such gets OHK'd by a charge sniper rifle from out of nowhere that I couldn't even see... But it all comes with the game...
I can understand the frustration, but I believe that's what the mechanics of logistics are for... any good sniper doesn't keep his head out for long after the kill was made due to the chevron.
The fact there are so few logistics characters is a separate issue. I've actually been considering switching over to logistics for a while personally... I find it to be a very interesting class. |
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Van Aewulf
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Posted - 2012.09.11 00:45:00 -
[31] - Quote
Maken Tosch wrote: Pretend text is here... lol.
Thanks for the support. I hope it does bring the balance we all seek. It's a hard role to fill successful, but critical if used properly. I only wish others could see it. |
Van Aewulf
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Posted - 2012.09.11 00:46:00 -
[32] - Quote
Otosan Ookami wrote:We really need to have a cross-corp sniper "convention" next build... I can hear the screaming already. It will be a thing of Beauty.
People will always hate us, Hide and Seek is a frustrating game at times. Terribly rude of us to not stand there and duke it out , nose-to-nose.
I see just enough of bad/greedy snipers to get my use from them, and I see a handful of very cover-and-objective conscious snipers... Usually not long enough to say "hello" without a major position change, or greater exposure.
Keep shooting folks.
LOL, yea I bet so. Sarcasm meter back on. :)
May your bullets meet their targets! |
Van Aewulf
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Posted - 2012.09.11 01:11:00 -
[33] - Quote
Also, RankRancid, regarding the southerner comment I realize now that I had made the follow post in a separate thread altogether. It was a huge mistake on my part, turned into a real cluster:
Van Aewulf wrote:#71Posted: 2012.09.10 18:36 | Report Tony Calif wrote: I love your rage. LoL. Feed me sniper tears lol. I could do another thread before my "tony's quick guide to skirmish." I could do one all about sniping, and how it's ineffective, KBM advantage, why people get killed with AR's when they're a sniper, that kinda thing. But I'd really rather concentrate on getting those who are actually going to the objectives, hacking them too. And getting there alive (mostly).
You get there alive from Intel and covery fire from a sniper position.
What are you on dude? Sniper tears? Do you take drugs, son? C'mon man, what the hell do you know about tactical combat? Did you serve as a private in the military for 4 years? Think that makes you a master of tactical skirmish combat?
Maybe you don't get there alive very often because you're incorrectly utilizing the combat roles available to you. Perhaps you should rethink what you think you know about combat.
And lastly, what you did is considered hate speech. You wished a detrimental outcome (permanent death) on a specific class of persons (snipers) for nothing more than being what they are. Are you also a white supremacist from the deep south who attacks blacks and gays randomly for nothing more than being who they are? What do you stand for? You act like a child who only recently received internet privileges. Retaliating the way I did was unacceptable, I'll admit that.
Do you even have a job?
Link: https://forums.dust514.com/default.aspx?g=posts&t=35596&p=4
Post 11 on page 4. Again, I completely misread you after dinner and a nap. |
Van Aewulf
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Posted - 2012.09.11 12:04:00 -
[34] - Quote
RankRancid wrote: It is all good,it was late last night and in hindsight only people that have been following infinity would have known what I was talking about.
I didn't see Tony get upset and I'm nearly 100% sure he laughed it off. It has something to do with that wicked sense of humor. The whole southener and northener thing was just me pointing out my experience from my clanmates. I really do love them.
There is nothing better in this world than listening to a southerner crap a northener out because he tuned me, a south african. That is just borderline xenophobic. I would fight with french,english and americans in cod. Until I met leggyuk and andy-skills. They made me readjust my opinion on people from different cultures.
I would also recommend reading some of tonys other threads and posts. The majority you notice will contain juicy tips for any noob and skilled person. He is constructive regularly.
Sorry I brought an old argument back here into your thread. I could see the whole op argument coming a mile away.
So hopefully no hard feelings.
No hard feelings at all. I'm rather new to forum sparring so I guess maybe I'm just not too skilled in the art of deciphering some nuance in the way people interact.
I took particular offense to Tony because of the way he approached it... his demeanor was, as you say, xenophobic. That made the whole sense of the thread for me much more serious.
Also, I'm actually from the southern US lol. Not the deep south though. I'll check out Tony's other posts. Thanks for taking the time to read and reply. |
Van Aewulf
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Posted - 2012.09.11 12:09:00 -
[35] - Quote
Cross Atu wrote:Fivetimes, I've seen some of your other posts and clearly you're a skilled sniper but there are two aspects in all your posts about sniping (that I've seen/read) which you overlook. #1. Define "minimal investment". Minimal for who? In what context? As compared to what? Now granted I'm still new to the beta so I certainly don't have the SP bank that some players do but I have yet to even finish out my basic sniper skills much less support skills that would allow me to use better gear etc and I've already put over 4 million SP into being a sniper and I haven't even maxed out all the skills with sniper in their name yet. Then there are the general weapon skills which apply to sniping and again all of that is excluding the support/upgrade skills which unlock gear or give a little bit more durability. So how many million skillpoints invested does it take before, in your estimation, the SP investment is no longer "minimal"?#2. And frankly this may be more important so I'll be marking it out clearly you are NOT the standard the very fact that you're near the top of the leader board when it comes to sniping means that you shouldn't, and cannot be the correct metric for game wide class balance. Just because *someone* can go 30-0 in a given role or with a given fit/skill spec does not mean that fit/skill spec is imbalanced. Those conclusions have to be drawn game wide and based on a cross section of data not the experiences of one player. Certainly not the experiences of one player who's at the top of the heap when it comes to performance/player skill. Just because Michael Jordan could play circles around most other players in the NBA does not make the number 23 overpowered or imbalanced, and while that is clearly not an exact parallel the reasoning still applies. In conclusion, thank you for your high quality of sniper know how it's been a help in finding some direction as a sniper new to Dust (and a player who's not a "FPS guy"), but you are not the average and shouldn't be the balance point. My 0.00 ISK Cross
Wow, +1 Cross Atu for a different approach. I hadn't thought of it that way. I'd like to see a response from Fivetimes if he sees this. |
Van Aewulf
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Posted - 2012.09.11 12:12:00 -
[36] - Quote
colonel deadshot wrote:I like to snipe more than using the others (hence my name) but I am absolutely terrible at it and need some advice and I would like to thank you for providing the advice I've been looking for. And if there is anything you can tell me more about sniping I am really happy to hear well read what you have to say.
Probably would be easier to talk over comms in game if you like, frankly because I'm not sure what advice to give. There's a lot that goes into certain aspects... a lot of nuance.
One thing, for instance, is that your angle and distance effect how you lead a target. If I'm clear across the map then I need probably 15 pixels in front of the target if he is in full sprint. Less if he's just walking, and even less if he's crouched.
That isn't to say I'm 100% accurate, far from it, but I hit more than most snipers from what I can tell. |
Van Aewulf
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Posted - 2012.09.11 12:13:00 -
[37] - Quote
TheAMJ7 wrote:wow And i thought i was a ok sniper in this game, now i realize am horrible XD. I usualy play the recon/ sniper in FPS games so i know my way around snipers, tho in this game it feels different some how and i still cant figure out what is it.... If i could be in a squad with some off you guys that would help me out a lot.
Feel free to e-mail me in game or said a squad invite if you see me on... add me to your contacts, I'm willing to group with pretty much anybody. Even Tony |
Van Aewulf
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Posted - 2012.09.11 12:19:00 -
[38] - Quote
The Black Jackal wrote:First off, I am not a Sniper. I tried the role, found it ill suited my playstyle. That being said, I'm not exactly a Sniper Hunter either, but I have my own methods of dealing with them.
First... ID their location. IMPORTANT! If you know where the sniper is, you can hide from him behind cover.
Second... get behind cover... anyone sitting in the open when there is cover available deserves to be sniped.
Third... when in doubt, suppress... Scout suits used as Snipers are flimsy... they generally stack Damage mods to increase the chances of that OHK, (some exceptions occur), if you start firing and land even one bullet that Scout WILL duck... whether it be to preserve their KDR, or their suit, or simply retain their hard to reach position, they don't want to die.
One your team, in games such as Battlefield 3, and some others, Snipers are supposed to 'spot' targets for you. In BF3 particularly, this has to be done manually, and alot of snipers do not do it. Possibly a cause of some sniper hate. However, a Sniper, watching from his perch, 'Spotting' Incoming hostiles in an area, and calling out enemy movements is a honest to god boon to any team.
Myself, I love having a sniper on 'Overwatch' and it has allowed me to retain situational awareness in some hell-like situations under fire.
Stop bashing the snipers, learn to work with, or deal with, them.
Oh, and I saw mention that Snipers require 'special' skills to take care of... What character, suit, or other doesn't? Do you stand in front of a Heavy with a HMG and have a shoot-out in an Assault Suit? Do you use cover to protect against incoming fire? All these are 'special' skills required for FPS, or real-life combat (yes I said real-life).
That's my rant. Snipers, you have my support!
The Black Jackal
All very good points! Especially item 3. Not so much for the KDR, but because when we respawn it's usually in the middle of a firefight and someone with a much sturdier drop suit will spot us in the field. We can't take many hits from an AR or other weapons. Add to that run time to the next sniper nest. By the time we've died, respawned, and gotten to the next good nest... the round is half over. Stealth and position are everything, and are very difficult to reestablish.
Also, from where I snipe at, I have a pretty bird's eye of view of the entire map in many cases. If people were on comms, listening, and focusing, I could be rattling off Intel the whole time. |
Van Aewulf
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Posted - 2012.09.11 12:25:00 -
[39] - Quote
Prince Ombra wrote:Otosan Ookami wrote:We really need to have a cross-corp sniper "convention" next build... I can hear the screaming already. It will be a thing of Beauty. Actually I've got ideas about snipers working in pairs that I think could work, kind of like real life sniper/spotter duos except both will be shooting. The few times I've had to defend a spot with other snipers we ended up turning things into a meat grinder for the other side. It worked especially well because even if the ideal of "one shot one kill" isn't possible for most targets then a second shooter would at least finish off your target and get you assist points. Now that I think about it, I know that logis and pilots have their own channels but do snipers? Someone get on that if not, we could use a sniper union hall.
Well, as part of a larger team (read: if we could comm the whole team), I think a sniper squad could be the most relevant format... particularly in groups of 4.
Why? The squad leader can call out what nests each sniper should take. There are at least 4 on every single map. From all 4 positions, a squad of snipers can maintain Intel dominance on all parts of the field... plus, they would like be able to pick off enemy positions from all four locations... usually covering the entire battlefield unless units are inside buildings.
A squad of 4, highly skilled, smart, tactically minded snipers could benefit the team at large in invaluable ways.
That being said, it isn't the only way. I have sniper related ideas as well. A convention would be cool, and I think have a duo partner would be awesome. |
Van Aewulf
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Posted - 2012.09.11 12:58:00 -
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Sha Kharn Clone wrote:You know wut I hate snipers they **** me off and dont (in my eyes) help with anything...
However in the next build...
If a sniper makes any crusader dropsuit class head explode I will dry hump you 4 ever, be your bt1ch, clean you merc quarters and will even fluff ...your pillows.
This build tho your just air stealers.
Huh? |
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Van Aewulf
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Posted - 2012.09.11 13:06:00 -
[41] - Quote
Mobius Kaethis wrote:Why is there an actual need for a defense of sniping? I actually don't mind sniping on the battlefield.
1) And you snipers aren't going to like this, I don't see it really swinging the game either way during a battle. Sure during an ambush map a sniper might get some good kills but it is really nothing compared to vehicle users and more aggressive AP dropsuit builds.
During skirmish maps I never have seen a sniper on my team assisting with taking/holding objectives in a meaningful way. Perhaps I have just been unlucky and completely missed the opportunity to see someone who is on the ball at work, or perhaps I just haven't actually seen a good sniper in game. Given these two options I think the former is more likely and that most people who snipe just don't really pay attention to skirmish maps' objectives and instead just try to farm kills during these matches.
Please prove me wrong in my next game though. Shoot the guy who is about to pop me while I'm taking an objective. Or shoot him/her while he/she is trying to rehack what I just took. I'd love to thank the snipers I just have no reason to as of yet.
2) Snipers are a great way for me to get points. I love how you all are so focused on your target that you completely miss seeing me sneak up on you. Perhaps some people need to spend more time looking at their radar, though it could be that all that sp I spend on dropsuit command is finally paying dividends.
That being said I do believe that a sniper could be a relevant player in any game and as you have already said Van simply having the whole team on coms would go a long way towards making that a possibility.
You bring fair points to the table. In regards to 75% or more snipers I'd say you're absolutely right. They bring nothing to the table unless they're accurate and can perform their job properly.
In fact, having read more of Tony Calif's posts, he's right to an extent where they have bad snipers on the team. Bad snipers are just occupying a position that could be better suited in an assault suit out on the field.
That being said, my record is 25 kills and 1 death on a skirmish map. I've singlehandedly kept teams of the enemy player's assault force from taking objectives. One time, a crowd around objective D with the tall buildings and pipes, I popped off 5 players while they were trying to hack the console. I've cut down forces on their way to engage my allied forces. In ambush maps, I've outscored tank users by a long shot... tanks are only as good as their drivers/gunners.
Having a good sniper is far different than being saddled with a bunch of inaccurate noobs who couldn't hit a stationary can with their rifle, much less moving targets across the battlefield in full sprint.
I've had the sneaking up on me happen more than once. It happens when you're focused... but I try to keep a regular eye on my six.
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Van Aewulf
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Posted - 2012.09.11 13:11:00 -
[42] - Quote
Tony Calif wrote:They could make 100 builds and the job of a sniper will never change. Cover hack point. Win. (Sha, I hate the sound of these new modules, but tbh they'll be fine. Just slow everything down more... Mass drivers/SMG will be a big pile of win. Split em up, knock em down.)
And if I ever find myself randomly in a match with you on my team Tony, and you don't kill me for that matter lol, I'll make sure to cover as many objective points as I can.
Also, I'll make sure to read your skirmish guide when it's out. You're knowledgeable Tony; I suppose I just misread you and I don't really understand internet memes as well as I should.
I'm very interested in how I can improve my performance to better support a team. I just take offense when it involves cutting out my class like its a cancerous tumor. |
Van Aewulf
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Posted - 2012.09.11 14:10:00 -
[43] - Quote
Knarf Black wrote:People hate on snipers because of those matches where the whole enemy team decides to snipe. (Or your team does and you can't get any backup while capping.)
I like to pull the rifle out for counter sniping and thinning out teams that crowd around supply depots in ambush. I've barely put any points into it, but can still take out 90% of suits in two shots or less with a damage mod.
What I want to know is why the vast majority of snipers stay perfectly still and aim down their scopes constantly. You guys are ridiculously easy to sneak up on. I usually get too impatient and move to a new position long before anyone can climb up behind me.
I rarely get successfully sneaked up on. Usually it involves a chase where I either end up dead or get away to a new location.
I just actually got out of an ambush match where 3 or 4 guys were chasing me down. I killed 2, but the 3rd guy Hitoki or something got me with an AR. But hey, I did pretty good I think for 1 v 4. Ended the match with 9/1, not my best but the opposition was pretty good.
Agreed on the matches where the whole allied team snipes. It's terrible. |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
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Posted - 2012.09.11 18:00:00 -
[44] - Quote
Infinity, forgive me for not quoting directly.
You bring up very good points, which frankly, are hard to refute. At this point, unless you'd like me to write a dissertation on my feelings on the matter, I think we'd be best off to shake hands and agree to disagree.
The game gives mechanics to traverse a battlefield quickly, and very good sniper positions are few and far between.
Sorry for the misinterpretation of what you meant with dropships, I must have misunderstood something.
I have over 1700 kills as a sniper with a KDR (please don't hate me for bringing that up) of 5.83. Generally speaking, per match, I walk away with 6 kills for each death. I'm around 115 on the Leaderboards if you'd like to fact check my assertion.
I wear expensive sniper fits because I have 30m ISK. I've raked in so much isk that it isn't even worth anything to me anymore, I don't even bother to look.
Tankers should not be dominating the field as they are currently. CCP has even outright stated that they're due for a rebalancing. I'm not going to cry if they 'rebalance' sniping. I'll learn to deal and continue playing a sniper... it's what I like about the game. I have 1700 kills doing it, I think that says enough about whether I enjoy doing the role or not.
The worthless piece of advice here is saying that CCP should be doing the job of the players. I'm sorry, but we have to agree to disagree on this point. The demeanor of your paragraph seems to me almost hostile, and I'd rather not get heated over the topic.
Permanent sniper sway would neuter long range shooting as a whole. Then we just become effective at ranges less than 100 meters. I may as well pick up an assault rifle. Range is what rifles are all about... and even if they neuter our range, I'll still be picking up that rifle and doing my best. Depending on how severe the sway is, it could decimate the class as a whole. Your premise basically says that snipers should all be close range tactical snipers, and we should altogether get rid of long range damage dealers. Am I misunderstanding you? If so, please feel free to clarify but that is what I am reading. You're effectively eliminating one subdivision of sniper with what you're suggesting, and saying that all snipers must behave in this fashion to be fair. Whats fair about putting a scout in limited armor and shields in the midst of a fire fight where he can be gunned down insanely easily once he's noticed?
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Van Aewulf
Seituoda Taskforce Command Caldari State
95
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Posted - 2012.09.11 18:09:00 -
[45] - Quote
RankRancid wrote:I can't agree with this infinity. Yesterday Edrot Or'vana and Frank A and myself were on the same team. I joined half way in and I suspect that could have been why Ed'rot was sniping as when we are on the same team he will usually run assault. Frank A is fairly newish to me as a sniper so I can't say I know much about him except he is a damn good counter sniper. The end of that game Edrot 25-0,Frank A was 21-0 and myself at 17-0. All 3 of us on top. Kills were flowing only because they had noob snipers on that team. I'm surprised there were no 'snipers are op' after that game.
Whenever we are faced against each other ALL of our kills drop significantly. This happens 10 times a day. Don't only take my word for it. Ask them yourself. We get better everyday because we hunt each other and no one else. The only reason those 2 guys aren't above me for kd is because they play with all the classes much more than me. A game I came out of right now had someone called hat tata in it. I killed him as an assault,he returned with a ishukone and killed me twice and spent the rest of the game hunting me. I ended up going 8-2. First time I have died twice in a game since Edrot made me go 3-4. The only negative game I have had this build.
The other 2 people to double gank me in game are here with us Sha and Tony and the one missing from this thread is Tyas. I like the fact that my major failures have been against them. It makes my head big. Can't forget a shoutout to x-darktemplar-x Heavy. The man that will cross a map take 3 bullets to the face and laugh while gunning you down with his gastun mini gun. I dare you to twitch straff him. He is my death dealer. Damn I nearly forgot shakaaal6666. Another heavy that doesn't give a crap about snipers.
Those people I have mentioned make me and any other sniper look far from overpowered. I wish they would come and speak on this topic. I play against them constantly and they all have my respect. Especially edrot and frank. If they agreed with you,I would be willing to re look my stance with you infinity and sniper being overpowered. Not that it means anything to you I am sure.
Quoted for truth because I've had almost identical experiences. If the other team is full of bad players, kill rate is 15-25 (best is 25/1). If there are good players? 5-15 kills and maybe 1 or 2 deaths. But that's what we are, it's what we do, we find positions to kill the other team members. The assaults distract them on the battlefield for us to line up our shots. The heavies deal with AV and AP up close, the logistics help support all these roles. We all have our roles. People dislike us because we kill from the shadows and not up close and in their face. They feel helpless and scared on the battlefield so it elicits these 'snipers are op' objections. Fact is, that's what our role is... damage dealing from the shadows and intel... like the rogue class is supposed to behave. |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
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Posted - 2012.09.11 18:15:00 -
[46] - Quote
Fivetimes Infinity wrote:So why didn't you reposition yourself so that you were safe from the enemy snipers and help your team take objectives instead of dueling? The thing countering you in that game was yourself. You decided to go hunting the other snipers rather than shooting enemy infantry. In my own experience, if an enemy sniper seems to get a few kills I'll pop up now-and-then to see if he's exposed and I can kill them, but otherwise I'll simply position myself somewhere safe and wipe out the enemy team's infantry like normal. I've never felt myself constrained in any significant way by another sniper.
That's your experience though. If people didn't feel constrained, there wouldn't be such an outcry against the sniper class.
People are scared to run around the battlefield because of that powerful bullet coming from the shadows. That's the way it ought to be on a violent, dangerous battlefield.
If you're targeting a sniper because he's got a few kills then you're effectively counter sniping, even if it's with an AR or whatever. You're still counter sniping, yet you say it's terrible advice. Which is it man?
You do it because it's the effective way to deal with a sniper. You say it's terrible, but how else should it be done? From what you've written, your solution is that CCP should force snipers to the front line. Where the HMG, AR, and tanks can rip them to shreds. That's what I'm reading. |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
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Posted - 2012.09.11 18:33:00 -
[47] - Quote
I'll join that admission, I tried to in a previous post somewhat without coming out and saying it directly. I suppose the reason I reacted the way I did was the severity of Tony's initial remark without posting any well thought out counter argument.
Rank, if you guys would have me in your clan post-launch, I'd be happy to join. Also happy to do any grouping now. I promise I'm not so serious outside of a serious debate. I am US TZ though.
Ambush maps I contribute a lot 95% of the time, but skirmishes can be hit or miss. Depends on what the hot objective is... I try to readjust but that can take quite some time and by the time I get repositioned, the action might be at the objective I left.
I try to find positions where I can cover at least two objectives. Usually A and D on the pipe/tower map, and A E and D on the green city maps, and I can cover A, most of B, and C on the map with the spike rocks and the tower at B. Again, if the action moves outside of my line of sight it can take some time to readjust and that is difficult to do. Having a logistics on stand by with an LAV would be a huge boon.
Anyway, food for thought. I know you retracted the invite but I thought I'd put it out there that there was some interest on my end. My reading comprehension fail kind of burned me though. |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
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Posted - 2012.09.11 18:36:00 -
[48] - Quote
Knarf Black wrote:It's called cover.
All those flakes sitting around in the infamous volcanic basin map are there for a reason, and that reason is not to climb up and snipe from them. (Unless you enjoy being effortlessly picked off by Tactical ARs.) If you are running in a straight line out in the open, you might as well paint a bullseye on your helmet.
Is that what that map is called?? Volcanic basin. lol I keep calling it the spikey rock map because I simply had no idea.
And yes, those things are for cover. Running out in the middle of a field and not bolting for the next batch of cover is a terrible idea. It's all about cover.
Certainly the folks standing on the apex of a ridge or hill, or the tippy top of the flakes deserve whats coming to them though. LOL at standing still outside of cover. |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
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Posted - 2012.09.11 19:10:00 -
[49] - Quote
Van Aewulf wrote:I have over 1700 kills as a sniper with a KDR (please don't hate me for bringing that up) of 5.83. Generally speaking, per match, I walk away with 6 kills for each death. I'm around 115 on the Leaderboards if you'd like to fact check my assertion.
For clarification, I mean around 83 under KD Ratio leaderboard, not 83 on the Kills leaderboard or War Points. Sorry for any confusion.
Edit: My position changed on the leader board. Thought I would update. |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
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Posted - 2012.09.11 19:30:00 -
[50] - Quote
RankRancid wrote:Van Aewulf wrote:I'll join that admission, I tried to in a previous post somewhat without coming out and saying it directly. I suppose the reason I reacted the way I did was the severity of Tony's initial remark without posting any well thought out counter argument. Rank, if you guys would have me in your clan post-launch, I'd be happy to join. Also happy to do any grouping now. I promise I'm not so serious outside of a serious debate. I am US TZ though. Ambush maps I contribute a lot 95% of the time, but skirmishes can be hit or miss. Depends on what the hot objective is... I try to readjust but that can take quite some time and by the time I get repositioned, the action might be at the objective I left. I try to find positions where I can cover at least two objectives. Usually A and D on the pipe/tower map, and A E and D on the green city maps, and I can cover A, most of B, and C on the map with the spike rocks and the tower at B. Again, if the action moves outside of my line of sight it can take some time to readjust and that is difficult to do. Having a logistics on stand by with an LAV would be a huge boon. Anyway, food for thought. I know you retracted the invite but I thought I'd put it out there that there was some interest on my end. My reading comprehension fail kind of burned me though. Lol no bridges burnt here. The more I hear contrabanjoe on the planetary response channel,the more I am inclined to believe I'm going to let my clan be absorbed by his corporation or whatever he starts. His tactics over this last weeks corp battles were amazing. Even if we actually faced a descent team they would have been spanked. Lol my main reason though is he didn't even ask if he could lead us. He just took control of our team of killers and was shouting orders. Without a doubt the most fun I have had in this beta. Can't wait for full team grouping. Then true op things can start showing themselves and fun time will be here. I would invite you and give you the password to that uvt channel but its not mine to give. Will ask him if he minds more people coming in. Its not a corp right now just people grouping and talking to each other about the game. Will get back to you in game.
That's cool. I appreciate the attempt. I'm ok with waiting for release too because things are going to change dramatically by release anyway. I'm definitely interested in learning some co-op tactics though if he's looking for more soldiers. I'm also definitely will to change role types to fill needs as well in a team based environment. I only snipe so much because I'm solo and it's what I like to play.
BTW, I've got EVE accounts so if you play that too I may add you to contacts list if you have an EVE guy. Just to keep track of you. The new builds might wipe all sorts of stuff, I dunno. Do they wipe forums with the server? Or just characters/contact lists?
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Van Aewulf
Seituoda Taskforce Command Caldari State
95
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Posted - 2012.09.12 13:43:00 -
[51] - Quote
For reference, I think it should be stated for the record that in 2009, the record for longest recorded sniper kill was nearly 2.5 kilometers.
http://en.wikipedia.org/wiki/Longest_recorded_sniper_kills
We also have these insanely advanced technology pieces called rifle tripods/bipods. They're so advanced, they came about the same time as the first light bulb was installed in NYC (probably earlier).
The furthest objective I've seen is the map with the green city, if you start on the objective side with E then D is somewhere around 950 meters away.
So to limit snipers to about 100-200 meters through rifle sway is completely out of line with anything realistically. And if someone wants to break the 'well it's a game, it's meant to be fun, not snipers are OP' then you're opening the floodgate for all sorts of arguments against tanks, grenades, assault rifles and more.
The fact is, this game takes place like 20,000 years in the future. It seems to me that in 20,000 years, we're not going to be able to hold a rifle steady and make a shot from a kilometer away when we can do that today?
Edit: Might I add that, even today, a sniper bullet is normally a mortal wound or fatal with the first round. The fact 'armor and shields' can deflect as much damage as they do is remarkable considering the force behind it. The rifle that recorded the longest sniper kill, it's bullet only traveled at 936 meters a second. The description of the Ishukone rifle describes it as firing rounds as fast as 2,500 meters a second.
2nd Edit: for clarification purposes, when I was speaking of 'realism' I only meant keeping things outside the realm of the absurd. Snipers only being effective from short distances is absurd. If CCP wants to add difficult, make wind and environment work into it. Don't shorten our range by 'sniper sway' when we've got very primitive tools to fix sway even if it makes us slightly more stationary (not that bipods weigh much). |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
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Posted - 2012.09.12 14:23:00 -
[52] - Quote
Beyliss Rokon wrote:Van Aewulf wrote: 7. Nerf snipers.
Why? Because some of us are exceedingly good at picking you off from a distance? Use cover, don't stand out in the open. Use armor and shield upgrades. Have a lookout for snipers. There's at least a dozen anti sniper things you can do to protect yourselves. The only answer anyone has is 'sniper rifles are too powerful'. Then stop standing out in the open like a turkey.
We're an effective class. Those of us who do it well will continue doing it regardless of any changes. I enjoy sniping, it's why I play. I'd appreciate it if people better understood a sniper's position. It isn't all sunshine and flowers for us either. I will adapt, but it seems the other classes are having a harder time doing so... therefore, CCP will most likely adapt snipers to you.
I agree and I play a Logi with a shotgun. If i get killed by a sniper it's my own damn fault. By sticking to cover 95% of the time I never face the danger of a sniper. The thing that makes me laugh are the guys who KNOW there is a sniper who can see them but they insist popping their heads out to see where the sniper is sitting....BAMMMMMM DEAD! I dont mind I get points for reviving your dumbass. I find having an ally sniper overlooking my area a must. I actually prefer it. I will put my drop uplink and nano hive somewhere near his firing lane just for the added security. Enemies who notice the drop uplink come wondering in like ******* sheep. Between the sniper and I, we will clean house.
You sir are one of my favorite sorts of player. I especially like it when people leave abandoned allied vehicles laying about. Enemies all the time try to hack and it just adds kill points if used as bait.
I like it when enemies use cover well. It makes sniping a challenge for me. It isn't my fault noobs don't use cover. I'm only doing what snipers do. We kill long range and cover large swaths of open area. We're not, by nature, close quarters. A nice tacticle rifle can help a squad up close, but the question becomes, is the squad better served by your sub machine gun in that case?
The ones I love especially are the ones who take a sniper round and continue shooting at whatever they're shooting and not bailing for cover. |
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