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Outrider One
Zumari Force Projection Caldari State
8
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Posted - 2012.09.10 09:12:00 -
[1] - Quote
Currently, it is impossible to shake locked missiles. They'll loop around to hit you, make right-angle corners, and follow you to the ends of the earth. The only way to avoid impact is to put something between yourself and the barrage.
It's absolutely ridiculous, and really only hoses the two vehicle types that are not imbalanced right now, LAV's and Dropships, as tanks are slow enough to hit with dumbfire rockets.
Don't get me wrong, I'm all for tracking - unguided missiles stink bad. What's not cool, however, is that no amount of velocity, transversal or otherwise, no amount of distance, no clever last-minute course-corrections, no wily acts of vehicular daring-do will shake these bastards off your trail once they have the scent. Even taking cover only works sometimes, as the missiles will often arc in around it.
I propose that if any missiles should have flawless homing capabilities (probably not), they should be an extremely low-damage variant, designed more to harass than destroy. A larger payload should result in a more unweildy missile that can curve toward targets with varying degrees of agression, but cannot defy physics - as they currently can - to persue a target as though reeled in by tow cable. |
GAGAH-BOY BRAZIL
66
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Posted - 2012.09.10 10:14:00 -
[2] - Quote
I totally agree.
The trail of missels are very bad to be seen. |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
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Posted - 2012.09.10 10:47:00 -
[3] - Quote
Let me get this straight, you want more realistic missile tracking and you propose that in order to facilitate this you propose that missiles made with technology thousands of years more advanced than our own to have tracking capabilities less than our own? Yeah, sure that makes total sense. |
Patches The Hyena
204
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Posted - 2012.09.10 10:48:00 -
[4] - Quote
Agrees, I also mentioned this to CCP nothin in IRC and he said they're looking in to adjusting this. |
Outrider One
Zumari Force Projection Caldari State
8
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Posted - 2012.09.11 07:25:00 -
[5] - Quote
Wolf Ritter vonKaldari wrote:Let me get this straight, you want more realistic missile tracking and you propose that in order to facilitate this you propose that missiles made with technology thousands of years more advanced than our own to have tracking capabilities less than our own? Yeah, sure that makes total sense.
There is no such thing, nor will there ever be, as a missile that can make a 90-degree turn in place mid-flight, so your assertation that 'the technology currently exists' is completely erroneous. Please learn something about military technology or basic physics before sperging your ignorance all over my thread, kthx. |
Shiro Mokuzan
220
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Posted - 2012.09.11 08:17:00 -
[6] - Quote
I would like to see them more easily evaded in a dropship. It feels like unless I'm already going at near max speed or if I'm at my flight ceiling, I can't evade swarms.
EDIT: on second thought, afterburners are coming next update, which should help dropships evade swarms. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.09.11 08:43:00 -
[7] - Quote
Outrider One wrote:Currently, it is impossible to shake locked missiles. They'll loop around to hit you, make right-angle corners, and follow you to the ends of the earth. The only way to avoid impact is to put something between yourself and the barrage.
It's absolutely ridiculous, and really only hoses the two vehicle types that are not imbalanced right now, LAV's and Dropships, as tanks are slow enough to hit with dumbfire rockets.
Don't get me wrong, I'm all for tracking - unguided missiles stink bad. What's not cool, however, is that no amount of velocity, transversal or otherwise, no amount of distance, no clever last-minute course-corrections, no wily acts of vehicular daring-do will shake these bastards off your trail once they have the scent. Even taking cover only works sometimes, as the missiles will often arc in around it.
I propose that if any missiles should have flawless homing capabilities (probably not), they should be an extremely low-damage variant, designed more to harass than destroy. A larger payload should result in a more unweildy missile that can curve toward targets with varying degrees of agression, but cannot defy physics - as they currently can - to persue a target as though reeled in by tow cable.
They can't really do a 90 degree turn any longer. I can not count the number of times where dropships, and even tanks escape the wrath of my Swarms, by sitting close to a structure, and just roll back behind it. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.09.11 08:54:00 -
[8] - Quote
In the previous build swarms were tracking far better then they are now. They nerfed not only their locking distance, but also their flight times.
I'm not kidding when I say that I fired a swarm at a LAV racing away from me at the time, I thought I missed. Then 30-40 seconds later, I got the kill. My swarm had been chasing that poor LAV over half the map... That is just not happening any longer. |
BestNameEva
Royal Uhlans Amarr Empire
86
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Posted - 2012.09.11 09:43:00 -
[9] - Quote
Shiro Mokuzan wrote:I would like to see them more easily evaded in a dropship. It feels like unless I'm already going at near max speed or if I'm at my flight ceiling, I can't evade swarms.
EDIT: on second thought, afterburners are coming next update, which should help dropships evade swarms.
what who where?! Afterburners? I don't need to start a thread now
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Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.09.11 11:11:00 -
[10] - Quote
Tracking a targets location is one thing, adjusting your flight path is another. Physics states that the faster you travel the greater your turn radius. Fly slow and you can turn sharper, faster and you turn wider.
The 90 degree turns were a programming compromise made to reduce required bandwidth. They let the missile fly to the last known target location, then turn to the next location, regardless of the sharpness of the turn. In reality the updates are continuous and the missile must obey the laws of physics. |
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Altaree Draeden
Villore Sec Ops Gallente Federation
38
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Posted - 2012.09.11 15:30:00 -
[11] - Quote
just put your tank hull down firing from a hill. It will block missiles all day long because they go for the bottom, not top of the tank. |
General Rian
Mannar Focused Warfare Gallente Federation
10
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Posted - 2012.09.11 17:33:00 -
[12] - Quote
Wolf Ritter vonKaldari wrote:Let me get this straight, you want more realistic missile tracking and you propose that in order to facilitate this you propose that missiles made with technology thousands of years more advanced than our own to have tracking capabilities less than our own? Yeah, sure that makes total sense.
Your argument is flawed... If such advanced missiles thousands of years in the future exist, why would they make Dropships without any sort of device to distract said missiles in the event of them locking on and chasing it? Is the future too advanced to employ something similar to modern-day flares?
I agree with the OP. Make some sort of way for pilots to outmaneuver locked on missiles, or put a module into the game that does exactly what flares do... Or make the advanced Dropships have flares so that there's actually a reason to fly them. Either way, using logic in an illogical situation is just foolish.
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Sees-Too-Much
332
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Posted - 2012.09.11 17:35:00 -
[13] - Quote
General Rian wrote: Your argument is flawed... If such advanced missiles thousands of years in the future exist, why would they make Dropships without any sort of device to distract said missiles in the event of them locking on and chasing it? Is the future too advanced to employ something similar to modern-day flares?
Because the game's not finished yet. Electronic Warfare is coming, and I bet we'll be seeing something like that. |
Raynor Ragna
266
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Posted - 2012.09.11 17:35:00 -
[14] - Quote
Wolf Ritter vonKaldari wrote:Let me get this straight, you want more realistic missile tracking and you propose that in order to facilitate this you propose that missiles made with technology thousands of years more advanced than our own to have tracking capabilities less than our own? Yeah, sure that makes total sense.
Last I heard, sidewinder missiles have a 90% fail rate. With fighters carrying around 8-12 missiles they have a high chance of not even hitting an aircraft in a fight.
In terms of balance, there needs to be a counter for missiles. In addition to modules on a dropship to avoid missiles, there should also be manuvuers that can make them less effective... The manuvuers shouldn't work all the time and they should be pretty difficult. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.09.11 17:37:00 -
[15] - Quote
I would like more visible swarm launcher missile effects. The swarms are hard to see once fired and are even harder to see if fired at. More smoke and clear flame trail effects would be nice, along with the OP's suggestions. Also, a Warning indicator for being locked on, and ECCM counter measures to shake them. |
Shiro Mokuzan
220
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Posted - 2012.09.11 17:53:00 -
[16] - Quote
BestNameEva wrote:Shiro Mokuzan wrote:I would like to see them more easily evaded in a dropship. It feels like unless I'm already going at near max speed or if I'm at my flight ceiling, I can't evade swarms.
EDIT: on second thought, afterburners are coming next update, which should help dropships evade swarms. what who where?! Afterburners? I don't need to start a thread now
Next update, yeah. Active module, gives a temporary speed boost. Probably just the thing for evading incoming swarms or getting away from other dangerous things. |
Isaa Quade
ZionTCD Legacy Rising
107
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Posted - 2012.09.11 21:18:00 -
[17] - Quote
They should just add flares/ electronic counter measure modules. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.09.11 21:32:00 -
[18] - Quote
The Devs have mentioned chaff coming out in the next build. I like that as it a specific defense against homing missiles but I'll still have to dodge rail guns and dumb missiles. |
wathak 514
Circle of Huskarl Minmatar Republic
106
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Posted - 2012.09.11 21:33:00 -
[19] - Quote
Still need some changes my opinion the fueltanks are to big they have to much range and make unrealistic turns. Swarms last to long they have a almost unlimited travel time and bytime they have burned out the swarmer already has 3 or 4 more volleys in the air thats unfair for dropships that have to eather tank them or outrun them and a dropship has very low tank so we have to outrun the missiles I relize the missiles have to be able to lock on to us at or close to are ceiling but the missiles are also streatching halfway across the field much to far 1 swarmer should only be able to cover a small portion of the map not half of it. Yes im talking skirmish if its ambush then a swarm should be able to cover half the map given its a small map
A missils turn I have literally flown straight over them so they missed and were now heading in opposite direction but they come straight back around to kill me even making some 90 degree turns wich are impossible for such a high velocity rocket based technology no matter how advance. Couple proplems here 1) missiles shouldve lost track 2) missels turn to tight |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.09.11 21:45:00 -
[20] - Quote
wathak 514 wrote:Still need some changes my opinion the fueltanks are to big they have to much range and make unrealistic turns. Swarms last to long they have a almost unlimited travel time and bytime they have burned out the swarmer already has 3 or 4 more volleys in the air thats unfair for dropships that have to eather tank them or outrun them and a dropship has very low tank so we have to outrun the missiles I relize the missiles have to be able to lock on to us at or close to are ceiling but the missiles are also streatching halfway across the field much to far 1 swarmer should only be able to cover a small portion of the map not half of it. Yes im talking skirmish if its ambush then a swarm should be able to cover half the map given its a small map
A missils turn I have literally flown straight over them so they missed and were now heading in opposite direction but they come straight back around to kill me even making some 90 degree turns wich are impossible for such a high velocity rocket based technology no matter how advance. Couple proplems here 1) missiles shouldve lost track 2) missels turn to tight
That's just what I said a bit further upthread, and CCP is addressing it, probably in this build.
None other than our Supreme Overlord Executive Producer Jain said that CCP was interested in furthering piloting as a valued role, so I'm expecting some love in the next few builds. |
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