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4447
ZionTCD Legacy Rising
649
|
Posted - 2012.09.07 17:55:00 -
[1] - Quote
i want a cloak for my merc...
then it hits me... what about a cloak for the squad leader? |
Athene Alland
Red Fox Brigade
108
|
Posted - 2012.09.07 17:57:00 -
[2] - Quote
Do you play 40k by any chance?
Space Marines possibly?
or am I reading too much into this?
- 'Ad Mortis Nos Tripudio' - |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.09.07 17:59:00 -
[3] - Quote
Athene Alland wrote:Do you play 40k by any chance?
Space Marines possibly?
or am I reading too much into this?
- 'Ad Mortis Nos Tripudio' -
i played space marines 40k last month i think? cloaks are cool though... |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.09.07 18:06:00 -
[4] - Quote
The problem with "cloaking" in any game is the balancing issue, and preventing it from being abused. Which sadly KILLZONE3 horribly, horribly, horribly failed at -- KILLZONE2 was much more balanced infact. Even Warhawk had issues, and still does, but that is part of the player problem really. Give a device like this to the players, and they act like bigger pu$5ies then they already do. Taking corner camping to the extremes. If CCP does plan on introducing the "cloak" modules and skills I seriously hope they keep an eye on that thing for a good long time, and continue to tweek and balance it. If I have to put up with corner campers abusing cloak I will go off. Seriously you are already immortal and a respawning clone, and still people camp like b!+ches. ISK cost is not a valid excuse. It's the players problem to solve and manage their own expenses, and expendatures. If you cannot real in your costs and balance it with your level of income that is on you, and good luck at making through modern life. You will most likely be cowering in debt from collectors for the rest of your life.
Too serious? Maybe.. I just have had many issues with all of the above. Crysis2 the blunder that could anyone? Yeah. Just remember what cloaking does to a game. |
Eddie Boirelle
Seituoda Taskforce Command Caldari State
43
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Posted - 2012.09.07 18:11:00 -
[5] - Quote
Rorek IronBlood wrote:
The problem with "cloaking" in any game is the balancing issue, and preventing it from being abused. Which sadly KILLZONE3 horribly, horribly, horribly failed at -- KILLZONE2 was much more balanced infact. Even Warhawk had issues, and still does, but that is part of the player problem really. Give a device like this to the players, and they act like bigger pu$5ies then they already do. Taking corner camping to the extremes. If CCP does plan on introducing the "cloak" modules and skills I seriously hope they keep an eye on that thing for a good long time, and continue to tweek and balance it. If I have to put up with corner campers abusing cloak I will go off. Seriously you are already immortal and a respawning clone, and still people camp like b!+ches. ISK cost is not a valid excuse. It's the players problem to solve and manage their own expenses, and expendatures. If you cannot real in your costs and balance it with your level of income that is on you, and good luck at making through modern life. You will most likely be cowering in debt from collectors for the rest of your life.
Too serious? Maybe.. I just have had many issues with all of the above. Crysis2 the blunder that could anyone? Yeah. Just remember what cloaking does to a game.
In eve you can move with a cloak, that's it. Kind of hoping it will be the same here. There is also a delay with most cloaks before you can fire etc after dropping it. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.09.07 18:13:00 -
[6] - Quote
The Amarr heavy dropsuit has a little skirt. That's probably as crazy as they'll get. The other empires are too practical to stick something like a cloak on their dropsuits. EVE stuff has always tended toward a more "realistic" sort of sci-fi design, and cloaks on soldiers a la 40k would diverge from that a bit I think. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.09.07 18:17:00 -
[7] - Quote
I have heard and seen videos of EVE's cloak. From what I understand it actually removes you from server in a sense, but at the same time does not? Atleast that is my understanding is that it is like phasing? Still EVE is one of those few games I may be willing to admit that it comes as close as possible to balancing the cloak. Still I'd go out of my way to ramp that, and make it rediculously expensive (black ops tank expensive?) and the skilling would be eight times. Hurtful? Maybe. |
Lixet
The Craniac Naloran Project
50
|
Posted - 2012.09.07 18:26:00 -
[8] - Quote
Hmm... that would be nice XD But make sure its physics doesn't clip through the gun |
Lixet
The Craniac Naloran Project
50
|
Posted - 2012.09.07 18:27:00 -
[9] - Quote
Eddie Boirelle wrote:Rorek IronBlood wrote:
The problem with "cloaking" in any game is the balancing issue, and preventing it from being abused. Which sadly KILLZONE3 horribly, horribly, horribly failed at -- KILLZONE2 was much more balanced infact. Even Warhawk had issues, and still does, but that is part of the player problem really. Give a device like this to the players, and they act like bigger pu$5ies then they already do. Taking corner camping to the extremes. If CCP does plan on introducing the "cloak" modules and skills I seriously hope they keep an eye on that thing for a good long time, and continue to tweek and balance it. If I have to put up with corner campers abusing cloak I will go off. Seriously you are already immortal and a respawning clone, and still people camp like b!+ches. ISK cost is not a valid excuse. It's the players problem to solve and manage their own expenses, and expendatures. If you cannot real in your costs and balance it with your level of income that is on you, and good luck at making through modern life. You will most likely be cowering in debt from collectors for the rest of your life.
Too serious? Maybe.. I just have had many issues with all of the above. Crysis2 the blunder that could anyone? Yeah. Just remember what cloaking does to a game.
In eve you can move with a cloak, that's it. Kind of hoping it will be the same here. There is also a delay with most cloaks before you can fire etc after dropping it.
Umm... you guys, I think he meant cloak, as in a cape, rather than a cloaking device/module |
Cpl Quartz
127
|
Posted - 2012.09.07 18:31:00 -
[10] - Quote
Lixet wrote:Eddie Boirelle wrote:Rorek IronBlood wrote:
The problem with "cloaking" in any game is the balancing issue, and preventing it from being abused. Which sadly KILLZONE3 horribly, horribly, horribly failed at -- KILLZONE2 was much more balanced infact. Even Warhawk had issues, and still does, but that is part of the player problem really. Give a device like this to the players, and they act like bigger pu$5ies then they already do. Taking corner camping to the extremes. If CCP does plan on introducing the "cloak" modules and skills I seriously hope they keep an eye on that thing for a good long time, and continue to tweek and balance it. If I have to put up with corner campers abusing cloak I will go off. Seriously you are already immortal and a respawning clone, and still people camp like b!+ches. ISK cost is not a valid excuse. It's the players problem to solve and manage their own expenses, and expendatures. If you cannot real in your costs and balance it with your level of income that is on you, and good luck at making through modern life. You will most likely be cowering in debt from collectors for the rest of your life.
Too serious? Maybe.. I just have had many issues with all of the above. Crysis2 the blunder that could anyone? Yeah. Just remember what cloaking does to a game.
In eve you can move with a cloak, that's it. Kind of hoping it will be the same here. There is also a delay with most cloaks before you can fire etc after dropping it. Umm... you guys, I think he meant cloak, as in a cape, rather than a cloaking device/module
tea?
**** you lex you kknow me. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.09.07 19:13:00 -
[11] - Quote
Copy/paste, how I want cloaking to work.
KAGEHOSHI Horned Wolf wrote:KAGEHOSHI Horned Wolf wrote:I don't understand why people favor a cloak that only works while standing still. This will lead to overpowered campers and snipers. It would be much more useful the other way around: it should ONLY WORK WHILE MOVING, and you should become more visible when you slow down, and get fully visible when you stop moving. Why? Because someone sneaking past enemies and getting to objectives and setting down drop uplinks is FAR more useful than an invisible camper or a sniper. To balance it, you should not be able to hold a gun while cloaked, and any melee should disable the cloaking until a cooldown time has passed.
Invisible snipers and campers is NOT the way to go. I would like to add: Cloaking should be an equipment module requiring a moderate amount of skills to use, and different grades of the cloak module (standard, advanced, and prototype) should have progressively better cloak duration, and levels of invisibility; for example standard cloak modules should only have 10 seconds of cloaking before the cool down, have a strong refraction effect that gives them away to those who pay attention, but the refraction effect should be much less in higher grade cloak modules, and prototype cloak modules would be able to be invisible for 20 seconds before having to cool down. There should also be different variants each with varying strong points and weaknesses.
Chevrons (the symbol over a player's head) should not appear on a cloaked player, even if his cloak is unconvincing visually.
Weapons (even knife) should not be usable at all until cloak is disabled. I don't mean once you fire or knife that the cloak turns off, I mean you can't fire or knife at all until you turn off the cloak, or until it has to cool down.
Cloak disabling should make a electrical discharge sound. This would give observant players a chance of spotting a newly de-cloaked enemy who is about to knife them in the back.
Cloaking should be meant for avoiding combat, not getting stealth kills.
There should be deployable equipment designed to locate enemies, and higher levels of this equipment should spot cloaked players at a certain proximity. I think there is an equipment listed in the store (though not currently in the game) that might fit this.
Cloak should be more easily fitted in a logistics dropsuit compared to other slot; they have lots of PG/CPU, and cloaking would be great for avoiding combat for the sake of supporting others (like sneaking past enemies to place a drop uplink).
Can't really think of more right now. |
Athene Alland
Red Fox Brigade
108
|
Posted - 2012.09.07 22:07:00 -
[12] - Quote
4447 wrote:Athene Alland wrote:Do you play 40k by any chance?
Space Marines possibly?
or am I reading too much into this?
- 'Ad Mortis Nos Tripudio' - i played space marines 40k last month i think? cloaks are cool though...
Prefer the Eldar or Tau myself
Actually part of the reason I like Dust is the tech. reminds me of the Tau, if only a little.
And Tau aren't fond of cloaks either, lol
- 'Ad Mortis Nos Tripudio' - |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.09.07 22:08:00 -
[13] - Quote
4447 wrote:i want a cloak for my merc...
then it hits me... what about a cloak for the squad leader?
I want a pony. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.07 22:10:00 -
[14] - Quote
4447 wrote:i want a cloak for my merc...
then it hits me... what about a cloak for the squad leader?
cloakie = soonTM |
Cretian Sol
BetaMax.
7
|
Posted - 2012.09.07 22:37:00 -
[15] - Quote
Eddie Boirelle wrote: In eve you can move with a cloak, that's it. Kind of hoping it will be the same here. There is also a delay with most cloaks before you can fire etc after dropping it.
In Eve you cannot target an opponent while cloaked which means you cannot engage them. Also, if you come within 2500 meters of another ship or structure your cloak is disabled and you are revealed.
Since that is the case then is stands to reason the technology would have to be the same for cloaked soldiers. If it is implemented it would have to be a very high level skill and very limited. (i.e. cloaking while moving is disabled or limited in some way, as well as when you fire. There would have to be a cool down time limit as well. It should also be limited to special/sniper suits only; just like they have special ships in Eve for Black Ops cloaking devices.) The only benefit you could receive from it is when you are standing perfectly still in order to avoid detection. Even with these limitations I am opposed to adding it citing the other posters concerns of it becoming abused. |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.09.08 10:20:00 -
[16] - Quote
Athene Alland wrote:4447 wrote:Athene Alland wrote:Do you play 40k by any chance?
Space Marines possibly?
or am I reading too much into this?
- 'Ad Mortis Nos Tripudio' - i played space marines 40k last month i think? cloaks are cool though... Prefer the Eldar or Tau myself Actually part of the reason I like Dust is the tech. reminds me of the Tau, if only a little. And Tau aren't fond of cloaks either, lol - 'Ad Mortis Nos Tripudio' -
some of the lore for space marines is really cool. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.09.08 19:45:00 -
[17] - Quote
Cretian Sol wrote:Since that is the case then is stands to reason the technology would have to be the same for cloaked soldiers.
No it doesn't. Not at all. There is no reason that the Dust developers should feel beholden to EVE cloaking technology. Who says the cloaking of a man-sized object would work the same as cloaking a massive space ship? The way cloaking should work is whatever ends up being the most enjoyable to play as and play against. If it just so happens that the EVE-style cloaking works for that, then great. If it doesn't, who cares, it's all just random technobabble stuff anyway, they can make up any reason they want why the man-sized cloaking devices work differently. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.09.08 20:03:00 -
[18] - Quote
Don't lose hope, Harry Potter. Perhaps one day you will have both a cloak, and the ability to become invisible. |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.09.08 20:04:00 -
[19] - Quote
and a battle flag... |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.08 20:07:00 -
[20] - Quote
Cloak Discussion:
https://forums.dust514.com/default.aspx?g=posts&t=21116&find=unread
Post ideas there |
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