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Gridboss
BetaMax.
185
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Posted - 2012.09.07 17:46:00 -
[1] - Quote
Buckingham has just opened to EVE players as you can see here: http://community.eveonline.com/devblog.asp?a=blog&nbid=73382
So with it, we can see a more updated market in DUST. Let me give you some quick stuff:
Turret skills for vehicles now have a damage bonus. 3% for standard, 2% for the advanced Engineering and Electronics now increase vehicle powergrid and CPU Marauders (and only Marauders) now have a 4% damage bonus on the hull based on the level of HAV. The Surya gets the bonus to Large Blasters, the Sagaris to Missile Turrets. Neither get bonuses to Railguns There are some interesting new suit variations. Looks like they're in testing still, but their descriptions are interesting. The command dropsuit category is no longer present. Instead, we have the Crusader dropsuits, but they only have dev variants at the moment so they're obviously being worked on.
Here's an example from an "Omen Type-I" Logistics Dropsuit:
Quote:Omen specialists are trained to assess battlefield emergencies and act without hesitation. With advanced knowledge of engineering, they work to revive and repair, maintaining combat effectiveness across a broad spectrum of mechanical and biological units. Omen-class dropsuits incorporate additional nanite helixes to more effectively deal with injuries.
And here's the "Sigma Type-I" Logistics Dropsuit:
Quote:Sigma units are experts in circumventing and disrupting enemy electronics systems. Sigma-class dropsuits utilize an array of analysis and processing subroutines to augment the operatorGÇÖs skill, significantly increasing the speed at which enemy security protocols can be overridden.
UPDATE 1: There also now seems to be two types for Advanced and Prototype dropsuits like there are for standard.(B-Type and vk.1) There are also now propulsion modules on the market. Afterburner for Air vehicles, Boosts for ground vehicles plus Overdrive injectors. The first two I would presume to be active, while the last I assume would be passive. Vehicle damage modules have expanded. There are now separate modules for missiles and hybrid weapons, with versions for large, small and both for each. There are also heat sinks and tracking computers, with active and passive version of each. Finally, there are Fire Control Systems which decrease the spool time for railguns (meaning they can fire their first shot faster)
New vehicle module Shield Hardeners:
Quote:Reduces damage done to shields. Module Type: Active Damage Reduction: 30% Duration: 60s Cooldown Time: 15s PG Cost: 5 CPU Cost: 45
Scanners are now available for vehicles and infantry. New Skill: Hacking - 5% to hacking speed per level Marauder skill: 4% bonus to race-specific turret per level (I don't think this stacks with the hull bonus from earlier - likely a duplicate)
From what I can tell, it appears that Nova Knives are now a separate item to the regular melee weapon - it now has a market entry and separate skills to Hand to Hand combat (new skill with the 10% melee bonus). Nova Knife Operation reduces charge time of Nova Knife by 5% per level, while Nova Knife Proficiency increases damage by 3% per level
Laser rifle skills are present - skills provide reduction in heat build up and reduction in cooldown time. |
DUST Fiend
Immobile Infantry
1903
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Posted - 2012.09.07 17:49:00 -
[2] - Quote
Please please please keep this updated when you can ^_^ |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.07 17:49:00 -
[3] - Quote
I am going to request a lock on my thread. |
4447
ZionTCD Legacy Rising
649
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Posted - 2012.09.07 17:52:00 -
[4] - Quote
Iron Wolf Saber wrote:I am going to request a lock on my thread.
lol |
dent 308
Subdreddit Test Alliance Please Ignore
967
|
Posted - 2012.09.07 17:56:00 -
[5] - Quote
EWAR makes me hard. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.07 18:00:00 -
[6] - Quote
Well I had the dev blog post and grid boss +1 uped me and I submit to his superior posting skills. |
Pt3D
Tronhadar Free Guard Minmatar Republic
221
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Posted - 2012.09.07 18:01:00 -
[7] - Quote
Please, post any new information on the new modules, suits, and etc. Thanks. |
Gridboss
BetaMax.
185
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Posted - 2012.09.07 18:31:00 -
[8] - Quote
Updated the OP with more info. |
DH STARBURNER420
Villore Sec Ops Gallente Federation
10
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Posted - 2012.09.07 18:40:00 -
[9] - Quote
Oh great so tanks now getting a 25% dmg bonus at max and new hardeners that are better then amps.. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.09.07 18:45:00 -
[10] - Quote
Reason for marauder and hav skill duplication, marauder is tech ii. Tech II in EvE requires lv 5 in tech I version then training 2nd tier skill. So, marauders will need hav lv5 and then marauder lv 1(probably a x16 skill). Lv of marauder skill after first only give passive boost as there are no other marauders to unlock. So, a good sagaris driver will need 15million or so sp, over 6million just to drive it with no modules unlocked.
The variant logi suits may also be tech II, or just variants. One of the big advantage of tech II is the extra passive bonuses available to them, other being specialized to a role. |
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SoLJae
ZionTCD Legacy Rising
351
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Posted - 2012.09.07 18:48:00 -
[11] - Quote
I am definitely spec'ing into Laser rifles...So, sick of using the Assault Rifle, Breach etc..even though they kill well.
Please, to the GODS of gaming, hear my prayers and please make the upcoming Laser Rifles viable killing machines! |
Gridboss
BetaMax.
185
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Posted - 2012.09.07 18:55:00 -
[12] - Quote
Ten-Sidhe wrote:Reason for marauder and hav skill duplication, marauder is tech ii. Tech II in EvE requires lv 5 in tech I version then training 2nd tier skill. So, marauders will need hav lv5 and then marauder lv 1(probably a x16 skill). Lv of marauder skill after first only give passive boost as there are no other marauders to unlock. So, a good sagaris driver will need 15million or so sp, over 6million just to drive it with no modules unlocked.
The variant logi suits may also be tech II, or just variants. One of the big advantage of tech II is the extra passive bonuses available to them, other being specialized to a role.
I thought about this, so I went back and double checked what it said. It didn't say what skill, but it would be safe to assume it means the skill required to use it (which would be Marauders). Still, you might be right. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.09.07 18:55:00 -
[13] - Quote
I love the upgrade-able knife and new skills for it. My smg/shotgun builds may soon be smg/nova knife builds, with some laser rifle mixed in. |
SoLJae
ZionTCD Legacy Rising
351
|
Posted - 2012.09.07 19:00:00 -
[14] - Quote
Ten-Sidhe wrote:I love the upgrade-able knife and new skills for it. My smg/shotgun builds may soon be smg/nova knife builds, with some laser rifle mixed in.
You know a lot of peeps will be using them (the laser rifles) If they "look" cool, can you imagine how freakin crazy the battlefield will look, with all the laser shots streaking by.
Would be badass if the different levels of laser rifle "fired" different color laser beams. |
SoLJae
ZionTCD Legacy Rising
351
|
Posted - 2012.09.07 19:01:00 -
[15] - Quote
SoLJae wrote:Ten-Sidhe wrote:I love the upgrade-able knife and new skills for it. My smg/shotgun builds may soon be smg/nova knife builds, with some laser rifle mixed in. You know a lot of peeps will be using them (the laser rifles). If they "look" cool, can you imagine how freakin crazy the battlefield will look, with all the laser shots streaking by. Would be badass if the different levels of laser rifle "fired" different color laser beams.
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Icy Tiger
496
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Posted - 2012.09.07 19:57:00 -
[16] - Quote
Amazing. Knife specialist away. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.07 20:04:00 -
[17] - Quote
Sees shield hardeners....screams ecstatically |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.07 20:23:00 -
[18] - Quote
serpate nova knives!?
squeals like a little girl. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.07 20:29:00 -
[19] - Quote
Iron Wolf Saber wrote:serpate nova knives!?
squeals like a little girl.
Cant wait to see. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.07 20:43:00 -
[20] - Quote
This is where it's at, I love being a Beta tester ^_^ Getting to be all excited over this stupid stuff long before the game comes out....<3 you CCP, thank you ^_^ |
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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.07 20:47:00 -
[21] - Quote
Gridboss wrote:
From what I can tell, it appears that Nova Knives are now a separate item to the regular melee weapon - it now has a market entry and separate skills to Hand to Hand combat (new skill with the 10% melee bonus). Nova Knife Operation reduces charge time of Nova Knife by 5% per level, while Nova Knife Proficiency increases damage by 3% per level
I've been asking for seperate Knifes so my Knife suit isn't held down to having a pistol.
So glad that is in there. |
Gridboss
BetaMax.
185
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Posted - 2012.09.08 04:16:00 -
[22] - Quote
Bumping for those that haven't seen it. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.08 04:19:00 -
[23] - Quote
Made a few threads about such things myself. https://forums.dust514.com/default.aspx?g=posts&t=35306&find=unread https://forums.dust514.com/default.aspx?g=posts&t=35296&find=unread
It'd be cool to keep this thread updated with everything we find. Hope it gets stickied. |
Mister Hunt
Sanmatar Kelkoons Minmatar Republic
230
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Posted - 2012.09.08 04:55:00 -
[24] - Quote
SoLJae wrote:I am definitely spec'ing into Laser rifles...So, sick of using the Assault Rifle, Breach etc..even though they kill well.
Please, to the GODS of gaming, hear my prayers and please make the upcoming Laser Rifles viable killing machines!
As a Winmatar in Eve, I laugh at your puny lasers and destroy you with my projectiles...... |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.08 05:04:00 -
[25] - Quote
Mister Hunt wrote:SoLJae wrote:I am definitely spec'ing into Laser rifles...So, sick of using the Assault Rifle, Breach etc..even though they kill well.
Please, to the GODS of gaming, hear my prayers and please make the upcoming Laser Rifles viable killing machines! As a Winmatar in Eve, I laugh at your puny lasers and destroy you with my projectiles...... If this game follows EVE closely, I shudder to think of the kind of firing rates those things are going to have. An Assault Rifle would be like a mini LMG. |
Gridboss
BetaMax.
185
|
Posted - 2012.09.08 13:25:00 -
[26] - Quote
Mobius Wyvern wrote:Mister Hunt wrote:SoLJae wrote:I am definitely spec'ing into Laser rifles...So, sick of using the Assault Rifle, Breach etc..even though they kill well.
Please, to the GODS of gaming, hear my prayers and please make the upcoming Laser Rifles viable killing machines! As a Winmatar in Eve, I laugh at your puny lasers and destroy you with my projectiles...... If this game follows EVE closely, I shudder to think of the kind of firing rates those things are going to have. An Assault Rifle would be like a mini LMG.
We've already got the HGM with fires at 1500 odd rounds per second, plus some of the officer SMGs fire at about 1100 Rounds per second. |
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