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![Urist McCannonfist Urist McCannonfist](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Urist McCannonfist
Tronhadar Free Guard Minmatar Republic
0
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Posted - 2012.09.06 14:49:00 -
[1] - Quote
I've run into an issue with the 3 point map in skirmish mode which I'm wondering if anyone else has noticed, or if it's just my imagination.
If your team captures all 3 points, which is not improbable at all, it's very easy to deny the enemy team from ever leaving their base. It's very hard to come back if the opposing team holds all three points. This problem is not as large an issue on other maps since it's easier to sneak out and capture one of the less-defended points.
I've also noticed that once a team holds on to 2 points, they rarely lose them. This may just be a false impression on my part, but I feel that since a team with 2 points can be content to hold them for victory, they can focus on defense and let it fall on the opposition to coordinate an attack on one of the points. The lack of communication among teammates makes the resulting uncoordinated offensive unlikely to succeed.
This map seems to snowball the winning team much harder than the other maps. |
![Patches The Hyena Patches The Hyena](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Patches The Hyena
204
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Posted - 2012.09.06 14:53:00 -
[2] - Quote
Agreed. Main issue is that for some reason Null Cannons are equipped with CRUs that allow us to spawn on them. Objective spawning should stop, that would end this issue. |
![Stefan Jacobs Stefan Jacobs](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Stefan Jacobs
Crux Special Tasks Group Gallente Federation
10
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Posted - 2012.09.06 14:55:00 -
[3] - Quote
I've noticed this before too, and been on both sides of this situation. One game we had the enemy stuck at their spawn unable to escape, another my team was pinned in. It's my least favorite skirmish game, as there are only 3 points and as you've said, it becomes easy to dominate. I also think that the default spawn locations in that are rather unbalanced, as one side can get to the points far quicker it seems, as my team hadn't even reached one of the points at all, but the other team had managed to take them all, and I didn't see any vehicles being used. |
![Carilito Carilito](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Carilito
Algintal Core Gallente Federation
345
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Posted - 2012.09.06 17:26:00 -
[4] - Quote
I see a snow ball effect on these maps maybe 1 match out of every 4 or so but its partly due to one team not even registering the thought of destroying enemy rail guns/missile emplacements.
If my team doesn't own at least three emplacements on a map its time to get rid of them. |
![Carilito Carilito](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Carilito
Algintal Core Gallente Federation
345
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Posted - 2012.09.06 17:28:00 -
[5] - Quote
Patches The Hyena wrote:Agreed. Main issue is that for some reason Null Cannons are equipped with CRUs that allow us to spawn on them. Objective spawning should stop, that would end this issue. Drop an uplink around a corner before you hack and then re spawns come quick trust me. |
![WT Sherman WT Sherman](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
WT Sherman
Amarr Templars Amarr Empire
63
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Posted - 2012.09.06 20:27:00 -
[6] - Quote
I play scout/sniper and one of the first things I do after spawning is to drop an uplink or two so I don't have to respawn in the middle of the map or at the rear in our original spot. |
![Goric Rumis Goric Rumis](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Goric Rumis
Amarr Templars Amarr Empire
80
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Posted - 2012.09.06 21:00:00 -
[7] - Quote
The funny thing is, it seemed like it had the opposite effect in the last build: As you gathered more points, your forces were more spread out and it was easier for the enemy to rush the most poorly-defended point. Maybe it's the way the map is laid out. |
![Carilito Carilito](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Carilito
Algintal Core Gallente Federation
345
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Posted - 2012.09.06 21:39:00 -
[8] - Quote
Goric Rumis wrote:The funny thing is, it seemed like it had the opposite effect in the last build: As you gathered more points, your forces were more spread out and it was easier for the enemy to rush the most poorly-defended point. Maybe it's the way the map is laid out. Interesting, you are correct wonder why that is?
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![Altaree Draeden Altaree Draeden](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Altaree Draeden
Villore Sec Ops Gallente Federation
38
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Posted - 2012.09.07 13:57:00 -
[9] - Quote
So is this a map issue or a player learning curve/coordination issue? A smart/coordinated team might pop out a dropship with a mobile CRU and go grab a point. But that is asking a lot with the current chat system. |
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