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Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2012.09.06 05:04:00 -
[1] - Quote
KD does mean something I agree, the only problem is there is no matchmaking based on any player filters at the moment so your spot on the the amount of kills you have is only based on how well you can commit mass genocide on the scrubs. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2012.09.06 05:41:00 -
[2] - Quote
STB Vermaak Doe wrote:Sleepy Zan wrote:KD does mean something I agree, the only problem is there is no matchmaking based on any player filters at the moment so your spot on the the amount of kills you have is only based on how well you can commit mass genocide on the scrubs. In other words, it is lower than meaningless
at the moment yes. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2012.09.06 14:29:00 -
[3] - Quote
EnglishSnake wrote:
Tactically sound teams could easily beat teams made of killers and it happened a fair bit
I am inclined to agree with you, I have jumped into many games were the team with the most kills (and sometimes even the only one with a tank on the field) were loosing horribly to the other team with the lower KDR, but if you have tactically sound killers on your team then thats when you dominate. If you have good tactics without the skill to kill the other team then its meaningless, and vice versa. You have to find a balance between both of them. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2012.09.06 18:20:00 -
[4] - Quote
Billi Gene wrote:KingBabar wrote:Its just that if you don't (at present) count: - Useless snipers. - Bad hit detection. - OP Tanks. - Pilots and logis. - All the players out there that really don't care about win/objectives that would rather stay out of harms way than taking risks.
And if you count everytone as: - Dedicated players. - In a clan or organized team. - Playing a corp battle. - All are players with much SP and fanzypants gear.
In short - remove everything down to the core, no OP stuff, no amount of noobs to kill, both teams have plenty off whatever gear they want, plenty off skillpoints. Picture a Dust clan battle in 2 years time.
Who do you really think will win the battle? The clan with the good killers or the clan with supposedly " best teamwork"?
I'll put my bet on the best killers any day, all my considerable MAG and other FPS experience says so.
THIS DOES NOT MEAN THAT KDR IS THE ONLY MEASSUREMENT OF A PLAYERS SKILL, ITS JUST THE MOST IMPORTANT. BUT DON'T THINK THAT A TEAM CAN "CO-ORDINATE" A VICTORY WHEN THE ENTIRE TEAM KEEPS DYING TO SUPERIOR SKILLED PLAYERS. GOOD LUCK WITH THAT... considering the nature of this game's future: If i throw a billion isk at an alliance, asking them to field their entire mercenary force at some little spec of rock in nulsec, and that the defending force may or may not know whats coming, then no... victory has nothing to do with kdr, victory in this case is about overwhelming numbers, used to smash all opposition, repeatedly... until said opposition decides its not worth it... The problem is, is that you define victory in terms of a standard death match.
I'm still fuzzy on how it will work in the future but I got the impression that you couldn't use all the same tactics you could in EVE to the same effect. For example your statement, I know that the number of players per match will increase in the future but doesn't the fact that there is a cap on the amount of players per match stop this tactic to a curtain extent. Of course if the other team can't come up with enough mercs or resources this strategy could be successful. However, if they both fill to max capacity it would seem that it comes down to player skill (and gear of course) rather than overwhelming numbers.
Please correct me if I'm wrong I'm still not quite sure how null sec battles will work and I apologies if my post holds little truth to it. |
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