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Arwen Bochs
Villore Sec Ops Gallente Federation
25
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Posted - 2012.09.01 00:00:00 -
[1] - Quote
You know what I've noticed? If you're good at the game, you get more SP, what's one thing you get SP from? Kills. So you're making the better players more capable more quickly than the suckier ones. I don't think this is a good long term way to attact newbies. |
WARSLAVEs
Villore Sec Ops Gallente Federation
15
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Posted - 2012.09.01 01:28:00 -
[2] - Quote
you also get SP for hacking Objectives, teammate using "Your" nanohive for ammo, assisting a kill, maybe others plus they just give you SP at a very slow rate mind you but they just give it to you. the game is about accomplishments in battle and tactically . I
and the reward the not so good players more makes for bad business. |
Dane Stark
Golgotha Group
178
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Posted - 2012.09.01 03:51:00 -
[3] - Quote
Arwen Bochs wrote:You know what I've noticed? If you're good at the game, you get more SP, what's one thing you get SP from? Kills. So you're making the better players more capable more quickly than the suckier ones. I don't think this is a good long term way to attact newbies.
I was thinking about this very same thing. The rich get richer and the poor get poorer. There has to be a better way.
Regarding this post:
"you also get SP for hacking Objectives, teammate using "Your" nanohive for ammo, assisting a kill, maybe others plus they just give you SP at a very slow rate mind you but they just give it to you. the game is about accomplishments in battle and tactically.
and the reward the not so good players more makes for bad business."
I think there is a fallacy in this logic. The definition of "not so good player" is wrong. This statement implies that being on the receiving end of a spawn camper for example makes one a bad player. Don't let yourself get camped, they say? That's a bit tough in matches like ambush. Plus, I hack all the time and it definitely feels like kill War Points are worth more SP than secondary objectives. And don't let's get started with the whole dropping you into a hornet's nest spawn "bug" thing. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.09.01 09:16:00 -
[4] - Quote
The poor get richer too. It's not a zero sum game. The people that die don't lose sp. Objectives gain wp of 2 kills, and other hacks a kill, new players can be gunners are support a team of older players. A pair of low sp players have more hp and dps then a higher sp player, 2 on1 till they have enough sp to run solo. The gap from militia to proto is not as big as most mmo starter to high end stuff. |
Dane Stark
Golgotha Group
178
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Posted - 2012.09.02 03:09:00 -
[5] - Quote
Ten-Sidhe wrote:The poor get richer too. It's not a zero sum game. The people that die don't lose sp. Objectives gain wp of 2 kills, and other hacks a kill, new players can be gunners are support a team of older players. A pair of low sp players have more hp and dps then a higher sp player, 2 on1 till they have enough sp to run solo. The gap from militia to proto is not as big as most mmo starter to high end stuff.
I understand they don't lose SP. This is an economy of scales, though. You can sit at the same amount of ISK, but it will lose value over time. Plus, with SP, it's about the slope of the curve and eventually, it can go comparatively backwards. But who cares about economics (j/k)
EDIT: theory here is that SP follows economic trends |
Altaree Draeden
Villore Sec Ops Gallente Federation
38
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Posted - 2012.09.05 20:14:00 -
[6] - Quote
hmm..... welcome to eve. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.09.05 21:37:00 -
[7] - Quote
I would say that drop uplinks spawning team mates, CRUs also, Transporting players in your vehicle for a certain amount of time and more, Reviving and repairing teammates, saving a team mate, stopping a hack, And other ways possibly should give you SP. |
D3LTA NORMANDY
Doomheim
101
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Posted - 2012.09.05 21:40:00 -
[8] - Quote
You get more SP and ISK if you use cheaper equipment than the others. |
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