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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Deveshi
WarRavens
144
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Posted - 2012.08.31 23:26:00 -
[1] - Quote
2 issues...
1. sometimes it does not work at all. 2. when it does work you have to spend a good 30 seconds moving around over your mate to find the exact place where the revive option appears... there is already a built in delay on the revive tool hence why you have to hold R1, so why is it so much effort to get in the 'sweet spot'?
Also, as well as the kill to death ratio you also need to add a revive to death ratio because as it stands it just appears to all other players that logis suck as players because of a crap KD.
If we are suppost to be hiring out our services in the future (which is the main concept of Dust 514) then reputation is important. I am guessing that people KD will have an impact on reputation so this definately needs to be added... Adding assist kills, damage dealt, and amount repaired wouldnt hurt either! These are just displayed stats on an individual so there shouldnt be a problem including this info.
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Kosen Driago
WarRavens
25
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Posted - 2012.08.31 23:41:00 -
[2] - Quote
You are right about the revive tool, it definately needs to be fixed. |
Nahtlog
17
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Posted - 2012.09.01 00:05:00 -
[3] - Quote
The Nanite Injector is a good tool, and there are some issues at the moment "with it". But it actually is not the injector's fault, it is the point of revival which is mostly where the injection icon spot is. If they don't get up the first time from the injection, try to move to another spot and jab them there. And most of the time it will work if you move to a different spot, and by most I mean about 80% of the time. If he does pass away...well...
He's dead Jim. |
Arwen Bochs
Villore Sec Ops Gallente Federation
25
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Posted - 2012.09.01 00:13:00 -
[4] - Quote
I have a theory that the syringe icon you see is actually where you're supposed to stand.
Still don't understand why they don't use the same triangle system that actually let's me know where people are instead of this crap though. |
degebe
Sanmatar Kelkoons Minmatar Republic
1
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Posted - 2012.09.01 00:22:00 -
[5] - Quote
I stopped using loadouts with the nanite injector because it was so temperamental that it essentially seemed useless. The hitbox for getting it to activate is either too small or seems to move around randomly. |
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