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Newshot
Bragian Order Amarr Empire
8
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Posted - 2012.09.21 02:55:00 -
[31] - Quote
I'm thinking like a headquarters type thing. I ship or another object randomly crashes, and both teams have to race to it and hack it. Once one team hacks it, they would have to defend it for a set amount of time. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.10.06 02:02:00 -
[32] - Quote
There really should be battles where taking control of objectives causes tangible big changes on the map.
I would like Ambush changed to have optional objectives that increase one team's clone count. I find Ambush battles too short usually. It would be cool if there were crashed dropships spread all over the map with their CRUs hackable. Capturing a crashed dropship CRU would add 10 clones to a team's clone count. Once the 10 more clones are added, the crashed dropship is no longer usable. |
xeto rak
Epidemic. Space Immigration
23
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Posted - 2012.10.06 09:48:00 -
[33] - Quote
> Agent missions like in EVE with missions to kill specific targets or where you may need transport vehicles to move stuff from one location to another or more complex quests. Some may involve EVE players interaction, e.g. transport goods and yourself to a different planet with help from above.
> Exploration with scanning of archaeological sites. Scan down the place, go to location, kill pack of rats, codebreak / hack the storage and retrieve the precious items
> We need some major installations, machines, spaceships or monsters that need to take down
> Create security status and standing system for NPC agents for access to L1-2-3-5 missions
> It would be interesting to see land based dreads and water based carriers into play as well. Fighters would be piloted by real players. That would be cool. |
Minmatar Slave 74136
Sanmatar Kelkoons Minmatar Republic
291
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Posted - 2012.10.06 11:32:00 -
[34] - Quote
They have talked somewhat (even in the intro) about the PVE aspect that they will be putting in, such as facing off with ground unit Rogue Drones.
So, in that vein:
Onslaught:
Game Type: Cooperative PVE.
Description: This game type tasks a team of mercenaries with shutting down a Rogue Drone infestation by hacking, and uploading a virus into, a Central Control Node. Fighting your way in, and starting the hack is the relatively easy part (relative in that there are still RDs shooting at you, but not as many.)
Once the node is hacked and the virus uploads starts then the real fun begins: the team must now hold the Node until the virus and hack completes (countdown clock) while the Node, out of self-preservation, calls in every available Rogue Drone to save it.
Its a battle against seemingly endless waves of Rogue Drones until the virus upload takes effect and shuts them all down via the hacked Node.
How the players win: Simple really: Hold the Node at all costs until the countdown clock hits zero and the virus uploads, disabling all Rogue Drones and the Node itself.
How the Rogue Drones win: If they manage to reach the Central Node and terminate the hack (taking one minute to do so - if attacked or destroyed the hack is aborted and the drone must try again, or another must try if it can reach the Node)
or
If the defending players run out of clones.
Lot of things you could do, involve the MCC somehow in dropping additional defenses or a CRU/Supply Point for the players to respawn from.
One could make the first waves of Rogue Drones relatively weak and then get progressively smarter, tougher, and more dangerous as the countdown continues to the end.
thoughts? |
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