J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.09.05 21:29:00 -
[1] - Quote
Kaif Zel wrote:Altaree Draeden wrote:A "escort this huge vehicle" type map would be interesting. You have to be near the vehicle to get it to move. Like the TF payload maps. (without the super tight path to walk down)
I would play the **** out of this mode. and to make it even more interesting have the enemy team spawn out of a flying ship in hot pursuit, attacking team wins when they take the land vehicle, defending team wins when they destroy the flying vehicle. Have LAVs, HAV's, and DS's deploy from the rear of the attacking ship. Super high tech Mad Max Anyone?
Would be fun.
But personally I would like a REAAAALLY spread out Game mode where there is a bunch of relays you have to take, and then you go to the central base and destroy a major asset there.
Would make dropships and LAVs very useful, flanking and surprise attacks could be used, would have a muh better sense of scale. Probably would need to be 32 v 32 though. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.09.21 02:02:00 -
[2] - Quote
Zat Earthshatter wrote:Procurement
Setup : Replace hack points with DUST items stored in planetside hangars for easy access, and that's the map.
Objective : Mark as many of the defender's valuables as you can, in order for them to become your valuables. Defender corps can hack them back easy, unless you decide that a "raise" is in order...
Factions : one defender, potential for multiple attacker factions. Intense 4- or 5-way battles, anyone?
Hmmm... How about this? After hacking the item or crate for long enough, and having it secured for 3:00 minutes, an RDV comes to pick up the object? If the RDV gets shot down, then you must recapture the crate where it fell and hold it again. The RDV moves slower and stays uncloaked much longer because of the large amount of electrical interference coming from the crate.
The maps would have the redoine very far away so a almost accomplished mission could suddenly restart when a frantic dropship flies out to the escaping RDV and shoots it down.
Allowing the RDV to exit the map would result in loss for defenders, and killing all the attackers clone reserves would win for the defenders.
This wouls be a VERY exciting and dynamic mode to play, especially since the objective would move and the battle would follow it.
Man, that sounds awesome! |