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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cyn Bruin
90
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Posted - 2012.08.30 16:07:00 -
[1] - Quote
Howdy CCP,
Please inform this lowly beta tester what you need from me to make a more stable product. I understand fixes take time, but the beta testers have been informing you through the feedback/bugs thread, whining and kittening about the game breaking issues in this build.
The latest hotfixes seem to have addressed some of the issues, but a few major ones remain. To be honest it makes trying to test this game a hassle. Restarting my PS3 15x a night to play 9 games is concerning.
There are a ton of threads on Invalid Fittings, Lost Connection to the Host, Game Freezing after exiting matches, Environment messing with hit detection etc.
So what else do you need from us? How else can we help speed up the new build deployment, hotfixes etc. to help you stabilize a very FUN and unique game?
Sincerely,
Concerned Dust Addict |
Sees-Too-Much
332
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Posted - 2012.08.30 16:49:00 -
[2] - Quote
The fact that they've been made aware of the issue doesn't mean they can wave a magic wand and make it go away. Project development on this scale is extremely complicated. Everything has to be planned and considered. Rest assured that every bug we identify has been logged somewhere at CCP HQ and is ready to work on.
On top of that in many cases they can't even do bug fixes yet because they still have features to implement. Now, I know what you're thinking. "Fix the bugs before adding new features". It seems to make sense to the layperson, but in software development everything is interconnected. If they fix bugs now they're just going to have other bugs pop up when they add new features. The process will go a lot faster if they introduce the features first, that way they can identify all the bugs together and get them fixed.
Plus, knowing CCP, they'll break a dozen things every time they introduce a new feature. Seriously, love those guys, they made the only MMO worth playing, but every time they add an expansion or a major addition something gets majorly borked. Then a few days later they fix it, and everything is awesome again, more so than it was before the expansion. |
Garma QUDA
Zumari Force Projection Caldari State
468
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Posted - 2012.08.30 16:54:00 -
[3] - Quote
Knowing CCP |
Nate Silverley
Rebelles A Quebec
139
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Posted - 2012.08.30 17:08:00 -
[4] - Quote
Garma QUDA wrote:Knowing CCP
That didn't come out right, did it.
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Nate Silverley
Rebelles A Quebec
139
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Posted - 2012.08.30 17:10:00 -
[5] - Quote
I agree with OP - it would be great if, when CCP releases a build, they tell us about which features we should test and create *one* forum thread for each.
The forum would be less redundent, and they'd get faster results. |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
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Posted - 2012.08.30 17:19:00 -
[6] - Quote
It would be nice if we had a little guidance on what to test specifically and maybe we could hammer out results quickly and orderly rather than all this haphazard 10 people having the same issue and making their own thread.
Additionally, it'd be nice if they had a central list of bugs they were aware of... if the bug you're reporting isn't on the list, send it in. It'd cut down on their paperwork I'm sure, and reduce the number of threads about already known issues. |
Naturi Riclenore
BetaMax.
120
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Posted - 2012.08.30 17:54:00 -
[7] - Quote
They are not going to tell us what to test becasue they need EVEYTHING tested. This is a true beta. EVERYTHING needs to be tested.
Test how well patching occurs, if there's glitches somewhere, spawn issues, installation issues, gun issues, do fittings work properly, are skills being applied properly, etc.. test ALL of it. Outside of times where they specifically need to test someting on a large scale (like the corp battles this weekend), they are not going to tell you what to focus on. |
Cyn Bruin
90
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Posted - 2012.08.30 18:28:00 -
[8] - Quote
Naturi Riclenore wrote:They are not going to tell us what to test becasue they need EVEYTHING tested. This is a true beta. EVERYTHING needs to be tested.
Actually, not everything. I'd like to dig back through these forums, but they are to convoluted and the search features are limited. But onto point...
In one of the Blue posts CCP stated they would inform us of the known problems with the build and would like feedback on the rest.
Do I think they should keep us informed about everything, not in the least. But I would like to know what their major focus is for a week, eg. them asking us to funnel into Instant Battle to test that feature back when we were able to choose.
I agree with one of the responders about them working on content and not pushing one patch a day to solve issues. More content added equals more bugs.
But with the Invalid Fittings bug, it's virtually impossible to stay consistenly online. I don't mind 3-5 reboots a night to test something. But when I have to do it once per match, which has happened, it's pretty disheartening to try and help fix the game.
Whole point I was making was... Hotfix the major ones people are encountering every hour that cause us to not be able to be in game and test. |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
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Posted - 2012.08.30 19:08:00 -
[9] - Quote
Naturi Riclenore wrote:They are not going to tell us what to test becasue they need EVEYTHING tested. This is a true beta. EVERYTHING needs to be tested.
Test how well patching occurs, if there's glitches somewhere, spawn issues, installation issues, gun issues, do fittings work properly, are skills being applied properly, etc.. test ALL of it. Outside of times where they specifically need to test someting on a large scale (like the corp battles this weekend), they are not going to tell you what to focus on.
I disagree wholeheartedly. To say everything just means they don't know what they want (not saying that is truly the case). Giving us a focus, task driven such as the corporation stress test this weekend would produce targeted results.
Saying that it's a true Beta and they need everything tested, and not giving us pointed things to test on given dates to create specific server logs and results just shows how much you know about testing.
Giving us targeted points gives targeted results... and not mucking through thousands of server logs. Another point: we've been testing instant battles all this time. What if they had everyone only play snipers for a day to test the hit detection bug and get solid results on where it's coming from? Narrow testing yields specific results. 'Everything' just produces chaos and marketing. |
Sees-Too-Much
332
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Posted - 2012.08.30 19:11:00 -
[10] - Quote
No, I've done testing. "Everything" is exactly what they want.
They have internal testers and QA people who have a specific set of test cases to work against. Those test cases are based on use cases supplied by the developers, so while they allow for direct, focused testing they also bias the testers toward certain actions.
With a beta they want to remove that bias. They want us to completely muck around and break whatever we can. |
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Van Aewulf
Seituoda Taskforce Command Caldari State
95
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Posted - 2012.08.30 19:17:00 -
[11] - Quote
Sees-Too-Much wrote:No, I've done testing. "Everything" is exactly what they want.
They have internal testers and QA people who have a specific set of test cases to work against. Those test cases are based on use cases supplied by the developers, so while they allow for direct, focused testing they also bias the testers toward certain actions.
With a beta they want to remove that bias. They want us to completely muck around and break whatever we can.
I don't believe that for an instant. Why run things like stress tests then? They want targeted results from us. |
Sees-Too-Much
332
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Posted - 2012.08.30 19:19:00 -
[12] - Quote
Stress tests are for stressing the servers to make sure they can handle the full load they'll be placed under. That's not to find bugs like what we're doing, they're to make sure the server won't crash or experience excessive lag when the game goes live. |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
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Posted - 2012.08.30 19:21:00 -
[13] - Quote
Sees-Too-Much wrote:Stress tests are for stressing the servers to make sure they can handle the full load they'll be placed under. That's not to find bugs like what we're doing, they're to make sure the server won't crash or experience excessive lag when the game goes live.
Which are bugs in the server hardware/software for carrying such a large load. It offers data just like anything else to point toward specific issues.
Crashing IS a bug. |
EnIgMa99
Imperfects Negative-Feedback
219
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Posted - 2012.08.30 19:32:00 -
[14] - Quote
Van Aewulf wrote:Sees-Too-Much wrote:Stress tests are for stressing the servers to make sure they can handle the full load they'll be placed under. That's not to find bugs like what we're doing, they're to make sure the server won't crash or experience excessive lag when the game goes live. Which are bugs in the server hardware/software for carrying such a large load. It offers data just like anything else to point toward specific issues. Crashing IS a bug.
yeah on the client, they are stress testing and load balancing servers understanding implications of eve integration... just play the game they will do the rest. if you play it they will come. |
Van Aewulf
Seituoda Taskforce Command Caldari State
95
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Posted - 2012.08.30 19:37:00 -
[15] - Quote
EnIgMa99 wrote:Van Aewulf wrote:Sees-Too-Much wrote:Stress tests are for stressing the servers to make sure they can handle the full load they'll be placed under. That's not to find bugs like what we're doing, they're to make sure the server won't crash or experience excessive lag when the game goes live. Which are bugs in the server hardware/software for carrying such a large load. It offers data just like anything else to point toward specific issues. Crashing IS a bug. yeah on the client, they are stress testing and load balancing servers understanding implications of eve integration... just play the game they will do the rest. if you play it they will come.
Which is still targeted testing and only supports my point. I am playing the game, just fine, I'm only stating that if they gave us specific, optional directions for those who cared to go the extra step then maybe they could receive better results on specific issues.
It's like an extra curricular activity. A bug is a bug, and bias has nothing to do with it. It's either a 1 or a 0 especially in the case of a console where the hardware is already a control on the environment.
I will continue playing like you said. I made a suggestion, the other guy came in here rambling about what a true beta is and bias about bug results (it either exists or it doesn't, you can't bias whether something exists). |
Patches The Hyena
204
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Posted - 2012.08.30 20:01:00 -
[16] - Quote
The lack of posts from CCP proves to me we are simply here to stress the servers and allow them to collect usage statistics. They aren't very interested in in feedback, just information they gather themselves as we play, the stress put on the server and the occasion bug report. |
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