|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Goliath Raven
Osmon Surveillance Caldari State
80
|
Posted - 2012.08.30 03:48:00 -
[1] - Quote
So someone correct me if im wrong but...
Base hp on a gunnlogi is 2600 shield (Ill ignore the armor for this) WARNING: This fitting looks very close on PG/CPU, May bee invalid Have not tried it in game. Also these calculations are dependent on the stacking system of diminishing modules using the same system as eve which may not be the case.
With two 25% Resist amps (Second at 87% effective like in eve) One DCM at 14% Resist Two +7% Shiled PDS (Second at 87%) and a Heavy + Supp Heavy shield extender the effective hp of the tank is about 10795 shield hp. Oh and 1140 armor.
So overall 11935hp
Militia swarm missile does 1400 per volley. So it would take 8.5 volleys from a militia launcher to take down a max fitted gunnlogi. If you have to switch the second PDS to PGE then 8 volleys.
So, one AV milita squad would need to successfully ambush, and get off both shots to take down a beast like this, possibly needing to reload.
Discuss, is this too much or too little?
Also Sagaris: 9 volleys. |
Goliath Raven
Osmon Surveillance Caldari State
80
|
Posted - 2012.08.30 03:56:00 -
[2] - Quote
Magneus Calgar wrote:Don't forget the DCM module affects armor as well so its another 140 armor ehp. Right you are. Thanks. |
Goliath Raven
Osmon Surveillance Caldari State
80
|
Posted - 2012.08.30 04:00:00 -
[3] - Quote
Ruthra V25 wrote:There are to many other AV option.
Forge, AV grenades, RE, Orbital Strike, hell your own Vehicles
and get out of Militia
Milita grade weapons was just to provide a baseline understandable value of the effective hp of tank. I could crunch the numbers for the other types but I'm more interested in how people feel about this. Does it seem like this is excessive for the number of shots it would take to pop one or is it even too little? Keep in mind that most tanks at this level would fit a shield booster which would reduce the number of volleys it would take to about 5-6 but allow the tank to repair quickly and re-enter combat. One of these things gets damaged and it retreat and wait for shield to recharge at 26hp/sec or so. |
Goliath Raven
Osmon Surveillance Caldari State
80
|
Posted - 2012.08.30 04:01:00 -
[4] - Quote
Dr Skurlock wrote:wth is a PGD?
Power Grid Diag |
Goliath Raven
Osmon Surveillance Caldari State
80
|
Posted - 2012.08.30 04:03:00 -
[5] - Quote
Sees-Too-Much wrote:Someone posted a fit a couple days ago that had some 14k eHP. It's still only 10-12 swarm rounds not counting AV grenades. Three people with a T1 Swarm could take it down with a single magazine. Again, less with AV grenades.
I believe you can do this with armor tanking. Hadn't looked into that yet. |
Goliath Raven
Osmon Surveillance Caldari State
80
|
Posted - 2012.08.30 04:07:00 -
[6] - Quote
Dr Skurlock wrote:Ok, lemme school you a bit. With 2 amps, 1 extender and a DCU, you can't fit 2 PDS; even with perfect skills, well if your turrent is even half ass. So recrunch your numbers to exclude 1 of those PDS's.
Even if the turret is half ass, this is a thought experiment more than an effective build. Also I did. Takes 1/2 a volley less to pop tank. |
Goliath Raven
Osmon Surveillance Caldari State
80
|
Posted - 2012.08.30 04:11:00 -
[7] - Quote
Dr Skurlock wrote:Correct. I drive a tank. My shields are 5000+ with that fit not 10k+. There is some error in his calculations.
Effective hp takes into account your shield resistances too. So if you had no resistance but the same effective shield poiints you wold have 10k hp. |
Goliath Raven
Osmon Surveillance Caldari State
80
|
Posted - 2012.08.30 04:12:00 -
[8] - Quote
Ruthra V25 wrote:But why militia weapons? then run numbers with militia tanks is all
Milita weapons are a weapon everyone is familiar with. Just to give a frame of mind on what exactally 10k hp can take. |
Goliath Raven
Osmon Surveillance Caldari State
80
|
Posted - 2012.08.30 04:16:00 -
[9] - Quote
Dr Skurlock wrote:I see. At any rate, thank god I don't run that weak ass fit anymore.
Would you care to elaborate? I tried the numbers on quite a few fittings, this is the highest effective hp I could come up with. Was you complaint with the fitting that it did not survive well or that it did not recharge/damage output well? I would be very interested for this little thought experiment if there is a build with higher effective hp for these tanks. |
Goliath Raven
Osmon Surveillance Caldari State
80
|
Posted - 2012.08.30 04:19:00 -
[10] - Quote
Dr Skurlock wrote:Goliath Raven wrote:Dr Skurlock wrote:I see. At any rate, thank god I don't run that weak ass fit anymore. Would you care to elaborate? I tried the numbers on quite a few fittings, this is the highest effective hp I could come up with. Was you complaint with the fitting that it did not survive well or that it did not recharge/damage output well? I would be very interested for this little thought experiment if there is a build with higher effective hp for these tanks. Not gonna give up the secrets but, the numbers aren't right as the previous guy posted.
Ahh I see, thanks for the info. Sad, that makes my little thought experiment all but useless. |
|
Goliath Raven
Osmon Surveillance Caldari State
80
|
Posted - 2012.08.30 04:28:00 -
[11] - Quote
Ruthra V25 wrote:Goliath Raven wrote:Ruthra V25 wrote:But why militia weapons? then run numbers with militia tanks is all Milita weapons are a weapon everyone is familiar with. Just to give a frame of mind on what exactally 10k hp can take. Would they not be familiar with militia tanks as well? Its just your running numbers on some player with enough time/sp in game to have a Gunnlogi or even a Sagaris...with all the fitting VS. 4 new guys with Militia Swarm Launchers crunch all you want my ISK is on the Vet in his tank
As mine would be but its just a thought experiment on the effective hp of tanks. In order to get people to think about the effective hp of a tank, throwing out a number like 11935hp does not really help people to understand what that means. 8 militia swarm launcher volleys does. Almost everyone here will have fired and hit something with a militia swarm launcher. It just gives a frame of mind of how much it takes. I'm not trying to argue if 8 militia guys could take down a vetted tank. Just looking at the tanks hp and how much it takes to take down. |
Goliath Raven
Osmon Surveillance Caldari State
80
|
Posted - 2012.08.30 16:15:00 -
[12] - Quote
Encharrion wrote:Goliath Raven wrote:Dr Skurlock wrote:Goliath Raven wrote:Dr Skurlock wrote:I see. At any rate, thank god I don't run that weak ass fit anymore. Would you care to elaborate? I tried the numbers on quite a few fittings, this is the highest effective hp I could come up with. Was you complaint with the fitting that it did not survive well or that it did not recharge/damage output well? I would be very interested for this little thought experiment if there is a build with higher effective hp for these tanks. Not gonna give up the secrets but, the numbers aren't right as the previous guy posted. Ahh I see, thanks for the info. Sad, that makes my little thought experiment all but useless. I'm pretty sure only the AV grenade's values are off, and I think that's only because the value shown is its damage versus infantry. Aside from that, I believe you get more EHP from your fit if you go with 3 resists a DCU and only 1 extender, and even if it isn't it's easier to fit.
It would really help to get a response from GM or dev on this. Are we playing the game with correct information or are the people who experiment able to find combos of equipment that are more effective then the numbers we see would lead us to believe? If we are supposed to be working with the numbers provided, then we need up to date numbers or some people will be on the battlefield with uber-powered equip while the rest of us are reading up and wondering how its possible. CCP, please level the playing field for all players with accurate information. |
|
|
|