Nighthawk0430
Seituoda Taskforce Command Caldari State
27
|
Posted - 2012.08.26 03:29:00 -
[1] - Quote
Since I haven't seen a topic for this, figured I would start it up here.
As many of you have most likely noticed, when you die, you have 2 options, you can either choose to die, and respawn, or you wait, and hope that a teammate comes by and revives you. In the previous build (E3 build), there was no way for you to let your teammates know you where downed, so a lot of us just respawned, but with this new build, you can actually press the square button to ask for help in reviving. However, there was no real feedback on what that button did. So I decided to take up a battle as a Logistics unit to figure this out, and see whether it was worth it to wait to revive. So what did I find out?
First off, the ask for help button. When you press square for this command, an Icon pops up on the screen for those of us who can revive you (it shows a head with a needle in front of it), telling us that a teammate needs reviving. So that is what that command does, just gives a nice little heads up to any unit that can revive you that you dont want to die.
Now once the teammate gets to you, all he has to do is press R1 with his Nanite Injector, and you will be revived with 30% of your health (if he is using the Militia Nanite Injector) and ready to fight again. So having a teammate revive you is great, so why do more people not just wait and let your teammate revive you?
For starters, most of us crave action, so we want to get into the fight as quickly as possible, and don't think about the consequences of just hitting the respawn button. In the previous builds, there really was no downside to respawning, even with the normal gear, you could just buy it again fairly cheap. In this build however, YOUR ACTIONS HAVE CONSEQUENCES! It is not cheap anymore to just respawn, buying gear is a whole lot more expensive. Its important to wait, and try to hold out to get revived so you dont lose your gear.
Second, the game doesnt provide much feedback as to how close a unit who can revive you is, granted it will tell you a triage unit is in the vicinity, but you dont know how close or far away they are. (I would like to test this eventually). You may have someone who is close to you, but is not within that range of "a triage unit is in the vicinity" message, so you hit respawn thinking you wont be revived.
Third, a lot of people dont use the logistics and Nanite Injectors right now, so we figure, ah the hell with it, ill just respawn. We need to get off that mentality, and wait to see if we happen to have a triage unit on the team that can revive me. We also need more people willing to run the triage build, or even just picking up a nanite injector to help your teammates.
So in Recap: People need to start waiting to be revived since your deaths count in the game now, and we need more people that are willing to use the nanite injectors to help your teammates.
Try this in your next couple games. 1 game, dont immediately hit the respawn button when you are close to dying, wait and try to get someone to revive you. It may not happen, but the fact that you are waiting a little longer to die, means your clone count is not going down as fast, which may win you the game. Another game, try running the basic Logistics Build, and try to revive a teammate or two, if we can get this started, it will really help everyone.
Hope you enjoyed my post, feedback is welcome! |
MrShooter01
Expert Intervention Caldari State
268
|
Posted - 2012.08.26 03:58:00 -
[3] - Quote
I'm pretty sure the downed teammate icon is always there so long as you have an injector, and them pressing square just makes it start blinking.
Thing is, there is an upper limit to how long we can wait, and that limit is 30 seconds. It doesn't matter if 5 logis are dry-humping your corpse and you put the controller gently down across the room, if you aren't poked when those 30 seconds are up you turn into a pile of ash.
30 seconds can go by surprisingly quickly when you're clearing out the area to make sure your buddy isn't revived into a wall of bullets. The game gives no indication of how long the body was there either, unless you saw him go down with your own eyes it could have already been 10 seconds.
When you add on the precious seconds that get wasted trying to find the magic spot 7 feet away from the body where he actually died, and thus the only place you can preform the magic poke, you'll find that you're actually just running out of time more often than the guy being a prick and mashing circle.
I've sat through several full bleedouts and winced as I saw a guy stand over me with a needle when the game suddenly decided I was too occupied with bursting into flames to be revived |
Wakko03
Better Hide R Die
134
|
Posted - 2012.08.26 04:37:00 -
[5] - Quote
Something MAG got right..... shocking! Always knew where the down player was.
If I don't bleed out, nobody usually actually has anything to take out the tank (tanks), my heavy suit doesn't have a nano hive / equipment slot - yet, so IF I want to help take out the tank I need ammo, just reviving me isn't going to get the job done if I am out of ammo and there are no resupplies on the map. Not to mention I need the ammo now, as the tank is already healing or easliy running away with full ammo covering their escape.
And I am not talking about single handedly blowing up a tank, I talking about damaging it enough to at least get it to back off. |