EMPTY SL0T
Crux Special Tasks Group Gallente Federation
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Posted - 2012.08.25 22:01:00 -
[1] - Quote
Very well worded, but I disagree.
First, I'll pass on arguing with you about if skillpoint (SP) gain diminishing returns is really happening or not. I've seen no confirmation of it's existence from CCP. Have you or has anyone? OTOH, I also seem to see this happening just as you explain it. So, I'll write this reply as if it is real. I also don't know if it is planned to be in the game after beta testing.
Buzzwords wrote:1) are meant to prevent players from rapidly capping out their skill trees.
I'm not sure why it is presently there or if it is a planned design at all.
Buzzwords wrote:2) keep the playing field more level between players who can spend a LOT of time playing, and those who cannot.
This could be the reason and seems to be the most logical. However, if it is, then CCP will also need a way to keep the field more level between good players with good reaction times, and players who suck, like me, who don't have such good hand-eye coordination and reaction times any longer. CCP would need a system implemented where the more SP one has, the more SP gain diminishing returns they would see from battles. In fact, I think player fighting proficiency is much more of a threat to any long term, player leveling objective CCP may have than is the amount of time one has available to play. However, imagine if you put the two together -- a very proficient player that can play about all the time. WOW. Bad news.
There is a point, though, where a game designer can try to level things so much that there isn't much reason to play. OTOH, the handicap system in golf, which allows players with different abilities to participate in matches on a level playing ground, has been working for years. But then again, in golf a good player doesn't keep getting better and better and better and better as he wins more or plays more often.
I think things are fine the way they are now.
Asteroids in EVE, or the mining thereof, have been this way for years. (The time for it happening, though, is different.) After the daily downtime (11:00 sever time in EVE as it is here in Dust), asteroids are replenished throughout the EVE universe and ones that had been depleted reappear again.
The problem I most see with the way it is now is that it seems to be somewhat of a community pool of available SP that is diminishing. This screws players who cannot be playing at the best time of the day.
If all you are assuming IS true, I don't think you are going to get CCP to change things so that SP gain sucks at least half the week. I also don't see any reason to screw players who play every day in favor to those who can only easily play on the weekends. No more than I see a reason to screw good players in favor of someone like me. `Tis a game, you know. Even though I'm fairly bad at it, I still like the occasional thrill. Like a bad poker player when he finally wins a pot, I guess.
We're going to have to see how this all pans out. EVE is a strength-in-numbers type game. If this is, or becomes, strictly a player proficiency game I doubt many corporations are going to want to have me around. I don't know what will happen, but I'm not going to ***** about it ahead of time.
JMO
M.T. |