Kro'nak Ragnok
Seituoda Taskforce Command Caldari State
79
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Posted - 2012.08.24 17:52:00 -
[1] - Quote
Wow! Really? Has noone actually reloaded an actual real (not toy) weapon before? Heck, has noone even actually ever sprinted before?
When a person sprints they are running as fast they possibly can. During that time, the ability to do anything with their hands is drastically reduced to the point thats its not even worth attempting. If a person was doing a light jog or fast walk then maybe they should be able to reload while doing that, but NOT during an actual sprint.
As for reloading an actual weapon you either start & finish it or you go magazine-less. There is no "pausing" or calling of a "time out" in which the magazine clip (of ammo) magically stays frozen in mid-air at the exact point where you stopped your reload, patiently waiting for you to stop running, so that it can continue where you left off. I mean people should be greatful that they magically don't lose bullets when they reload without finishing off the ammo in their previous magazines. They should be greatful that its magically not possible to drop full magazines during a bad or improper reload when moving. Heck when a reload animation is improperly stopped, the removed old magazine magically ends right back up in the weapon and is perfectly able to fire if the bullets have not all been fired off in it. Next I guess kids will be asking for amunition that never ends & magazines that never need to be reloaded.
Seriously how much realism do you want this game to remove? How much of an arcade game do you want this to be? I personally like the realism that it aims for. I like having to tactically decide if reloading now is more important or if quickly moving to another location is more important. I'm "not" spoiled enough to demand both & I "am" mature enough to accept my actions for making the wrong choices. Sometimes I think people that have never & will never fire a gun demand too much from games that aims to be a realistic shooter (albeit a realistic futuristic shooter, if that is not an oxymoron).
*If the argument, however, is that a person should be forced to lose their removed magazine during an improper weapon reload stop & not be allowed to fire their weapon until they stop running and insert a new magazine in, which doesn't require them having to re-remove their magically re-inserted old magazine, then I'd be all for that. That actually would help make this game standout out more from other games... more than it currently is doing. |