Kro'nak Ragnok
Seituoda Taskforce Command Caldari State
79
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Posted - 2012.08.24 19:35:00 -
[1] - Quote
Goric Rumis wrote:I don't think we should be able to fire while jumping. Not sure I feel the same way about dropping a substantial distance, like from a dropship, but you'd have to decide between shooting and activating your dampeners--you shouldn't be able fire while you're dampening.
I also don't think people should be able to fire when jumping up similarly to not being able to fire while running. I'm glad they removed those abilities to get unskilled/cheap kills. To many people believe in the ridiculousness of action movies, that actually goes against whats trained by those who actually use firearms, just for the sake of "Looking Cool". Perhaps thats the reason why the ability to fire while free falling was removed. The likeness of killing someone during a free fall would require a ridiculous amount of luck not skill even if aiming on a fixed targe. The reason why is because due to the speed of the falling person their fired bullets would actually be moving at two directions at once. The bullet would be moving in the direction of the weapon was aimed at in addition to slightly moving in the direction that the player was falling which require completely different method of target leading from an already ridiculously long distance & fast speed.
As for the dampeners, not being able to move after they are active makes sense since the dampeners are responsible for keeping your body stable through strategically placed friction generators that are also responsible for a person's slower decent. However I think the dampeners actually are unrealiscically overpowered. I say this because part of my enjoyment of using the dampeners comes from the thrill or rush of using the dampeners at the very last second. However having actually Parachuted/Skydived before I know that there is certain point in a fall due to the speed of the fall that if friction is applied to late a person will receive injury or death regardless if the friction is applied. Instatntly stopping at the last second from a ridiculous speed (without any gradual decent in speed) should result in a players death even if its due to the dampeners. As proven with NASA's land rover landing on Mars safely stopping from fast speed requires a significant amount of distance in addition to power. A solution to this would be requiring the dampeners to deployed by a set distance. The indication for deploying dampeners could also be color coded so that the dampener deployment words would change from GREEN to YELLOW to ORANGE to RED. Green & Yellow would mean that if deployed at that time you would result with 0 damage. Orange would mean that you'd result with significant shield or health damage. Red would mean that you unavoidably are going to die, have failed at life again & should start thinking about the next dropsuit loadout to select. Actually there should be no Red indicator. The activate dampener words should be replaced by the spawn location selection sreen, lol. As for the actual characters I would find it completely hilarious to witness a character die from "getting hit by the ground", lol. I would actually take the time to stop and laugh at that even though that would actually get me killed by someone else. I wouldn't mind at all having someone else's improper or failed dampener deployment causing me to die laughing. It would totally be worth it & I'd actually pay good ISK to see that, lol. Never got old in Battlefield 1943
Anyways back to the topic at hand, I actually would like to be able to freely look around before activating my dampeners & as it would make enjoying the freefall more cool & enjoyable, lol. Ohhhh falling dead bodies, lol. I'm actually goint to make that an actual post, who's with me? |