Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DILLIGAD
50
|
Posted - 2012.08.24 14:06:00 -
[1] - Quote
So I love running and gunning with my SMGs and Scramblers! What would be really nice is if we could go Akimbo with the SMGs and Scramblers. Food for thought! Doink! |
dust badger
BetaMax.
283
|
Posted - 2012.08.24 14:08:00 -
[2] - Quote
http://dust.ccpgamescdn.com/www/img/dropsuits/minmatar2.png
concept art or the future ? |
DILLIGAD
50
|
Posted - 2012.08.24 14:09:00 -
[3] - Quote
Dunno! But I likey!!! |
Ranger SnakeBlood
38
|
Posted - 2012.08.24 14:20:00 -
[4] - Quote
Um apart from the straight off in balence of such a idea it would need serious draw back such as shared ammo supply and serious accuracy falloff even for hip fire due to lack of stability for dual weild SMGs would recoil and be difficult to keep on target with out properly supporting the gun. All in all it would be nice addition the more options the better after all. |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
|
Posted - 2012.08.24 14:29:00 -
[5] - Quote
This idea has been pitched on this forum a couple of times already, please do a search before starting a new topic.
Each time this has come up it has been pretty solidly rejected by the player base for the following reasons: 1) Accuracy. In a combat situation where you are moving and shooting at targets which are doing the same it is just too difficult to hit anything with dual wielded hand guns. It is unrealistic to use two hand guns at the same time and does not fit in with the overall intent of accuracy (within a sci-fi setting) thus far portrayed in a game.
2) This would make the scrambler pistol over powered. Consider for a moment the damage produced by the current crop of non-militia scrambler pistols. I'm not looking at their stats right now so my numbers might be a bit off but I recall seeing one that did 75 damage per shot and another that was around 100 per shot. A player with two of the later would be able to deal a tremendous amount of damage and fire so quickly as to render the SMG a useless weapon. Just image the player winging and screaming this would generate. "Nerf the akimbo pistols!" "Pistols are OP." This idea would ruin one of the most reasonable, and skill requiring, weapons in the game.
3) Reloading. Currently the animation shows a rather complex series of actions needed to reload the scrambler pistol. Can you imagine the hoops the animators would have to go through to have your character do this with a weapon in your other hand? Either you would have to holster the gun not being reloaded, hold it in your armpit, or place it on the (god forbid) ground. None of these things is either tidy to animate or quick as far as reloading. It would take ages to get both guns full of ammo. Is that really the kind of mechanic you want to play with? A loading animation that takes a minute or two to run through. It sounds obnoxious too me, even before you think about how venerable you would be during the time.
In short. No akimbo pistols.
edit: Holy kitten I didn't see that the OP mentions akimbo SMG as well. That is an even worse idea than the pistols. All the points mentioned here are even greater issues for the dual-SMG. It would be so OP (if you could hit with it) that no-one would use assault rifles. Heavies would choose dual SMG rather than HMG. Accuracy would (if realistic) be so awful that your character would be just as likely to shoot themselves in the face as an enemy. Imagine trying to fine a high rpm smg with one hand. The barrel climb from that much fire would be insane. |
Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.08.24 14:29:00 -
[6] - Quote
I'm not sure how useful it would be, but balance would be relatively easy to build in. Either you'd have to make a dual-weapon to fit in one weapon slot, or you'd need a special kind of dropsuit to fit two sidearms. If the former, you just balance it as if it's a single weapon. If the latter, you'd be able to use the dropsuit attributes and probably skills to balance it and not just the weapon itself.
At the same time, it seems like kind of a weird request? I mean, it's basically cosmetic but could be very complicated to implement. |
DILLIGAD
50
|
Posted - 2012.08.24 14:49:00 -
[7] - Quote
Ranger SnakeBlood wrote:Um apart from the straight off in balence of such a idea it would need serious draw back such as shared ammo supply and serious accuracy falloff even for hip fire due to lack of stability for dual weild SMGs would recoil and be difficult to keep on target with out properly supporting the gun. All in all it would be nice addition the more options the better after all.
Doink! If you can carry 2 SMGs now with 2x Ammo i dont see a need for shared ammoooooooo! Doink! And who cares about accuracy with an SMG. DILLIGAD! A SMG is close quarters! You would expect the dude weilding a SMG to be in your face not trying to snipe you from a mile away! Double Doink!
It would be really cool though! Double pwnage! |
Jack McReady
46
|
Posted - 2012.08.24 15:07:00 -
[8] - Quote
dual wield swarms :) *ROCKET BARRAGE* |
DILLIGAD
50
|
Posted - 2012.08.24 15:08:00 -
[9] - Quote
Jack McReady wrote:dual wield swarms :) *ROCKET BARRAGE*
Arnie in Commando LOL! |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
|
Posted - 2012.08.24 15:10:00 -
[10] - Quote
Jack McReady wrote:dual wield swarms :) *ROCKET BARRAGE*
I hate to say it but that is an even stupider idea than the OP. |
|
Jack McReady
46
|
Posted - 2012.08.24 15:12:00 -
[11] - Quote
Mobius Kaethis wrote:Jack McReady wrote:dual wield swarms :) *ROCKET BARRAGE* I hate to say it but that is an even stupider idea than the OP. dropships COME AT ME! *ROCKET BARRAGE*
|
Altman Stormsinger
Doomheim
16
|
Posted - 2012.08.24 18:30:00 -
[12] - Quote
i would like to see a "dual scrambler pistol" option as a light weapon slot option. it should function just like the single scrambler, just with twice the capacity.
whatever happens we should see more weapons out there than the omnipresent standard AR. |
Sodium Snake
Osmon Surveillance Caldari State
38
|
Posted - 2012.08.24 18:44:00 -
[13] - Quote
inb4gobacktocod
But seriously, yeah, this would be a cool idea. The more options, the better! |
spill milk
Bragian Order Amarr Empire
4
|
Posted - 2012.08.24 19:01:00 -
[14] - Quote
Just...no. I don't need an explanation why. It simply doesn't fit this type of game. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.24 19:04:00 -
[15] - Quote
Easy way to do this:
1. Only possible with Sidearms. 2. Only available on suits with two weapon slots (obviously) 3. When two sidearms are equipped, dual-wielding them is your only option. 4. When dual wielding, the weapon in the non-Sidearm slot fires with R1, and the sidearm-slot weapon fires with L1. 5. Because L1 is otherwise occupied, you have NO FINE-AIM FUNCTION. 6. Reloads take 50% longer than normal for each weapon, but you can fire with the other weapon while reloading. |
Shiro Mokuzan
220
|
Posted - 2012.08.24 21:00:00 -
[16] - Quote
No.
This game has a fairly serious realistic military style. No one uses two guns at the same time except in movies. I like John Woo movies, but it wouldn't fit in this game. |
Athene Alland
Red Fox Brigade
108
|
Posted - 2012.08.24 21:20:00 -
[17] - Quote
Jack McReady wrote:dual wield swarms :) *ROCKET BARRAGE*
hey, have you thought this could be an MTAC load out? or even dual HMG? mwah ha ha ha!!!
- 'Ad Mortis Nos Tripudio' - |
STB Vermaak Doe
558
|
Posted - 2012.08.24 21:30:00 -
[18] - Quote
Simple answer. Hell no. Expressing my self answer. Get the kitten out of this kitten game you kittening kitten kitten kitten. |
Altessan Vigarde
Crux Special Tasks Group Gallente Federation
84
|
Posted - 2012.08.24 21:51:00 -
[19] - Quote
dust badger wrote:http://dust.ccpgamescdn.com/www/img/dropsuits/minmatar2.png
concept art or the future ?
The ability for logistics to dual wield weapons would actually make that class playable. |
Daken Cydonia
Royal Uhlans Amarr Empire
23
|
Posted - 2012.08.24 21:52:00 -
[20] - Quote
Altessan Vigarde wrote:dust badger wrote:http://dust.ccpgamescdn.com/www/img/dropsuits/minmatar2.png
concept art or the future ? The ability for logistics to dual wield weapons would actually make that class playable.
Learning how to aim and realizing that it is by and large a support class makes it very playable. |
|
STB Vermaak Doe
558
|
Posted - 2012.08.24 22:02:00 -
[21] - Quote
dust badger wrote:http://dust.ccpgamescdn.com/www/img/dropsuits/minmatar2.png
concept art or the future ?
Both are repair tools |
pew pew youredead
What The French
98
|
Posted - 2012.08.25 06:25:00 -
[22] - Quote
Mobius Kaethis wrote:This idea has been pitched on this forum a couple of times already, please do a search before starting a new topic.
Each time this has come up it has been pretty solidly rejected by the player base for the following reasons: 1) Accuracy. In a combat situation where you are moving and shooting at targets which are doing the same it is just too difficult to hit anything with dual wielded hand guns. It is unrealistic to use two hand guns at the same time and does not fit in with the overall intent of accuracy (within a sci-fi setting) thus far portrayed in a game.
2) This would make the scrambler pistol over powered. Consider for a moment the damage produced by the current crop of non-militia scrambler pistols. I'm not looking at their stats right now so my numbers might be a bit off but I recall seeing one that did 75 damage per shot and another that was around 100 per shot. A player with two of the later would be able to deal a tremendous amount of damage and fire so quickly as to render the SMG a useless weapon. Just image the player winging and screaming this would generate. "Nerf the akimbo pistols!" "Pistols are OP." This idea would ruin one of the most reasonable, and skill requiring, weapons in the game.
3) Reloading. Currently the animation shows a rather complex series of actions needed to reload the scrambler pistol. Can you imagine the hoops the animators would have to go through to have your character do this with a weapon in your other hand? Either you would have to holster the gun not being reloaded, hold it in your armpit, or place it on the (god forbid) ground. None of these things is either tidy to animate or quick as far as reloading. It would take ages to get both guns full of ammo. Is that really the kind of mechanic you want to play with? A loading animation that takes a minute or two to run through. It sounds obnoxious too me, even before you think about how venerable you would be during the time.
In short. No akimbo pistols.
edit: Holy kitten I didn't see that the OP mentions akimbo SMG as well. That is an even worse idea than the pistols. All the points mentioned here are even greater issues for the dual-SMG. It would be so OP (if you could hit with it) that no-one would use assault rifles. Heavies would choose dual SMG rather than HMG. Accuracy would (if realistic) be so awful that your character would be just as likely to shoot themselves in the face as an enemy. Imagine trying to fine a high rpm smg with one hand. The barrel climb from that much fire would be insane.
you forgot 4) THIS IS NO FUKKEN CALL OF DUTY!!! please leave the kids stuff for kids games. internet spacemercs is serious business |
|
|
|
Pages: 1 :: [one page] |