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![Kage Roth Kage Roth](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Kage Roth
Wolf-Monkey Bastards
27
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Posted - 2012.08.23 18:41:00 -
[1] - Quote
I'm sure part of it is because the game is still in beta, but there are far too many stats that are alluded to but never mentioned. Things like effective range, sig radius, installation rep amount, damage resistance on vehicles, weapon damage buffs from mods, etc, etc. Maybe it's just because I am a long time EVE player, but not having the numbers available makes me uncertain if things are working or how they work. |
![Evane Sa'edi Evane Sa'edi](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Evane Sa'edi
Celtic Anarchy
62
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Posted - 2012.08.23 21:26:00 -
[2] - Quote
The effective range of the weapons would aid in selection, at the momment we have to go on is in the weapon descriptions.![Cry](https://forums.dust514.com/Images/Emoticons/ccp_cry.png) |
![Just Bad Just Bad](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Just Bad
Crux Special Tasks Group Gallente Federation
34
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Posted - 2012.08.23 21:53:00 -
[3] - Quote
Great suggestion. Here's what I can think of off the top of my head that I'd have found useful for both giving better informed feedback and improved fitting choices in the game.
- Effective range (optimal/falloff if they're different stats) on everything - Quantity of projectiles per shotgun volley - Turn rates on turrets - Heat dissipation rates for Blasters and HMGs - Splash damage amount (and radius) on Blasters
I'm sure there are plenty of others that people have though they'd find useful but simply aren't there. |
![Terror Knightsbane Terror Knightsbane](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Terror Knightsbane
Amarr Templars Amarr Empire
20
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Posted - 2012.08.23 22:12:00 -
[4] - Quote
Just Bad wrote:Great suggestion. Here's what I can think of off the top of my head that I'd have found useful for both giving better informed feedback and improved fitting choices in the game.
- Effective range (optimal/falloff if they're different stats) on everything - Quantity of projectiles per shotgun volley - Turn rates on turrets - Heat dissipation rates for Blasters and HMGs - Splash damage amount (and radius) on Blasters
I'm sure there are plenty of others that people have though they'd find useful but simply aren't there.
+1 to all these |
![Knarf Black Knarf Black](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Knarf Black
Subdreddit Test Alliance Please Ignore
397
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Posted - 2012.08.23 22:14:00 -
[5] - Quote
I want crazy tons of stats to dive into. |
![Daxos Cavaletto Daxos Cavaletto](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Daxos Cavaletto
IMPSwarm Negative-Feedback
74
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Posted - 2012.08.24 16:34:00 -
[6] - Quote
Just Bad wrote:Great suggestion. Here's what I can think of off the top of my head that I'd have found useful for both giving better informed feedback and improved fitting choices in the game.
- Effective range (optimal/falloff if they're different stats) on everything - Quantity of projectiles per shotgun volley - Turn rates on turrets - Heat dissipation rates for Blasters and HMGs - Splash damage amount (and radius) on Blasters
I'm sure there are plenty of others that people have though they'd find useful but simply aren't there.
^^ Winning +1 |
![Just Bad Just Bad](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Just Bad
Crux Special Tasks Group Gallente Federation
34
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Posted - 2012.08.29 07:52:00 -
[7] - Quote
Here's another few stats I can think of that really need to be in.
- Damage modifier on turret upgrades (there was one stated last build, why's it not there this build? How are people meant to determine what one to fit and if it's worth it) - Activation range for AV grenade homing (this varies from type to type - but by how much?) - Method of detonation for locus grenades (some are fused, some are contact - which?) |
![Kincate Kincate](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Kincate
Algintal Core Gallente Federation
27
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Posted - 2012.08.29 12:58:00 -
[8] - Quote
Kage Roth wrote:I'm sure part of it is because the game is still in beta, but there are far too many stats that are alluded to but never mentioned. Things like effective range, sig radius, installation rep amount, damage resistance on vehicles, weapon damage buffs from mods, etc, etc. Maybe it's just because I am a long time EVE player, but not having the numbers available makes me uncertain if things are working or how they work.
+1 also a more effective way to tell range. I know if your reticle is held over something a bunch of stats will show up which is great accept some times its extremely hard to hold it over someone and read what could be useful information. |
![Velvet Overkill Velvet Overkill](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Velvet Overkill
104
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Posted - 2012.08.29 20:21:00 -
[9] - Quote
I want there to be an reload time for weapons on the info tab and on my fittings I should be able to see the reload speed adjusted based on the reload speed reduction skills I have.
I would also like to see hacking speed, melee damage adjusted based on my skills, and much much more. |
![kalahari ilkeston kalahari ilkeston](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
kalahari ilkeston
Tronhadar Free Guard Minmatar Republic
51
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Posted - 2012.09.02 01:51:00 -
[10] - Quote
spawn time for uplinks |
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