Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
EMPTY SL0T
Crux Special Tasks Group Gallente Federation
41
|
Posted - 2012.08.20 21:53:00 -
[1] - Quote
You still are counted as a death in the match, you still lose your stuff (I'm pretty sure), and you still come back with new stuff.
Yes, I know it helps the medic/triage/logi player assisting you get SP, but what's in it for you?
Thx!
M.T. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.08.20 21:54:00 -
[2] - Quote
I don't think you loose your stuff dude. |
Sees-Too-Much
332
|
Posted - 2012.08.20 21:59:00 -
[3] - Quote
You most definitely do not. In fact, if the round ends while you are bleeding out you get to keep your stuff.
You also get back in the action sooner (depending on the map), help out a teammate by giving them 60 warpoints, and (I think) in Ambush games your clone reserves won't go down. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.20 22:00:00 -
[4] - Quote
You keep your stuff. It's going to be very nice later on. Find good medics now ;) Thank you anyone rezzing me, even of I instagib on revival. |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.08.20 22:01:00 -
[5] - Quote
You keep your stuffs.
You do not count as a death (tested - we had 0 clones when I sent down. Until I committed suicide we did not lose)
Your team gets war points to use toward Orbital Strike. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.08.20 22:04:00 -
[6] - Quote
Although being revived with like 1 5th of your shield and armor can be dangerous
Also usually the reason one goes down is because he needs to reload for a heavy that's another 8 seconds.
Can logic skill up the amount of health they gives at revive like mag |
Ayures II
33
|
Posted - 2012.08.20 22:06:00 -
[7] - Quote
HowDidThatTaste wrote:Although being revived with like 1 5th of your shield and armor can be dangerous
Also usually the reason one goes down is because he needs to reload for a heavy that's another 8 seconds.
Can logic skill up the amount of health they gives at revive like mag Better nanite injectors revive people with more armor. Also, I generally try to pull out my rep tool and top off the armor of those I revive. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2012.08.20 22:07:00 -
[8] - Quote
I sure hope it doesn't count towards the deaths, because one guy revived me three times in a row under fire in an ambush match the other day. He was tanking the damage, but I'd get put down before completely rising to my feet.
In other news: Logistics guys rule now! Get resurrected and armor repped by a guy and suddenly you want to be friends forever. Skipping through verdant meadows to Peter Gabriel's 'Solsbury Hill' and all that. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.20 22:09:00 -
[9] - Quote
Knarf Black wrote:I sure hope it doesn't count towards the deaths, because one guy revived me three times in a row under fire in an ambush match the other day. He was tanking the damage, but I'd get put down before completely rising to my feet.
In other news: Logistics guys rule now! Get resurrected and armor repped by a guy and suddenly you want to be friends forever. Skipping through verdant meadows to Peter Gabriel's 'Solsbury Hill' and all that.
and blowing bubbles to every little cupid you meet.
http://www.youtube.com/watch?v=WUhOnX8qt3I |
Dr Debo Galaxy
GunFall Mobilization Covert Intervention
197
|
Posted - 2012.08.20 22:10:00 -
[10] - Quote
When revived it does not counts as a death, you do not loose your fitting, back in fit quicker.
So the reason to revie would be 1. the downed player does not loose his fitting, so he will not come to the forums to complain everything is so expensive.
2. your clone reserve is not depleted when revived, so this could mean the difference between winning a match and loosing.
3. The downed player is not only back in the action quicker but usually also in a key location.
I am logi and now that they improved the revive that is what I'm doing all the time. What I try to do to help the downed player is
1. kill enemy that killed the downed player then revive
2. have a mic to try and communicate if I can/can't get to them. Where I'm tossing hives adn the such.
3. not being afraid to die for my comrades. I do not really care about my K/D that much because if running across that road filled with gunfire and possible death will help me to get ammo, health , or a revive to a teammate, i'm cool with that chance. |
|
Ayures II
33
|
Posted - 2012.08.20 22:11:00 -
[11] - Quote
Knarf Black wrote:I sure hope it doesn't count towards the deaths, because one guy revived me three times in a row under fire in an ambush match the other day. He was tanking the damage, but I'd get put down before completely rising to my feet.
In other news: Logistics guys rule now! Get resurrected and armor repped by a guy and suddenly you want to be friends forever. Skipping through verdant meadows to Peter Gabriel's 'Solsbury Hill' and all that. ILU2 |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.20 22:16:00 -
[12] - Quote
EMPTY SL0T wrote:You still are counted as a death in the match, you still lose your stuff (I'm pretty sure), and you still come back with new stuff.
Yes, I know it helps the medic/triage/logi player assisting you get SP, but what's in it for you?
Thx!
M.T.
Unfounded misconceptions, reviving doesnt count as a death and you most definitely keep your stuff. Its why you dont insta off yourself now.
Only suicide on ambush if your body is overrun, otherwise wait it out someone will come for free points. If you suicide in amongst your team you are helping the other team win faster.
Are you trolling OP? |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2012.08.20 22:19:00 -
[13] - Quote
Also, you appear to have some of the time you spent waiting subtracted from your respawn timer if nobody comes. |
The Goram Batman
13
|
Posted - 2012.08.20 22:27:00 -
[14] - Quote
Dr Debo Galaxy wrote:When revived it does not counts as a death, you do not loose your fitting, back in fit quicker.
So the reason to revie would be 1. the downed player does not loose his fitting, so he will not come to the forums to complain everything is so expensive.
2. your clone reserve is not depleted when revived, so this could mean the difference between winning a match and loosing.
3. The downed player is not only back in the action quicker but usually also in a key location.
I am logi and now that they improved the revive that is what I'm doing all the time. What I try to do to help the downed player is
1. kill enemy that killed the downed player then revive
2. have a mic to try and communicate if I can/can't get to them. Where I'm tossing hives adn the such.
3. not being afraid to die for my comrades. I do not really care about my K/D that much because if running across that road filled with gunfire and possible death will help me to get ammo, health , or a revive to a teammate, i'm cool with that chance. We need more Logi players like you man. |
EMPTY SL0T
Crux Special Tasks Group Gallente Federation
41
|
Posted - 2012.08.20 22:29:00 -
[15] - Quote
Forlorn Destrier wrote:You do not count as a death (tested - we had 0 clones when I sent down. Until I committed suicide we did not lose)
On your other points, Forlom, thx for pointing out the orbital strike benefit. I use to always play ambush, and am still getting use to this stuff. I had already mentioned helping a teammate and was asking about personal advantages. I'm not saying one shouldn't try to help the medic teammates, but was trying to clarify what I was asking.
On your above point quoted in this message, I've tested it too, but differently. If you have only 1 death for yourself, get "killed" and are bleeding out, but you get revived, if you then look at the players list that shows both teams (from the Start button in game), you then will show 2 deaths for yourself. Check out that and see what you get. I could see how maybe we could both be right depending upon the programing.
I didn't check the available clones or how the game counts them. I didn't even think to. I only checked the Kill/Death column in the players list.
Thx!
M.T.
|
EMPTY SL0T
Crux Special Tasks Group Gallente Federation
41
|
Posted - 2012.08.20 22:39:00 -
[16] - Quote
Sleepy Zan wrote:I don't think you loose your stuff dude.
Hmmm... I know you come back restocked to full ammo, grenades, etc.
Maybe you just lose the stuff you used and that's what I was looking at. That would make sense that you should lose that. IOW, you start with 30 grenades, use 3 (down to 27), get killed/revived with 3 more grenades (down to 24). I bet that is what I was looking at.
BUT, I think the number of Dropsuits goes down in the same way. IOW, you start the game with 20 Dropsuits available, get killed/revived one time, and then killed. I think the total of the Dropsuits available then would show 18, not 19.
I'll have to check that Dropsuit quantity again.
Thx!
M.T.
|
Sees-Too-Much
332
|
Posted - 2012.08.20 22:39:00 -
[17] - Quote
Your death count for the match is updated when your armor reaches 0. Your gear is destroyed and your team's clone count is decremented when you fully bleed out/suicide. |
Parson Atreides
Ahrendee Mercenaries Legacy Rising
131
|
Posted - 2012.08.20 22:39:00 -
[18] - Quote
EMPTY SL0T wrote: On your above point quoted in this message, I've tested it too, but differently. If you have only 1 death for yourself, get "killed" and are bleeding out, but you get revived, if you then look at the players list that shows both teams (from the Start button in game), you then will show 2 deaths for yourself. Check out that and see what you get. I could see how maybe we could both be right depending upon the programing.
Confirming that it shows 2 deaths on the player list, which is why I initially thought that getting revived with almost no health could be a bad decision in a lot of scenarios.
That being said, if it doesn't actually count it as a killed clone in ambush, or you have an expensive fit, then I could easily see it being worth it. |
EMPTY SL0T
Crux Special Tasks Group Gallente Federation
41
|
Posted - 2012.08.20 22:43:00 -
[19] - Quote
Knarf Black wrote:Also, you appear to have some of the time you spent waiting subtracted from your respawn timer if nobody comes.
Ah.... that could be a good point. I'll pay more attention to check that aspect out.
M.T. |
theschizogenious
KILL-EM-QUICK RISE of LEGION
167
|
Posted - 2012.08.20 22:47:00 -
[20] - Quote
ive started my climb up the rings of logitude and am now playing it like i did when i was rezzing ppl in mag
namely i run over 200 yards to give a guy a rez or will run towards an hav in order to rez a guy especially if he has gear that could be really useful at that moment. |
|
EMPTY SL0T
Crux Special Tasks Group Gallente Federation
41
|
Posted - 2012.08.20 22:48:00 -
[21] - Quote
Big THX! to everyone who's posted. Many things I hadn't considered and some excellent points made.
And no, Carilito, I wasn't trolling. LOL
Thx again!
M.T.
|
Dr Debo Galaxy
GunFall Mobilization Covert Intervention
197
|
Posted - 2012.08.20 22:51:00 -
[22] - Quote
I will admit I assumed since you are not making a new clone that you would at least keep the dropsuit. This is why I also was able to pay so much more in ISk and SP for logi suits. Teams that revive often save money. Which I guess is the essence of logistics. |
BlossDECOY
ZionTCD Legacy Rising
6
|
Posted - 2012.08.20 23:10:00 -
[23] - Quote
I really enjoyed playing as Logistics this weekend. Before the reset I spent a lot of time as Assault and Sniper. It's a lot of fun running around in a hostile area and reviving your team. Now to work on skills to get better at it! |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.08.20 23:49:00 -
[24] - Quote
Knarf Black wrote:Also, you appear to have some of the time you spent waiting subtracted from your respawn timer if nobody comes.
Up to 7 seconds will come off the spawn time if you wait for triage. |
|
|
|
Pages: 1 :: [one page] |