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Andrivullar Sweetshot
Zumari Force Projection Caldari State
10
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Posted - 2012.08.20 18:54:00 -
[1] - Quote
I think instant battle should be configureable, I HATE AMBUSH [AKA ******* DEATHMATCH] and i hate being put into them. I would like to be able to config my instant battle to ignore non US servers/Non Skirmish matches |
Sees-Too-Much
332
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Posted - 2012.08.20 18:58:00 -
[2] - Quote
We're here to test the game, including Ambush games. Try posting constructive criticism, like how you think ambush could be fixed, instead of bemoaning how terrible playing a video game for free months before its release is. |
Andrivullar Sweetshot
Zumari Force Projection Caldari State
10
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Posted - 2012.08.20 19:04:00 -
[3] - Quote
Sees-Too-Much wrote:We're here to test the game, including Ambush games. Try posting constructive criticism, like how you think ambush could be fixed, instead of bemoaning how terrible playing a video game for free months before its release is. Ambush has always been terrible IMHO, because its basically deathmatch, you have everyone spawning behind you ALL the time. |
Carilito
Algintal Core Gallente Federation
345
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Posted - 2012.08.20 19:04:00 -
[4] - Quote
Ambush does blow but unfortunately until the 21st we have no right to complain about what they want us to play. YET. |
843 pano
843 Boot Camp
200
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Posted - 2012.08.20 19:45:00 -
[5] - Quote
It needs protected spawn bases like in MAG, so you have a chance to check out your mini-map, get your bearings of your team and then get in the mix. Now, you just spawn randomly... which could be right next to an enemy just waiting for you. Suppression on MAG is still fun to play and that's basically a team death match. Ambush sucks due to unprotected spawning and not having a clear devision regarding team boundaries, just like COD. I hate COD.
One thing that works well with MAG suppression is having something to fight over, like the house on Valor map or the train warehouse on sevr map. There is one map on DUST that is like this, it has the round building with an internal control place. We need more division, much like a chess board. We all start on either sides and fight over something in the middle. When we spawn, we spawn in a protected structure so we can get our game face on and get the lay of the land without the fear of spawn camping... unless you're a YT glitcher and get into the spawn... which is lame and cheating.
MAG has many things going right for it. Take what works and leave what doesn't. |
VigSniper101
204
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Posted - 2012.08.20 20:33:00 -
[6] - Quote
843 pano wrote:It needs protected spawn bases like in MAG, so you have a chance to check out your mini-map, get your bearings of your team and then get in the mix. Now, you just spawn randomly... which could be right next to an enemy just waiting for you. Suppression on MAG is still fun to play and that's basically a team death match. Ambush sucks due to unprotected spawning and not having a clear devision regarding team boundaries, just like COD. I hate COD.
One thing that works well with MAG suppression is having something to fight over, like the house on Valor map or the train warehouse on sevr map. There is one map on DUST that is like this, it has the round building with an internal control place. We need more division, much like a chess board. We all start on either sides and fight over something in the middle. When we spawn, we spawn in a protected structure so we can get our game face on and get the lay of the land without the fear of spawn camping... unless you're a YT glitcher and get into the spawn... which is lame and cheating.
MAG has many things going right for it. Take what works and leave what doesn't.
Before there was MAG..there was Warhark, and its Team Death Match games were great; -Starting Bases -Several objectives to fight over -Several spawn spots, most with defense towers
I hate Ambush due to it being basically thrown into a fire pan, span around, and then let loose.
Give us some direction, some goals, and Ambush could be awesome.
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