|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Kro'nak Ragnok
Seituoda Taskforce Command Caldari State
79
|
Posted - 2012.08.20 18:41:00 -
[1] - Quote
I, as well as many others, believe the LAV controls need to be changed for the PS3 controller. Although, I'm not a big fan of the new dropships controls, (as accelerating & decelerating isn't nearly as quick), I "accept" the new dropship controls because it actually flies like a VTOL aircraft with its primary propulsion source its bottom should fly. I also accept & like the tank controls as it makes sense due to that vehicle type being a slow-moving vehicle & the driver also needing to aim & fire its primary weapon while driving.
However in regards to the LAV controls, they are horrible. They may be fine to the PC gaming community, (mouse & keyboard), but for console gamers its appalling. The current LAV configuration controls of having the movement & steering be on the same joystick is the WORST possible setup that could have possibly been chosen. Its practically the equivalent to driving LAVs with an actual Joystick controller. This isn't the 90's. Complex console game driving has evolved along with the controllers. When driving people steer their vehicles with their hands & move it with their feat so it should naturally make sense to seperate the two functions in the game. There are 3 other combinations more suitable for acellerating & decelerating/braking;
(1). There's the option to use the shoulder buttons (R2 & L2) for acceleration & deceleration. (2). There's the option to use the face buttons (x & square) for acceleration & deceleration. (3). There's the option to seperate steering and movement between the 2 joysticks.
Not only have these configurations become the standard in car combat games but they have also become the standard in realistic driving simulators such as Gran Tursismo & Forza which go way beyond applying meticulous detail for their next to perfect realistic driving experiences. If nothing else you should at least consider using the control settings for LAVs that are used in the world's most prestigious race car simulators as those developers kind of know what they are doing. <- - -{Understatment}
Furthermore, I understand the need to make everything in Dust uniquely different for the sake of being different, but if you are going the believeably realistic path then tanks should not share the same controls as LAVs. Simply put when steering/turning a tank, unlike a LAV's front tires, a tank's tracks don't turn. 1 track will continue moving forward while the other track slows down, stops or goes in reverse, similar to turning a kayak/canoe. So naturally rotating a tank should be the same as trung a LAV. Seperating the movement styles of tanks & LAVs would further make each vehicle's driving experiences more unique.
Lastly LAV's are the weekest out of the default vehicles therefore putging an even greater need for LAVs to have precise gaming controls which the current setup lacks. Its extremely easy to overcompensate when trying to do evasive or precision maneuvering due to both controls being directly/physically linked to eachother. In addition to that your input is limited. if you want to go extremely fast & hard left you actually only allowed to go extremely fast forward & then have to let go of the acceleration to go hard left. Simply put when you turn, you are forced to sacrifice your speed input & when you go full speed you forced to sacrifice your direction input. This contradicts the power that you can apply to cars/LAVs in real life. If anything, the current setup overly simplified for kids & is quite reminescent, if not the same thing, as playing an old top/down arcadey race car game.
CCP please consider expanding the driving controls for the LAVs as there actually are gamers that are capable of driving vehicles using more than 1 button/joystick. As stated above, I've listed 3 alternative control options as well as 3 benefits for changing the controls, (Widely accepted standard in world renown driving games, moves uniquely different than HAVs & more precise controls). Please consider the LAV control change CCP. |
Kro'nak Ragnok
Seituoda Taskforce Command Caldari State
79
|
Posted - 2012.08.20 21:40:00 -
[2] - Quote
Deletedshortly wrote:
This +1
LAV controls are awkward and uncooperative for me, but I don't know if that's because they're just awkward or because my LAV skill level is only a 2.
Thanks. Nice thinking outside of the box. I always wondered if adding skill points to respective vehicle categories increased the ease or responsiveness of operating vehicles besides just making higher tiered vehicles available. If it doesn't, I think it should as other skill point categories offer boosts & reductions. At the very least the base vehicle & piloting skills should offer a discount on the cost of base vehicles like having a gold card membership or something, lol. |
Kro'nak Ragnok
Seituoda Taskforce Command Caldari State
79
|
Posted - 2012.08.21 03:25:00 -
[3] - Quote
Tactic Angel wrote:I totally agree with this. There are a number of games that have better manners of controlling vehicles than what we have in our current iteration of the game. The LAV is just too quick to control with the existing controls, which are actually alright for the tanks on account of their speed. Personally, I would like that to be changed too, but that's just based on personal preference. I have no problem controlling the tanks, like we have controlling the LAV.
I think part of it is the physics engine. Don't get me wrong, I am not thrilled about the controls just based on the blazing speed of the jeeps, but the objects aren't substantial enough to behave normally. The tank and the LAV can be sent flying in all sorts of interesting directions when they bump into something, most particularly the jeeps.
I would say look to Warhawk or MAG for good vehicle controls in terms of driving a Jeep or Tank. What we have now feels like Halo in all of the rather strange ways.
Well I admit that I've definitely done my fair share of sending my jeep flying and most of those times it seemed like it wasn't going fast enough to achieve the altitude & distance that it achieved. Perhaps that specific {planet's} gravitational field is to blame, lol. Then again if that was the case our players would be able to jump like Power Rangers, ha,ha.
{edit} |
Kro'nak Ragnok
Seituoda Taskforce Command Caldari State
79
|
Posted - 2012.08.26 15:40:00 -
[4] - Quote
DTsoy Smith wrote:THEY FIXED SO MUCH IN THIS PATCH SO GOD DAMN MUCH
BUT NOT THIS? IS THIS SOME KIND OF JOKE?
Well CCP was able to do a drastic change on the dropship flight controls so they surely should be able to make a simple control change for the LAVs, especially since there are so many unused buttons for the LAV controls. Hopefully they do it as the current LAV setup does feel like a joke. +1 to you good Sir. |
Kro'nak Ragnok
Seituoda Taskforce Command Caldari State
79
|
Posted - 2012.08.28 17:56:00 -
[5] - Quote
Templar Two wrote:We have said this already many times, for more then 3 months, and it din't happen. Keep bringing this out but don't hope too much.
+1 & Thanks. I plan to keep bringing this out as much as possible as the requested changes just makes too much sense for it to not be implemented. |
Kro'nak Ragnok
Seituoda Taskforce Command Caldari State
79
|
Posted - 2012.08.30 15:27:00 -
[6] - Quote
Kincate wrote:+1 dont lose hope, given that a dev moved this thread to feedback I think they have read and understand. Of course acknowledgeing it with a post of, LAVcontrols got it thanks guys would be great....
No seriously it would take like 2 seconds. I know you guys are busy CCP (Or I hope so) but two seconds to say check got it.
..............
In the span of time it took me to type those dots you could have replied to this thread with an affirmation. Just saying.
lol. I was kind of wondering the same thing. However I think my post was relocated to get more notice by other devs & gamers. This leads me to believe that the approval & implementation of a change is not soely up to just one dev. I too agree with you that they are busy, not only with fixing problems with existing things while simultaneously moving forward with adding new things that were scheduled to be added months prior but also with viewing the requests of gamers. I certainly wouldn't mind having a locked thread though in which the devs consistently added ideals that they liked & planned to implement as well as a locked thread confirming known problems that were currently being worked on. +1 to you Good Sir! |
Kro'nak Ragnok
Seituoda Taskforce Command Caldari State
79
|
Posted - 2012.08.30 15:45:00 -
[7] - Quote
Patches The Hyena wrote:New controls and more traction. The stupid LAVs are pretty awful all around as it is now
+1. The treaction does seem a bit weak as if the LAV is not really weighted to the ground. |
Kro'nak Ragnok
Seituoda Taskforce Command Caldari State
79
|
Posted - 2012.08.30 15:46:00 -
[8] - Quote
Villanor Aquarius wrote:I agree with the LAV changes. One realistic control scheme or two would be nice and an option for controls more like the warthog from Halo would be nice. Also the LAV skills should effect them some how. Like vehicle mobility skills and modules that effect all this more like afterburners or traction enhancers. The LAVs should get bonuses to their designated roles from their LAV skill level.
The Halo Warthog control scheme was quite original & did take me a while to get use to but it is quite fun. However my main concern or dislike with the Dust 514 LAV control scheme is that my right hand is not actively used while driving. There is no balance of activeness between both of my hands while driving the LAV. I suppose the current scheme does allow one to drive with one hand while eating with the other hand, but I simply just find that to be more of an inconvenience than an actual convenience. Currently driving a LAV simply feels like driving a cheap 1-handed RC (remote-controlled) car than an expensive quality 2-handed RC car. |
Kro'nak Ragnok
Seituoda Taskforce Command Caldari State
79
|
Posted - 2012.08.31 05:17:00 -
[9] - Quote
IR Scifi wrote:Khun-Al wrote:The steering and looking is seperated because its designed for move players. They aim and look around with the motion controller which replaces the right stick and steer with the navi controller or the leftside of the ds3. As much as I hate to be that guy...if you're using the move controller to drive a vehicle...you deserve what you get. (Even if this is a most sane explanation for why the vehicle controls are so wonky).
lol, IR Scifi. I honestly don't know how the control scheme would be better improved for Move controls or even if it needs to be improved as I don't have or plan to get a move controller. However it might be better if the control scheme for the Move controls & Dual Shock 3 control scheme allowed to be different with some buttons or analogs representing different functions from each other. |
Kro'nak Ragnok
Seituoda Taskforce Command Caldari State
79
|
Posted - 2012.08.31 21:04:00 -
[10] - Quote
ChromeBreaker wrote:Make it so +1
I cant drive them . if i ever call one in i get straight into the gunners seat and use it as a turret until someone gets in lol
lol, thats funny but effective. +1 to you Good Sir! |
|
Kro'nak Ragnok
Seituoda Taskforce Command Caldari State
79
|
Posted - 2012.08.31 21:13:00 -
[11] - Quote
Kitt 514 wrote:CCP has alread said they're going to do fully customizable controls.
Please forgive us for not believing the words of a random person that has neither a GM/DEV title attached to their profile nor a convenient link to this supposedly official CCP statement. That being said we all would very much like the implementation of fully customizable controls. Hopefully your statement is true. |
Kro'nak Ragnok
Seituoda Taskforce Command Caldari State
79
|
Posted - 2012.09.03 00:56:00 -
[12] - Quote
sendeth wrote:i was excited to see this title with a dev response and then i saw that it was only to move the thread to another section. please ccp this is important. internet mercs is serious business!
+1 to you Good Sir. I know exactly how you felt. I was like, "Yes! I finally came up with a good ideal that was acknowledged by a dev." Then I read the comment. lol. Oh well maybe this post will get more notice & likes from other gamers due to the dev tag & those significant likes will convince devs that the LAV controls are worth improving upon. |
|
|
|