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Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.08.20 18:22:00 -
[1] - Quote
ok, again w/ the new build and putting some time into it here are MY current thoughts/opinions
1). put sensitivity back to what it was (no x-y), as seemed easier to find a good "sweet stop" 2). Fix SL trajectory, as even tough wasnt great be4, now it is worse 3). Make SL lock on square bigger, as took away the advantage from that can launch with semi cover 4). Rework the crosshair info setup, as idk about others, but it affects me tracking the target at times 5). Change back SMG range, as right now the toxin is once of the best guns 6). Unless market change tomorrow; fix the ISK reward amt, and cost amounts ... for those who think it is fine; the market as almost become pay-to-win ; as lots of people are buying AUR weapons b/c of the cheaper req's and costs 7). Make the reviving icon appear easier, as often will get shot in trying to move around the body till the icon appears 8). make nano's how they were, infinite, but destroy when u destroy, but only allow the resuppy of nades say 1 or 2 times (if possible to code that) 9). Fix scout suits, as they seem to take loads of damage (maybe bad hitbox?) 10). Add fused locus grenade icon ; as i see other grenade icons, but that one doesnt seem to have one 11). Check all skills are working properly ... asi beleive the AR-O might not be, and had friend say a shielding skill isnt working either 12). Fix the invalid fittings issue that occurs 13). "Consistency" in salvage 14). Allow to either resell salvage items to other players or back to market
all i can think of at moment; so yeah |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.20 20:11:00 -
[2] - Quote
1. Please no, freedom to tweak these separately is a MUST. if you want, just change both to the same setting every time. Easy.
2. It's MUCH better now. Easier to control/predict, and they hit targets MUCH faster.
3. No need for this. It's harder to pull "trick shots" by aiming away after getting a lock, but you can still do it.
4. Not sure what you mean by this. If it's the aim assist, it's turned off by default now (before you had no option to turn aim assist on or off), turn it back on?
5. No way. ARs still slaughter SMGs at mid-range with NO worries. The only gun they outrange effectively is the Shotgun.
6. Not true. ISK gear is more expensive, but you can run just fine (and still be mostly competitive) using Militia gear (and the Toxin/Dragonfly if you have them and are using Scout dropsuit and/or SMG)
7. Agreed.
8. No. Infinite supply Nanohives made them perfect self-support sniper or Swarm user buffs. Now you have to actually THINK about what you're doing with them.
9. Scouts are squishy. They're MEANT to be. They're also REALLY hard to hit if you're good with them. Get better at avoiding enemy fire?
10. They detonate on impact. You don't get much warning when they go off.
11. Haven't seen a problem with this personally. Items on Marketplace list base stats, NOT the adjusted stats for your skills. It's possible that may be the problem - APPARENT non-effect rather than an actual lack of improvement. Not saying all the skills work, just that I haven't personally experienced it. They might not be working right.
12. Agreed.
13. Define "consistency" - it's related to what you (as a team) destroyed, and how big your (personal) role was in that destruction.
14. Player-driven market will be coming in time. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.08.20 21:53:00 -
[3] - Quote
Garrett Blacknova wrote:1. Please no, freedom to tweak these separately is a MUST. if you want, just change both to the same setting every time. Easy.
2. It's MUCH better now. Easier to control/predict, and they hit targets MUCH faster.
3. No need for this. It's harder to pull "trick shots" by aiming away after getting a lock, but you can still do it.
4. Not sure what you mean by this. If it's the aim assist, it's turned off by default now (before you had no option to turn aim assist on or off), turn it back on?
5. No way. ARs still slaughter SMGs at mid-range with NO worries. The only gun they outrange effectively is the Shotgun.
6. Not true. ISK gear is more expensive, but you can run just fine (and still be mostly competitive) using Militia gear (and the Toxin/Dragonfly if you have them and are using Scout dropsuit and/or SMG)
7. Agreed.
8. No. Infinite supply Nanohives made them perfect self-support sniper or Swarm user buffs. Now you have to actually THINK about what you're doing with them.
9. Scouts are squishy. They're MEANT to be. They're also REALLY hard to hit if you're good with them. Get better at avoiding enemy fire?
10. They detonate on impact. You don't get much warning when they go off.
11. Haven't seen a problem with this personally. Items on Marketplace list base stats, NOT the adjusted stats for your skills. It's possible that may be the problem - APPARENT non-effect rather than an actual lack of improvement. Not saying all the skills work, just that I haven't personally experienced it. They might not be working right.
12. Agreed.
13. Define "consistency" - it's related to what you (as a team) destroyed, and how big your (personal) role was in that destruction.
14. Player-driven market will be coming in time.
hey, will try and go through the stuff you replied on.
-by consistency, i mean if you have a good game, maybe should get something; i mean have went 15-1 be4 and got nothing, but have gone 6-8 and got 5x proto suits and stuff ; but not quite sure how i'd like it -i still feel like the aur items give a big advantage and are cost effective; yes they are real money but certain ones are cheaper and effective (like the blindfire, is 3au, where gek is 17k ; 10death is 30aur not a big chunk really; where its 170k isk, which is about 2-4 games worth - agree that SL get to targets quicker, but i find they do to much of a straight shot instead of more of an aerial attack like be4, as vehicles and avoid simply by going behind a small mound now |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.20 22:13:00 -
[4] - Quote
Berserker007 wrote:-by consistency, i mean if you have a good game, maybe should get something; i mean have went 15-1 be4 and got nothing, but have gone 6-8 and got 5x proto suits and stuff ; but not quite sure how i'd like it -i still feel like the aur items give a big advantage and are cost effective; yes they are real money but certain ones are cheaper and effective (like the blindfire, is 3au, where gek is 17k ; 10death is 30aur not a big chunk really; where its 170k isk, which is about 2-4 games worth - agree that SL get to targets quicker, but i find they do to much of a straight shot instead of more of an aerial attack like be4, as vehicles and avoid simply by going behind a small mound now It's consistent within the context of how valuable the enemy team's gear was, which is why it's NOT always consistent with your performance in terms of K/D.
When you consider that AUR is real money, and ISK isn't, the price differences can't really be compared on even ground.
Aim up before releasing fire to mostly solve that problem. You have a short window in which you can still look away before firing - it's not as easy as it used to be, but it works. |
xxBIG DIRTYxx
19
|
Posted - 2012.08.20 22:16:00 -
[5] - Quote
I'd like to opine about AUR weapons. Yeah, easy to get cheap in comparisom to ISK, BUT consume much more dropsuit PG and CPU. I use 'firebrand' type 1 (aurum) suits, and can equip either a 'blindfire' or an assault rifle / assault sub machine gun. I choose the latter combo of course, for the extra firepower and do better. And they are ISK. Actually, I bought AUR weapons right after build release because I had no ISK and lots of refunded AUR.. In order to play not win. Better players can soon afford ISK weaponry. This is in reply to OP's observation #6. |
Forlorn Destrier
ZionTCD Legacy Rising
915
|
Posted - 2012.08.20 22:44:00 -
[6] - Quote
Garrett Blacknova wrote:Berserker007 wrote:-by consistency, i mean if you have a good game, maybe should get something; i mean have went 15-1 be4 and got nothing, but have gone 6-8 and got 5x proto suits and stuff ; but not quite sure how i'd like it -i still feel like the aur items give a big advantage and are cost effective; yes they are real money but certain ones are cheaper and effective (like the blindfire, is 3au, where gek is 17k ; 10death is 30aur not a big chunk really; where its 170k isk, which is about 2-4 games worth - agree that SL get to targets quicker, but i find they do to much of a straight shot instead of more of an aerial attack like be4, as vehicles and avoid simply by going behind a small mound now It's consistent within the context of how valuable the enemy team's gear was, which is why it's NOT always consistent with your performance in terms of K/D. When you consider that AUR is real money, and ISK isn't, the price differences can't really be compared on even ground. Aim up before releasing fire to mostly solve that problem. You have a short window in which you can still look away before firing - it's not as easy as it used to be, but it works.
I disagree - how do you explain getting 5 x Eryx in one match when everyone was running militia gear day 1? |
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