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Kro'nak Ragnok
Seituoda Taskforce Command Caldari State
79
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Posted - 2012.08.19 16:42:00 -
[1] - Quote
Star Killer 420 wrote:if you are a pilot you NEED gunners to kill people(especially since the new update) & they cost a butt load now.... it doesn't seem fair that pilots need 10x more $ for there ship & they cant even shoot a gun from the pilot seat.... when there ship goes down the gunners won't care cuz they didn't loose 0ver 1,000,000isk for it..... pilots don't even make enough to pay 4 what was lost
This post/complaint makes me happy. I'm really glad that the aircraft/dropships are very expensive. That reduces the number of solo scrubs that use aircraft as parked 1 man tanks or disposable kamikaze transports to objectives or other aircraft. Oh & I'm really happy that pilots can't get kills now as nothing pissed me off more than bouncing aircraft kills, (except remote explosive thrown mid gunfight & detonated before it landed by crack scouts that walk faster backwards than you can run forward, but I digress).
Now more than ever Dust 514 encourages pilots to be better pilots & take real good care of their aircraft as (with everything else) their is a greater sense of ownership, pride & loss for it, WELCOME TO DUST 514. If you don't want to lose things in this game you might want to try a little thing called teamwork & communication. Without that I would NOT encourage anyone calling in a dropship especially when playing with random people without mics.
As for you, according to the way that you are complaining, you are the type of person that shouldn't be a pilot if all you care about is yourself. You are probably better off with tanks as they are designed to be offensive & provide operators with kills. Then again perhaps you'd probably be better off playing Battlefield or some other game with an unlimited supply of vehicles for you to carelessly dispose of. Complaining about dropships costing alot is like complaining about real aircraft costing alot. Heck even in real life most pilots don't own the own aircraft that they primarily fly. Having personally spent 8 years working on aircraft (weapons & electronics), I know for a fact that the technology used them is expensive which only adds to its expensive cost. Why do you think it is that the average family doesn't own an aircraft???
As for the cost of the aircraft, thats soley up to you & what you put on it. As for the Tier 2 aircraft it isn't really impressive when its Fitting & Attribute stats are compared to the Tier 1 stats of the same faction actually the Tier 2 stats are less. The significant cost increase for Tier 2 aircraft are the built in mobile CRUs that don't use up module slots. Offensively your better off with Tier 1 aircraft. However if you want to be a cheap & effective mobile spawn point equip a Tier 1 aircraft with a Militia Mobile CRU at the cost of only 20 CPU, 160 PG & a High Power module slot. The built in Mobile CRU stats are "close" to the same 20-25 CPU, 130-145 PG but with no module slot usage & significant ISK cost increase, (name brand I guess, lol).
{as of 8/19/2012}
Militia aircraft are 151,840 ISK. Tier 1 aircraft are 220,000 ISK. < - - - {Best Stats to Cost Ratio} Tier 2 aircraft are 461,920 ISK. Militia Mobile CRU 11,600 ISK. Built-in Mob CRU 241,920 ISK.
T - * S - - * A - - * SR * M * C - * P - -* H * L * Faction * Class
T0 | 0540 | 1310 | 12.0 | 0 | 145 | 535 | 2 | 3 | Gallente | Gorgon T1 | 0700 | 1700 | 12.0 | 1 | 165 | 545 | 2 | 4 | Gallente | Grimsnes T2 | 0700 | 1900 | 12.0 | 3 | 140 | 380 | 2 | 4 | Gallente | Prometheus
T0 | 1078 | 0770 | 23.0 | 0 | 225 | 395 | 3 | 2 | Caldari - | Viper T1 | 1700 | 1000 | 23.0 | 1 | 255 | 400 | 4 | 2 | Caldari - | Myron T2 | 1600 | 1000 | 24.0 | 3 | 225 | 270 | 4 | 2 | Caldari - | Eryx
Legend -
T=Tier * S=Shield * A=Armor * SR= Shield Recharge Rate * M=Meta C=CPU * P=PG * H=High Power Module * L=Low Power Module
{I apologize for the special characters, this format only allows single spacing which kind of blurs charted numbers together}
*Sidenote Edit - militia aircraft, (all militia gear), requires no Skill Points. |
Kro'nak Ragnok
Seituoda Taskforce Command Caldari State
79
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Posted - 2012.08.19 18:10:00 -
[2] - Quote
Iron Wolf Saber wrote:Ayures II wrote:I don't think they're meant to be used as gunships, but as transports with some defensive weaponry to get in and out of a hot LZ. They're useless for that even. You cant land to pick people up at all.
Hey there Iron Wolf Saber, you crazy pilot legend from the last beta build. Could you please explain in further detail as to what you mean by not being able to "land". Does the dropship magically explode or disappear if it touches the ground? Or is it impossible for it to touch the ground & therefore continously forced to remain in the air for the remaining duration of the round or until its destruction? Are pilots even allowed to exit the vehicle. I've yet to fly an aircraft in this beta build & am quite curious to know what actualy happens when a pilot puts their acraftt on the ground. One of my tactics for dealing with signifcant damage on my shield heavey & armor repair deficient aircraft would be to land in a safe zone, get out & repair my aircraft with my repair tool. Also I sometime prefered my acraft without a CRU as it irritated me having people spawn in my aircraft as a non-gunner passenger refusing to exit the vehicle. If dropships are truly not able to pick up other players then I might have to rethink going without a CRU as its possible for gunners to get shot out of the gunner seat and a dropship is basically useless without a gunner, aside from being a very expensive decoy, lol. However I imagine thats the cost for nerfing the dropships against bad pilots bouncing their dropships off the ground to kill people in the last beta build.
*Sidenote - I wonder what Chuck Norris flying a dropship could accomplish... Chuck Norris piloting an aircraft, exiting it in mid-flight, getting an aircraft kill, reentering the aircraft, & then safely landing it, Like A BOSS. |
Kro'nak Ragnok
Seituoda Taskforce Command Caldari State
79
|
Posted - 2012.08.19 19:43:00 -
[3] - Quote
Rhadiem wrote:Kro'nak Ragnok wrote: This post/complaint makes me happy. I'm really glad that the aircraft/dropships are very expensive. That reduces the number of solo scrubs that use aircraft as parked 1 man tanks
Nothing personal, but this is completely stupid. The only reason some pilots went around squishing players or tower "sniping" was they have NO FREAKING WAY to get a legitimate amount of skill points any other way. In 90% of the games you play, you're really there just to grind SP and ISK. The win is a bonus. In these games, Pilots need a way to earn. Tanks can roll around firing at anything they want, and people who want to gun will run up and jump in. Pilots have to beg people who have ZERO training in gunning to gun for them so they can earn their SP to improve their trade. Dust isn't a charity. Pilots aren't here to serve you like slaves, we expect to get SP like the rest, and deserve proper compensation IN GAME for doing their job. CCP Devs have failed to do this, so that's why you get all this cheesy stuff. If they actually put a gun on a ship, or even made other forms of combat airships available, you wouldn't see this crap. And with this patch, not only have they failed to compensate air pilots, they made it harder to do their charity work, more expensive, and much harder to stay alive while doing it.
No personal offense taken. However although I agree that pilots don't get a proper amount of SP & ISK for their effectiveness at being a legitimately good pilot and all the glory goes to their gunners, I wholeheartedly disagree with the legitimacy of allowing pilots to bounce their dropship on people or park on towers & get kills. From what I'm hearing that is no longer possible & I'm glad that it isn't. Dropships are not tanks they are dropships & in DUST 514 they were NOT designed/created to do that & pilots were designed to NOT get kills which was not an accident. If CCP wanted pilots to get kills they would have placed a forward gun on the dropships but they INTENTIONALLY did NOT do that. They may apply a forward gun to the dropships in the future as there is an inactive module spot at the top center but as of right now its not avaialble. Thats also one of the reasons why the most expensive default dropship only costs 461,920 ISK while there are classes of tanks that costs 1,227,600 ISK & 2,682,480 ISK.
Lastly if you are familiar with military aircraft you'd realize that there actually are military aircraft that have side and/or rear mounted guns but NO forward guns. On those aircraft the Pilot's job is the transporting of people/cargo, evading attacks, & relying on their gunners to get kills & NOT getting kills themselves. On those aircraft military pilots don't go squishing their aircraft off of people just because they want the glory or recognition for having killed someone instead they completely rely on their gunners. Their is a special bond between pilots & their gunners equal to that of family if not greater. If you had a better understanding of the military you'd realize that not everyone that enters combat gets kills & not all pilots get kills. What you call charity is known in the military as selflessness & duty or doing your **** job. As for this game, all I have to say to anyone piloting a dropship with the intent of getting personal kills instead of being a team player is that they are operating the wrong vehicle or playing the wrong game.
As for your argument, a better argument would have been made stating that pilots need more ISK or SP for the kills that their gunners get instead arguing against exploits from the last beta build being removed. If you don't like flying for the sake of flying don't fly. Enjoy the glory of driving a tank. I personally actually enjoy my gunners getting kills even if it results with me getting a 0/0 K/D end game result. Oh & I won't pull out my aircraft unless I'm playing with friends or people with mics that I trust, thats just common sense. |
Kro'nak Ragnok
Seituoda Taskforce Command Caldari State
79
|
Posted - 2012.08.19 20:29:00 -
[4] - Quote
Iron Wolf Saber wrote:Kro'nak Ragnok wrote:Iron Wolf Saber wrote:Ayures II wrote:I don't think they're meant to be used as gunships, but as transports with some defensive weaponry to get in and out of a hot LZ. They're useless for that even. You cant land to pick people up at all. Hey there Iron Wolf Saber, you crazy pilot legend from the last beta build. Could you please explain in further detail as to what you mean by not being able to "land". Does the dropship magically explode or disappear if it touches the ground? Or is it impossible for it to touch the ground & therefore continously forced to remain in the air for the remaining duration of the round or until its destruction? Are pilots even allowed to exit the vehicle. I've yet to fly an aircraft in this beta build & am quite curious to know what actualy happens when a pilot puts their acraftt on the ground. One of my tactics for dealing with signifcant damage on my shield heavey & armor repair deficient aircraft would be to land in a safe zone, get out & repair my aircraft with my repair tool. Also I sometime prefered my acraft without a CRU as it irritated me having people spawn in my aircraft as a non-gunner passenger refusing to exit the vehicle. If dropships are truly not able to pick up other players then I might have to rethink going without a CRU as its possible for gunners to get shot out of the gunner seat and a dropship is basically useless without a gunner, aside from being a very expensive decoy, lol. However I imagine thats the cost for nerfing the dropships against bad pilots bouncing their dropships off the ground to kill people in the last beta build. *Sidenote - I wonder what Chuck Norris flying a dropship could accomplish... http://www.youtube.com/watch?v=jhnM0BYleDo&feature=related Most of the time when attempting to land the dropship would voilently bounce up and down then blow up becuase of 'collision' damage to the ground, this seems to happen alot more the slower you try to 'float' a landing. Where it is almost favorable to crash your dropship into the groun to get a good 'landing' and eat the damage a bit that way you can avoid the bouncing. Also the wind blows over your dropship once it lands. So far the only time I've successfully landed was with the armor repper up and full hp. and once on the ground the engines dont cut out I have to constantly tell the engines to shift downpower.
Thanks. Well thats kind over-correcting a bit, similar to ending team-killing by removing friendly fire. On one hand those that enjoyed exploiting for improper enjoyment or benefits now have to find a different exploit. On the other hand the game loses realistic legitmacy due to players carelessly not having to worry about their bullets & explosions hurting their teammates & aircraft getting destroyed by an overly-aggressive magnetic field. The game would be so much better if people stopped selfishly exploiting it for their benefity/pleasure, but that would be like expecting people on the internet to not be mean, lol. |
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