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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Commander FallingAngel
3
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Posted - 2012.08.18 09:12:00 -
[1] - Quote
Why did is the Toxin subgun the same stats as the militia subgun ? i would like to know. we payed for the mercenary pack and now the weapons are the same stats as the militia weapons i'm just wondering. or is it going to get fixed later and the weapons will do a little more damage. |
Icy Tiger
496
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Posted - 2012.08.18 09:23:00 -
[2] - Quote
They said it wasn't Pay-to-Win....and now it isn't. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
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Posted - 2012.08.18 09:37:00 -
[3] - Quote
I seem to remember it being the same stats as the Standard SMG in the last build, which is similar to the Militia SMG. Are you sure all of the stats are identical? Standard weapons generally have the same stats as militia but they cost less resources to equip to your suit, which may be exactly whats going on with the Toxin. |
Bo Tracta
Celtic Anarchy
56
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Posted - 2012.08.18 09:38:00 -
[4] - Quote
I think the Toxin does not require you to have any points spent in the submachine gun skill.
i.e. No prerequisites. |
DarthWub
Algintal Core Gallente Federation
13
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Posted - 2012.08.18 10:54:00 -
[5] - Quote
The Toxic Clip size is 80 bullets, VS 64 in the Milita Clip. So 16 extra bullets per clip |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.08.18 11:08:00 -
[6] - Quote
the toxin is the same as standard smg, militia/standard/toxin do 20 damage. It is a unlimited use standard smg, dragonfly is a unlimited standard scout with no skill needed, not that scout lv1 is hard to train. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.08.18 12:39:00 -
[7] - Quote
They're also unique skins - which is the main "I got the Merc Pack" show-off point.
Extra ammo with infinite uses and no prerequisites is a nice touch, but it's more of a novelty "look at me" item than something intended to be practical in the endgame stages. |
Rorek IronBlood
ZionTCD Legacy Rising
746
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Posted - 2012.08.18 16:40:00 -
[8] - Quote
It loads faster then the militia, has a larger clip, and requires no prerequisites as the standard does. It has the best of both worlds, standard tech stats with militia requirements -- meaning anyone can use it. It also has a meta level of one, and is a BPO (Blueprint Original). So may I ask why it seems like the original poster is complaining? They did not touch the ToxinICD9 SMG. The only weapons in-game that saw any form of "tweeking" (not nerfing) were the breach variant weapons. They are still the strongest variants in terms of raw power, but all CCP did was make it more balanced.
People will complain just to do so. |
Raynor Ragna
266
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Posted - 2012.08.18 16:51:00 -
[9] - Quote
Commander FallingAngel wrote:Why did is the Toxin subgun the same stats as the militia subgun ? i would like to know. we payed for the mercenary pack and now the weapons are the same stats as the militia weapons i'm just wondering. or is it going to get fixed later and the weapons will do a little more damage.
Toxin is probably going to be reskinned later. Thats what will be special about it. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.18 19:35:00 -
[10] - Quote
My toxin smg is crhomed out... is that normal? |
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Commander FallingAngel
3
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Posted - 2012.08.21 18:52:00 -
[11] - Quote
the only problem i have with the smg is thet it has the same dam as the militia smg if it did 5 more then the militia one it would be fine. and the militia weapons you dont need skill points in it to use it and it is also unlimetid use also. so why buy the pack at all. |
CLONE 2774
Tritan-Industries Legacy Rising
83
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Posted - 2012.08.21 18:56:00 -
[12] - Quote
Ten-Sidhe wrote:the toxin is the same as standard smg, militia/standard/toxin do 20 damage. It is a unlimited use standard smg, dragonfly is a unlimited standard scout with no skill needed, not that scout lv1 is hard to train. The toxin sub also drains health VERY SLOWLY to the point its hardly noticable.So ya bigger clip and slow health draining |
Abron Garr
Amarr Templars Amarr Empire
256
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Posted - 2012.08.21 18:57:00 -
[13] - Quote
To keep DUST from becoming pay-to-win. I bought the merc pack for the Aurum, the BPOs were a bonus. |
OG DonHel
65
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Posted - 2012.08.21 19:00:00 -
[14] - Quote
I thought the toxin sub had like 2 points more damage and rest of stats were the same as a militia?? was this changed? |
Rorek IronBlood
ZionTCD Legacy Rising
746
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Posted - 2012.08.21 19:01:00 -
[15] - Quote
Commander FallingAngel wrote:the only problem i have with the smg is thet it has the same dam as the militia smg if it did 5 more then the militia one it would be fine. and the militia weapons you dont need skill points in it to use it and it is also unlimetid use also. so why buy the pack at all.
Really.. Five more damage? Are you serious?! That would make it advanced level BPO, and close to the advanced leveled breach variant. I think some people are complaining for the sake of doing just that "complaining". It's fine the way it is now. It's not suppose to be over powering, or make the game pay to win in any form.
If you or anyone wanted to offer advice on the stats (attributes) of the Toxin ICD-9 then it should be what variant of the standard tech level it should have been. Whether that means making it a tactical, or even a breach variant. Even still as a regular standard tech leveled SMG it is fine. It's a BPO (Blueprint Original) and that alone is more then decent enough. It reloads faster then the militia tech level, and has a larger clip too then the militia tech SMG. While all of the comforts of not needing any subsequent skills to use or wield it.
Man people love to complain. |
Pombe Geek
Red Star.
44
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Posted - 2012.08.21 19:11:00 -
[16] - Quote
Ten-Sidhe wrote:the toxin is the same as standard smg, militia/standard/toxin do 20 damage. It is a unlimited use standard smg, dragonfly is a unlimited standard scout with no skill needed, not that scout lv1 is hard to train.
The dragonfly scout suit has slightly more CPU than the militia scout suit. |
Corvus Ravensong
Skyel Industries Subspace Exploration Agency
179
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Posted - 2012.08.21 19:12:00 -
[17] - Quote
Commander FallingAngel wrote:Why did is the Toxin subgun the same stats as the militia subgun ? i would like to know. we payed for the mercenary pack and now the weapons are the same stats as the militia weapons i'm just wondering. or is it going to get fixed later and the weapons will do a little more damage.
Dude, learn to read, or learn to speak accurately and correctly.
Militia Sub
damage: 20 rof: 1000 accuracy: 50.4 CLIP SIZE: 64 max ammo: 480 RELOAD: 3.5 META: 0 CPU: 20 PG: 5
"Toxin" Sub damage: 20 rof 1000 CLIP SIZE: 80 max ammo: 480 RELOAD TIME: 3.0 META: 1 CPU :15 PG: 3
Yup, ALL those numbers match the weapons are IDENTICAL
Quote:The toxin sub also drains health VERY SLOWLY to the point its hardly noticable.So ya bigger clip and slow health draining bull **** - the toxin melts scouts and logi's in 1/2 a second flat at ideal range, and doesn't fair too badly against heavies in th up close in your face match.
Quote: Man people love to *make up things to* complain *about*.
there ya go fixed that line for ya man. |
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