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![Ayures II Ayures II](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Ayures II
33
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Posted - 2012.08.18 07:51:00 -
[1] - Quote
It's kind of a pain starting out behind assault, scout, and heavy dropsuit players when we have to gain extra isk & SP just to be at the same level. |
![BlacMage BlacMage](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
BlacMage
Royal Uhlans Amarr Empire
59
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Posted - 2012.08.18 08:40:00 -
[2] - Quote
Agreed. Maybe move the electronics and nanotech Assault build to the Logistics and have the Enforcer be more weaponry, light weapons, and grenades for its starter. |
![IR Scifi IR Scifi](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
IR Scifi
Algintal Core Gallente Federation
18
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Posted - 2012.08.18 17:59:00 -
[3] - Quote
Third, when I eventually get back in I'll be stuck with a sniper skillset again. |
![Edward R Jones Edward R Jones](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Edward R Jones
1
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Posted - 2012.08.18 18:29:00 -
[4] - Quote
I agree. Logistics is tough to get into and hard to make SP/ISK with in spite of the very good changes made to the suits and equipment.
A logistics starting skill set would be a very useful next step. Enable the Lowest level logistic suit. Give the new logi one of each of the logistic equipment components so when they look at the equipment slot they see all the options available to them. Shorten the shield timeouts more to give them additional survivability. |
![Wynn80 Wynn80](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Wynn80
Seituoda Taskforce Command Caldari State
0
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Posted - 2012.08.19 01:37:00 -
[5] - Quote
Edward R Jones wrote:I agree. Logistics is tough to get into and hard to make SP/ISK with in spite of the very good changes made to the suits and equipment.
A logistics starting skill set would be a very useful next step. Enable the Lowest level logistic suit. Give the new logi one of each of the logistic equipment components so when they look at the equipment slot they see all the options available to them. Shorten the shield timeouts more to give them additional survivability.
Last build a well place Spawn point got me pretty go skills when I started out |
![pjwarrior long pjwarrior long](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
pjwarrior long
D3LTA FORC3 Orion Empire
17
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Posted - 2012.08.19 01:59:00 -
[6] - Quote
just increase the amount of skill points we get every match!!! |
![Kengfa Kengfa](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Kengfa
138
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Posted - 2012.08.19 02:25:00 -
[7] - Quote
What's wrong with starting as a logi? It's actually easier than the rest. Get an assault rifle. (Standard) Militia of the following: -Repair tool -Nanohive -Nanite Injector
You're set. |
![Garrett Blacknova Garrett Blacknova](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.08.19 02:49:00 -
[8] - Quote
Kengfa wrote:What's wrong with starting as a logi? It's actually easier than the rest. Get an assault rifle. (Standard) Militia of the following: -Repair tool -Nanohive -Nanite Injector
You're set. Starter Assault comes with Assault Dropsuit skill high enough to equip a Standard dorpsuit instead of just the Militia variant. Starter Heavy comes with Heavy Dropsuit skill high enough to equip a Standard dorpsuit instead of just the Militia variant. Starter Scout comes with Scout Dropsuit skill high enough to equip a Standard dorpsuit instead of just the Militia variant.
I sense a pattern here.
Show me how to start off with a non-Militia Logi Dropsuit, and you'll have an argument. |
![Zero Harpuia Zero Harpuia](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2012.08.19 02:49:00 -
[9] - Quote
Kengfa wrote:What's wrong with starting as a logi? It's actually easier than the rest. Get an assault rifle. (Standard) Militia of the following: -Repair tool -Nanohive -Nanite Injector
You're set.
What he means is there is nor starting class for logi. Wanna be a scout? There's one that starts with scout suits, sniper rifles, and the SKILLS. Wanna be Heavy? One class has heavy suits, swarm launchers, and the SKILLS. Wanna be Assault? One starts with ARs, Assault suits, and the SKILLS. Wanna be a Logi? Tough luck, start from zero. |
![Garrett Blacknova Garrett Blacknova](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.08.19 03:02:00 -
[10] - Quote
Zero Harpuia wrote:Kengfa wrote:What's wrong with starting as a logi? It's actually easier than the rest. Get an assault rifle. (Standard) Militia of the following: -Repair tool -Nanohive -Nanite Injector
You're set. What he means is there is nor starting class for logi. Wanna be a scout? There's one that starts with scout suits, sniper rifles, and the SKILLS. Wanna be Heavy? One class has heavy suits, swarm launchers, and the SKILLS. Wanna be Assault? One starts with ARs, Assault suits, and the SKILLS. Wanna be a Logi? Tough luck, start from zero. I think it's worth mentioning, some of the skills that are applicable to each of the other classes are also applicable to Logi suits, and that most heavies WON'T be running with a Swarm Launcher long-term, so that starting skill isn't very helpful, and I like running Scout WITHOUT wanting to be a sniper, so that starting skill was no use to me.
More variety in skillsets is a big deal, particularly for the Logi players right now, but for EVERYONE to some degree. |
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