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Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.08.18 07:30:00 -
[1] - Quote
I thought turn speed was just bad on KBM, but holy ****! Did they turn it down like 50% in Precursor? Let me just take 5 seconds to turn around when you shoot me from behind - hope I'm still alive by the time you're even on my screen. The dead zones don't help.
Right now, there is no good control option for Dust. I've been complaining about how terrible KBM is for a bit, but the DS3 controls are really just as bad. Not in the sense that they're inferior, or that I don't prefer them, but in the sense that they just plain suck. Dead zones are horrible, turn speed is WAY to low, and we need the option to remap buttons - default setups are never everyone's favorite.
In short, fix the damn DS3 controls, before the KBM ones - otherwise KBM really will dominate without equal, as much as I hate to say it. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.19 00:19:00 -
[2] - Quote
Icy Tiger wrote:Turn the x and y axis to 50. Should help. Are you kidding? I have them set to 100.
Ignatius, they should not abandon KBM, as they promised us that it would control just as well as any other PC shooter - (paraphrased) David Reid. They should however, fix the DS3 before they fix KBM. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.19 02:42:00 -
[3] - Quote
For anyone that feels the turn speed is "realistic" I have an experiment for you. Get a 40lb bag of salt or two, and see if it takes you 5 seconds to turn 180 degrees. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.19 08:13:00 -
[4] - Quote
Garrett Blacknova wrote:Veigar Mordekaiser wrote:For anyone that feels the turn speed is "realistic" I have an experiment for you. Get a 40lb bag of salt or two, and see if it takes you 5 seconds to turn 180 degrees. Now tie them to your legs, and try again. I'm going to go ahead and doubt that the leg plating weighs 40-80 pounds. But, if it does, I'm going to guess it would require some sort of hydraulic system to move, which in turn could be tossed back at you to undermine your point. The weapon is most likely the heaviest single part of the dropsuit.
Edit: I bet if you asked anyone in the military if the turn speed in Dust seemed realistic, they would probably tell you no. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.19 08:20:00 -
[5] - Quote
Garrett Blacknova wrote:Something I've found interesting with the sixaxis controller.
The deadzone is altered by the deadzone settings on the Move screen.
Similarly, Mouse inversion is affected by the inverted settings on the Sixaxis controller screen.
I THINK all the functions are actually interconnected and the different control schemes are just the same functions with different layouts - kind of disappointing, really.
I'm going to have to test this out - if this is the case, at least we have a momentary fix available. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.19 11:31:00 -
[6] - Quote
Raynor Ragna wrote:Report you thoughts on what you experience. CCP will read it, take it into consideration, and try to improve it. KBM on console is pretty well untouched so they have lots of tinkering to do. Didn't seem to make a noticeable difference for me. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.20 05:46:00 -
[7] - Quote
Garrett Blacknova wrote:I'm sorry... I was just waking up when I posted that, and not taking myself too seriously.
Good answer though.
I wanted turn speed increased slightly in the last build - not too much, but a little. I still want that. Same goes for strafe speed, but again, not too much.
Back to arguing in favour of the turn speed realism though, just because your leg weight specifically isn't that full amount, doesn't mean that the entire weight of your suit won't be directing itself, to some extent, onto your legs. It's basic physics that the lower body supports the weight of the rest, and with an armoured suit that functions as a single entity, that weight will all be connected directly to the parts that ARE strapped to your legs, which is what prompted my comment. The whole suit of armour is (at least indirectly) attached to your legs. And yes, it would be powered, but it would probably still impede your movement by a noticeable amount.
And you also have to consider that you're turning WHILE HOLDING AIM WITH YOUR WEAPON, which also makes a difference. The thing is, when you have 50 pounds on your shoulders, that weight is spread out between every supporting joint and muscle in your body down to your feet, and will not -badly- impede movement. However, attach those 50 pounds to your calf, and suddenly there are only a couple joints and very few muscles supporting that weight and it will become much harder to move. Think of when you were younger, did you ever grab on to your fathers legs and see how hard it was for him to walk, when he could carry you on his shoulders as though you weren't there?
The suits probably weigh 100lbs or more, but with the logic I just explained, paired with hydraulic support systems, it shouldn't make THAT much of a difference. I mean, if a marine can move effectively, why can't a merc?
Also - you aren't always holding aim with your gun, you're holding it at your hip; FPS games just default hipfire to the center of the screen for the sake of convenience. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.20 05:46:00 -
[8] - Quote
DRT33th wrote:Veigar Mordekaiser wrote:
Edit: I bet if you asked anyone in the military if the turn speed in Dust seemed realistic, they would probably tell you no.
Not even close. Fear, adrenaline and training do wonders I guess. Not sure if this is an argument or an agreement.... |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.20 22:35:00 -
[9] - Quote
Indy Strizer wrote:The deadzones/acceleration are terrible, I agree... Makes aiming down sight feel terrible... I'd really love it if CCP fixed this...
Also- I personally don't have an issue with the turn speeds, I actually like the idea for the most part. It's not exactly a -bad- idea, it just makes the gameplay feel very restricted. In real life, your turn speed is based on how fast you can move your body - some of us are probably significantly faster than others (not myself probably). However, in Dust, turn speed is set to X and thats all there is to it. Sure some items weigh more than others and that has some minor effect on it, but it doesn't make that much of a difference.
Assault class suits BARELY turn faster than heavies, and I have yet to try a scout.
DRT33th wrote:It's an agreement. Alright awesome. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.20 23:52:00 -
[10] - Quote
Garrett Blacknova wrote:Indy Strizer wrote:The deadzones/acceleration are terrible, I agree... Makes aiming down sight feel terrible... I'd really love it if CCP fixed this...
Also- I personally don't have an issue with the turn speeds, I actually like the idea for the most part. At least for deadzone, that IS adjustable. Scale the Move deadzone down to 0, and it heavily reduces mouse AND sixaxis deadzones as well. I noticed no difference at all when I did this. |
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Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.21 04:12:00 -
[11] - Quote
Just played the default scout fit with an AR instead of a sniper, felt like playing a heavy with a forge - aka no difference. |
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