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Druk Spyker
DUST University Ivy League
2
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Posted - 2012.08.16 10:02:00 -
[1] - Quote
Tried it last night and it is much better than the previous build. Here are a few things I noticed:
- Movement feels a bit sluggish. I make a movement but it happens a bit later on the screen. - The aim cursor does not seem to stay in the dead zone. As I understand it should stay in the dead zone and when you turn further your char should turn?
And now for a very important request:
- When you aim to the side of the dead zone, meaning the aim cursor is not in the center of the screen, to get someone in your sights. And then press the aim down sights button. Then the screen zooms in to the center of the screen, meaning you are not aiming at the guy you had in your sights any more. Please make it so that pressing the ADS button will zoom in to where the aim cursor is at. |
Azura dark
BetaMax.
5
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Posted - 2012.08.16 10:54:00 -
[2] - Quote
i agree, also keep playing with move and giving feedback, i dont see much feedback on this subject, and i bet it's usefull to ccp. does the gun move to face where your aiming yet, or does it just stay in the center still ? |
Druk Spyker
DUST University Ivy League
2
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Posted - 2012.08.16 11:01:00 -
[3] - Quote
Azura dark wrote:i agree, also keep playing with move and giving feedback, i dont see much feedback on this subject, and i bet it's usefull to ccp. does the gun move to face where your aiming yet, or does it just stay in the center still ?
You mean the model of the gun in my hands? I don't know, I didn't check. |
BestNameEva
Royal Uhlans Amarr Empire
86
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Posted - 2012.08.16 13:29:00 -
[4] - Quote
the gun moves a little, not as much as say killzone but it does move. also its very sluggish when using scope which is why im not using it. apart from that its pretty good |
Cherry Mercenary
Sanmatar Kelkoons Minmatar Republic
12
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Posted - 2012.08.16 18:56:00 -
[5] - Quote
Druk Spyker wrote:Tried it last night and it is much better than the previous build. Here are a few things I noticed:
- Movement feels a bit sluggish. I make a movement but it happens a bit later on the screen. - The aim cursor does not seem to stay in the dead zone. As I understand it should stay in the dead zone and when you turn further your char should turn?[/b]
-Movement seems normal to me. -Not sure what you mean by this, but your screen will only start turning once it leaves the deadzone. The farther the cursor is from the deadzone the faster the cursor will move.
While at least Move is usable for hipfiring now at least, ADS is still useless since the reticle doesn't move at all when it's with in the hip fire dead zone, which you still can't completely get rid of (why do devs set this limitation on PS3? It's even sillier than non-remappable buttons). Also, the aim assist was completely throwing me off on my first few matches.
Basically, Move is viable in this build, but it's only halfway there.
e: And yes, the gun not moving with the cursor is pretty lame. |
Booker DaFooker
Seraphim Initiative. CRONOS.
69
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Posted - 2012.08.16 19:39:00 -
[6] - Quote
Yeah movement is sluggish compared to DS3 and movement speed is fully adjustable in other supported shooters but at least deadzone is fixed and thanks for that!. As a sharpshooter user I would love to see the reload button mapped to the pump action instead of it being another fire button. It would be most welcome to see a different solution for jumping as moving and jumping is impossible at the moment |
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