Pages: 1 :: [one page] |
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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ourors
Doomheim
130
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Posted - 2012.08.16 09:30:00 -
[1] - Quote
seriously, ccp shanghai, you REALLY have to fix this ASAP. if you're going to leave probably the most important aspect of the game until launch, chances are you're not going to get it fixed by launch.
i would not mind losing a weekend or two if i KNEW hit detection would be perfect afterwards.
if you have to devote your entire staff to this, so be it, it's extremely important that bullets feel like they're hitting something. probably more important than anything else |
Jimbeezy
Imperfects Negative-Feedback
219
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Posted - 2012.08.16 09:31:00 -
[2] - Quote
Ourors wrote:seriously, ccp shanghai, you REALLY have to fix this ASAP. if you're going to leave probably the most important aspect of the game until launch, chances are you're not going to get it fixed by launch.
i would not mind losing a weekend or two if i KNEW hit detection would be perfect afterwards.
if you have to devote your entire staff to this, so be it, it's extremely important that bullets feel like they're hitting something. probably more important than anything else
+100000000000 |
LISA MICHELLE WARRIORS
74
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Posted - 2012.08.16 09:35:00 -
[3] - Quote
Mine were hitting all of you just fine.. feels much better.. |
Iceyburnz
316
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Posted - 2012.08.16 09:44:00 -
[4] - Quote
LISA MICHELLE WARRIORS wrote:Mine were hitting all of you just fine.. feels much better..
I agree, there have been a few hiccups, but by in large I think hit detection is much better.
Its still not just perfect I'd say about a 50% improvement. |
Megamega Stingscream
7
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Posted - 2012.08.16 10:01:00 -
[5] - Quote
Yes! Makes those artist code! That will work out great! You say they don't have the training or mindset or personality or experience that would benefit the work you do on hit detection? WE DON'T CARE! If they can't work my pet problem don't let them do anything while this thing is fixed! Actually drop EVERYTHING make David and the marketing crew work on this too and 24/7! I',m Waiting! |
Gauder Berwyck
Deadly Blue Dots RISE of LEGION
217
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Posted - 2012.08.16 10:30:00 -
[6] - Quote
I want to add my sentiments to this. And agreement, just to avoid confusion.
I'm a Dust fanboy, and I come from MAG not EVE. This means I have shooter experience, and hitbox/framerate needs to be AAA at launch or you will lose players faster than you can say "lolwut?"...
I am all for this idea, screw adding AUR stuff right now, you won't sell that anyway if the game is choppy!!! |
Ourors
Doomheim
130
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Posted - 2012.08.16 10:33:00 -
[7] - Quote
LISA MICHELLE WARRIORS wrote:Mine were hitting all of you just fine.. feels much better.. let me put it this way go play a game such as TF2 which has optional hit markers, enable them, then compare it to dust...
go on, give it a try.
it's quite a difference, and this is a very big problem for a shooter |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
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Posted - 2012.08.16 12:00:00 -
[8] - Quote
Bit strange when you consider one of the original BF guys in on this project, you think he would notice this even if he isn't codeing for the game |
Velvet Overkill
104
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Posted - 2012.08.16 12:36:00 -
[9] - Quote
Ourors wrote:seriously, ccp shanghai, you REALLY have to fix this ASAP. if you're going to leave probably the most important aspect of the game until launch, chances are you're not going to get it fixed by launch.
i would not mind losing a weekend or two if i KNEW hit detection would be perfect afterwards.
if you have to devote your entire staff to this, so be it, it's extremely important that bullets feel like they're hitting something. probably more important than anything else
CCP doesn't only work in Shanghai. Also the hit detection has improved a little. Hit detection is server sided, they already work hard on their servers and are continuing to do so. |
Pavel Monfreid
29
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Posted - 2012.08.16 12:45:00 -
[10] - Quote
I also noticed a difference in the hit detection, but I don't think I want anything changed until they complete this update cycle. Let's test the finished product on the final destination before we beat the dead horse further. |
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.08.16 12:54:00 -
[11] - Quote
I have yet to have any hit detection related issues in this new build. I agree with Doc that Scout suits could use some hitbox work, but that's the only issue I see. |
Elrick Mercer
23
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Posted - 2012.08.16 13:03:00 -
[12] - Quote
Already stopped playing because hit detection is still bad. 4 builds and no change except the maps are big and shiny... |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
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Posted - 2012.08.16 13:06:00 -
[13] - Quote
this, this this this this, this this this this
please. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.16 13:15:00 -
[14] - Quote
Anyone with a technical mind have any idea how to balance latency from AUS vs USA vs EU? Because I don't. No FPS has ever managed it using server side hit detection to my knowledge. Just look at MAG when the Japanese clans turn up. "oh look, they won again" The Japanese clans are damn good, but also, you can't shoot them... Knives and headshots are the only way because tey are worked out locally. I have no idea how to fix it. But I'm with Gauder, it needs to be fixed. CS:GO will have perfect hit detection I would imagine (comment from a CS:GO beta tester to confirm please?) |
lDocHollidayl
Imperfects Negative-Feedback
171
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Posted - 2012.08.16 13:22:00 -
[15] - Quote
Lisa and Icey are both running scout suits...these threads exist in your honor. Icey we traded shots for almost 60 rounds...I think I was assault. We both were twitch strafing. It should not take more then 10 bullets or so. There are still some hit detection issues. Scouts are ridiculous.
Edit: But huge improvements were made so I will gladly wait for all patches. But let us be honest...if every 5th game shows invalid error, and mics are moody as my wife "12 times a year", and 75% of games do not load there is plenty of work for all CCP employees to feel needed. Also...is reward ISK reflective of in game items used...we used to be getting 700,000isk from games now I am lucky to see 200,000.
Meanwhile I will be skilling up scout suits. |
PAY TO WIN
Air Raiders
84
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Posted - 2012.08.16 13:32:00 -
[16] - Quote
remember when they kept adding more peripheral bull sh!t on top of a broken FPS and called it depth?
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Ire's thug
GunFall Mobilization Covert Intervention
272
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Posted - 2012.08.16 13:47:00 -
[17] - Quote
please dont throw rotten fruit at me but i havent really noticed this problem like most of you have.. Now when theu get close i have problems with it, sure but i am reminded of how hard it is to hit an intercepter as a bigger ship in eve. They have better transeversial volocity and are harder for your turrets to track at close ranges...
Just sayin' |
Marwan2
Villore Sec Ops Gallente Federation
60
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Posted - 2012.08.16 13:50:00 -
[18] - Quote
Ourors wrote:seriously, ccp shanghai, you REALLY have to fix this ASAP. if you're going to leave probably the most important aspect of the game until launch, chances are you're not going to get it fixed by launch.
i would not mind losing a weekend or two if i KNEW hit detection would be perfect afterwards.
if you have to devote your entire staff to this, so be it, it's extremely important that bullets feel like they're hitting something. probably more important than anything else
+ 1 billion |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.08.16 14:20:00 -
[19] - Quote
Okay, this is looking like the aim assist issue. For instance, until this build, I had no aim-assist whatsoever, while some people had their cursors pulled 90 degrees by some guy running past them while they were shooting someone else. Similarly, I'm not having any issues with hit detection in this build, whereas there appear to be many people that still have issues. It honestly looks like the build is performing differently almost on a per-player basis. As crazy as that sounds, that's the only possible explanation for this many people having such disparate levels of performance. |
Marwan2
Villore Sec Ops Gallente Federation
60
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Posted - 2012.08.16 14:35:00 -
[20] - Quote
Mobius Wyvern wrote:Okay, this is looking like the aim assist issue. For instance, until this build, I had no aim-assist whatsoever, while some people had their cursors pulled 90 degrees by some guy running past them while they were shooting someone else. Similarly, I'm not having any issues with hit detection in this build, whereas there appear to be many people that still have issues. It honestly looks like the build is performing differently almost on a per-player basis. As crazy as that sounds, that's the only possible explanation for this many people having such disparate levels of performance.
The main point being is that the shooting mechanics don't feel right, yet... |
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Velvet Overkill
104
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Posted - 2012.08.16 15:11:00 -
[21] - Quote
Marwan2 wrote:Mobius Wyvern wrote:Okay, this is looking like the aim assist issue. For instance, until this build, I had no aim-assist whatsoever, while some people had their cursors pulled 90 degrees by some guy running past them while they were shooting someone else. Similarly, I'm not having any issues with hit detection in this build, whereas there appear to be many people that still have issues. It honestly looks like the build is performing differently almost on a per-player basis. As crazy as that sounds, that's the only possible explanation for this many people having such disparate levels of performance. The main point being is that the shooting mechanics don't feel right, yet...
Do you care to elaborate on which shooting mechanics don't feel right? |
EnIgMa99
Imperfects Negative-Feedback
219
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Posted - 2012.08.16 15:15:00 -
[22] - Quote
PEEEEEEETREEEEEEEEEEEEEE wrote:
this, this this this this, this this this this
please.
HIEEEEEEEEEEEEEEEEEEEETDEEEEEEEEEEEEEEEEEEEEEEEEEEtection now with more E's |
mr merkzdem
38
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Posted - 2012.08.16 15:25:00 -
[23] - Quote
LISA MICHELLE WARRIORS wrote:Mine were hitting all of you just fine.. feels much better..
dam yo i can bearly hit jack shiiiiiiiiiiiiit yo whats crackin lisa u on today??? |
Tbone322
D3ath D3alers RISE of LEGION
124
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Posted - 2012.08.16 15:48:00 -
[24] - Quote
Dumb question, but with hit detection do you mean hit markers or actual hit's doing damage?
The inconsistency of hit markers is whats driving me nuts. Sometimes I see shields depleting but don't get any hit markers, other times I swear I get markers but i'm not doing any damage. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.08.16 15:57:00 -
[25] - Quote
Wait till after the full server change and see how hit detection feels on the new server. Ccp improving it steadly.people give them a breack 2 more builda after this the hit detection should be perfected.
@tbone that is my.biggest issue with my sniper I see there shield flare up and the impact animation(blue flare) but my isukone with 3 damage mods does zero damage when I saw the hit.
On the other side I have problems unloading both clips from my advanced sub and my advanced assault and not killing a assault vb orbscout(thats the.big one the scout)
Once the servers are full switched will see how it all lines up, but no intire build should be dedicated to hit detection that will.come gradually theres only so much effort thwy can but forth into it. Adding the other 90% of content is important so we can see how it all balances out. Ccp is/should be working around the clock but leave hit.detection to well server guys and being will skills to fix that. And leave content balancing and maps to the team orrinted towards that the whole team should be focus on that. On that note though ccp does need to give priotity to the hit detection guys. |
Ourors
Doomheim
130
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Posted - 2012.08.16 18:51:00 -
[26] - Quote
Tbone322 wrote:Dumb question, but with hit detection do you mean hit markers or actual hit's doing damage?
The inconsistency of hit markers is whats driving me nuts. Sometimes I see shields depleting but don't get any hit markers, other times I swear I get markers but i'm not doing any damage.
mostly the former, but the latter as well. most of the time i simply will not get hit markers, you can compensate for this by leading your target in proportion to those movement vector, but isn't that kind of the problem? when you shoot a guy, shouldn't it register that you shot THE GUY?
the latter seems more amplified this build, more than a few hit markers don't translate into actual damage on shields or armor, this seems amplified by scouts.
It's strange though, there's so much variation. this could due to two things 1) the hit detection is literally on a per-player basis, and could be caused by subtle fluctuations in latency to the server, i'd have to do tests with controlled ping to be sure
2) the people who say "its fine" just use the lead the target technique, and figure that's how most online games are supposed to feel....when that's completely ridiculous and indicates a possible undercurrent of fanboyism before a game is even released. |
Carilito
Algintal Core Gallente Federation
345
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Posted - 2012.08.16 18:55:00 -
[27] - Quote
Fix it. |
Ourors
Doomheim
130
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Posted - 2012.08.16 18:56:00 -
[28] - Quote
Avenger 245 wrote: Adding the other 90% of content is important so we can see how it all balances out. .
there's a big problem here hit detection is actually factoring into game balance notice how everyone is specializing in scouts this build? the hit detection issues actually made them STRONGER than they should be. this is where i sort of draw the line, balance is current;y viewed through a skewed lens of bad hit detection.
just think, if they completely fixed hit detection next build, how would things change? quite a bit, right?
i say they should just have hit detection be predominantly client side, hitscan basically, there is little risk of hackers considering how much of an absolute NIGHTMARE it is to put a homebrew ps3 onto the psn network (you're instantly banned most of the time)
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