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LT Dans Legs
Tritan-Industries Legacy Rising
72
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Posted - 2012.08.16 04:37:00 -
[1] - Quote
So far Skirmish is the big game. The new build of it is pretty impressive. Im wondering if it is still a small game mode compared to full release. They were talking about there being some odd amount of districts on a planet. Capture all the districts and win the planet. The way I understood many interviews is that you will be in battles for hours on end. Will the districts be a bunch of skirmish type battles which are short? Or will there be a bigger game mode? I come from MAG and skirmish reminds me kind of like interdiction or acquisition which werent the big game like domination. Any ideas? |
Grit Breather
BetaMax.
660
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Posted - 2012.08.16 04:45:00 -
[2] - Quote
The current skirmish maps are still small. At release there should be some 5KM maps. It's not clear yet what mission types districts will have but it'll probably be more like skirmish than ambush. |
theschizogenious
KILL-EM-QUICK RISE of LEGION
167
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Posted - 2012.08.16 04:47:00 -
[3] - Quote
Grit Breather wrote:The current skirmish maps are still small. At release there should be some 5KM maps. It's not clear yet what mission types districts will have but it'll probably be more like skirmish than ambush.
i think that when we get the full size skirmish maps we will get a better feel for what the fighting for districts will entail, because as im led to believ the main objective varies from district to district depending on what the main structure the owning corp has built on it. |
LT Dans Legs
Tritan-Industries Legacy Rising
72
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Posted - 2012.08.16 04:52:00 -
[4] - Quote
All im saying is they need to extend the game time of skirmish if thats how they will determine to winner or loser if the MCC gets destroyed or not. Im sure they probably will make it harder to destroy the MCC. I was watching an older video and they were sayin somethin about these turrets that you get after 20 or 30 mins into a match. Now that sounds like a long battle to me. I would love to get off work, take a shower, then play till bedtime in one battle the whole time. Maybe thats why you can restock up to 100. |
Grit Breather
BetaMax.
660
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Posted - 2012.08.16 04:55:00 -
[5] - Quote
There willl be more options down the road. Battles will also drastically change once player owned MCCs start being deployed. You think it's expensive losing a tank? Try losing an MCC... |
LT Dans Legs
Tritan-Industries Legacy Rising
72
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Posted - 2012.08.16 12:08:00 -
[6] - Quote
That makes sense. I love this game. |
Iceyburnz
316
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Posted - 2012.08.16 12:11:00 -
[7] - Quote
LT Dans Legs wrote:That makes sense. I love this game.
Pure speculation: Skirmish are small, XXXXX are medium and Conquest are large?
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Kleanur Guy
SyNergy Gaming
154
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Posted - 2012.08.16 12:34:00 -
[8] - Quote
Similair to the trailers we have all seen where the dust mercs are coming down from a completely different side of the map as reinforcements. Take over one district, move to the next (still needs defending). |
VigSniper101
204
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Posted - 2012.08.16 12:36:00 -
[9] - Quote
Kleanur Guy wrote:Similair to the trailers we have all seen where the dust mercs are coming down from a completely different side of the map as reinforcements. Take over one district, move to the next (still needs defending).
If anyone here has every played Warhawk, this sounds like Zones on a world-wide scale....which would be bloody awesome!
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Athene Alland
4
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Posted - 2012.08.16 12:49:00 -
[10] - Quote
From what I remember from one of CCP's presentations a battlefield is one facility within a district,.. with the defender able to set up multiple facilities of various sizes and functions within a district.
- 'Ad Mortis Nos Tripudio' - |
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Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.08.16 13:40:00 -
[11] - Quote
All I know is, with the ease of destroying these in-game turrets, they better be cheap or have a huge payoff for corps to use them. |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.08.16 14:28:00 -
[12] - Quote
Interesting fact:
At 7.6 m/s sprint speed it would take you 11 minutes, without slowing down, to cross from one side of the (5KM) map to the other.
Something tells me you LAV/Dropship guys are going to be getting a lot of favors from us infantrymen. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.08.16 14:56:00 -
[13] - Quote
Aeon Amadi wrote:Interesting fact:
At 7.6 m/s sprint speed it would take you 11 minutes, without slowing down, to cross from one side of the (5KM) map to the other.
Something tells me you LAV/Dropship guys are going to be getting a lot of favors from us infantrymen.
Wow I am gonna need to buy lots of lavs cause I hate walking on skirmish maps in a heavy suit already |
Icy Tiger
496
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Posted - 2012.08.16 15:05:00 -
[14] - Quote
Aeon Amadi wrote:Interesting fact:
At 7.6 m/s sprint speed it would take you 11 minutes, without slowing down, to cross from one side of the (5KM) map to the other.
Something tells me you LAV/Dropship guys are going to be getting a lot of favors from us infantrymen.
Think of all the Heavies out there.
Also, there is a much larger Conquest game mode, with multiplae MCC's and lots of players. This will be the mode that EvE players will pay attention to. |
4447
ZionTCD Legacy Rising
649
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Posted - 2012.08.16 15:09:00 -
[15] - Quote
Grit Breather wrote:The current skirmish maps are still small. At release there should be some 5KM maps. It's not clear yet what mission types districts will have but it'll probably be more like skirmish than ambush.
5km we need to have 100 vs 100 to get some kills? |
Benjamin Hellios
Villore Sec Ops Gallente Federation
259
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Posted - 2012.08.16 15:11:00 -
[16] - Quote
Well if we're speculating I think that Conquest will be made up of several skirmishes. So you'd have any number of installations (ambush being a battle over a single installation) making up a base (skirmish being a battle over a single base) and all those bases combined make a district or conquest map.
TL;DR installations(ambush) < bases(skirmish) < district(conquest). Just guessing. |
LT Dans Legs
Tritan-Industries Legacy Rising
72
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Posted - 2012.08.17 04:20:00 -
[17] - Quote
4447 wrote:Grit Breather wrote:The current skirmish maps are still small. At release there should be some 5KM maps. It's not clear yet what mission types districts will have but it'll probably be more like skirmish than ambush. 5km we need to have 100 vs 100 to get some kills? Ya I agree. They will definatley need many more players on the field for these bigger maps. I love the one in the mountainous valley. That map looks sick. Makes an awesome looking battlefield. But with the low player count it almost takes 5 mins to even get to someone to shoot at. Im impressed by the new graphic upgrade in this build. Im sure the real game will be nothin like it either. I think we are in for a treat. Everything is so dang exspensive now tho and they still give us 150 to 400k isk for a battle. That only buys one fitting. |
Rasatsu
Much Crying Old Experts
437
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Posted - 2012.08.17 05:43:00 -
[18] - Quote
If you remember the first skirmish version, it had events that triggered a second phase of combat where the factory facilities became accessible.
Considering the huge map, the ability to dynamically change objectives and red zones, it seems likely that they'll be aiming at having battles that move across the map as objectives are captured or lost.
Thus you could have multiple 16vs16 battles on the same 5x5 km map, all dependent on each other. While the most interesting scenario would be for the last big battle to merge lots of teams, PS3 hardware limitations probably make that not feasible. |
Devil Biff
Imperfects Negative-Feedback
55
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Posted - 2012.08.17 06:07:00 -
[19] - Quote
Rasatsu wrote:If you remember the first skirmish version, it had events that triggered a second phase of combat where the factory facilities became accessible.
Considering the huge map, the ability to dynamically change objectives and red zones, it seems likely that they'll be aiming at having battles that move across the map as objectives are captured or lost.
Thus you could have multiple 16vs16 battles on the same 5x5 km map, all dependent on each other. While the most interesting scenario would be for the last big battle to merge lots of teams, PS3 hardware limitations probably make that not feasible.
These r good points. But the original skirmish was still a small map compared to the available size. But if u take ur theory and look at the rush mode on bf3, then it is possible. Some of them r very long maps.
And the poor ps3. To get this "big map" to work, it will look like we r playing doom2. |
Rasatsu
Much Crying Old Experts
437
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Posted - 2012.08.17 07:22:00 -
[20] - Quote
Devil Biff wrote:These r good points. But the original skirmish was still a small map compared to the available size. But if u take ur theory and look at the rush mode on bf3, then it is possible. Some of them r very long maps.
And the poor ps3. To get this "big map" to work, it will look like we r playing doom2. It's already working, we're playing on the 'big map'.
One of the wonders of MegaTexture developed by John Carmack, which allows humongous maps that work similar to virtual memory in modern computers. Basically it only loads as much as is needed, with further away terrain having lower LOD. |
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Surtur Reaperson
Tronhadar Free Guard Minmatar Republic
49
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Posted - 2012.08.17 07:22:00 -
[21] - Quote
4447 wrote:Grit Breather wrote:The current skirmish maps are still small. At release there should be some 5KM maps. It's not clear yet what mission types districts will have but it'll probably be more like skirmish than ambush. 5km we need to have 100 vs 100 to get some kills?
I would like some 256 vs 256 maps |
Vickers S Grunt
Seraphim Initiative. CRONOS.
67
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Posted - 2012.08.17 08:18:00 -
[22] - Quote
5km map = 25sq km Thats a lot of map ! About the same size my home town of fifty thousand |
Kleanur Guy
SyNergy Gaming
154
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Posted - 2012.08.17 08:20:00 -
[23] - Quote
Think they will be capped at 32 v 32 (could be more) however there will be multiple battles available on the same planet. |
Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.17 08:20:00 -
[24] - Quote
Vickers S Grunt wrote:5km map = 25sq km Thats a lot of map ! About the same size my home town of fifty thousand
Yep. We'll me getting more players as the game progresses though. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.17 08:29:00 -
[25] - Quote
No in the big game you have a player in the MCC and hes has to balance between troop support or shooting other mcc down first. |
BLENDEDDAVE WARRIORS
29
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Posted - 2012.08.17 08:53:00 -
[26] - Quote
Devil Biff wrote:Rasatsu wrote:If you remember the first skirmish version, it had events that triggered a second phase of combat where the factory facilities became accessible.
Considering the huge map, the ability to dynamically change objectives and red zones, it seems likely that they'll be aiming at having battles that move across the map as objectives are captured or lost.
Thus you could have multiple 16vs16 battles on the same 5x5 km map, all dependent on each other. While the most interesting scenario would be for the last big battle to merge lots of teams, PS3 hardware limitations probably make that not feasible. These r good points. But the original skirmish was still a small map compared to the available size. But if u take ur theory and look at the rush mode on bf3, then it is possible. Some of them r very long maps. And the poor ps3. To get this "big map" to work, it will look like we r playing doom2.
Have you ever played MAG very big maps and 256 players all at the same time and that game getting on for 3 years old hope things have moved on since then . |
LT Dans Legs
Tritan-Industries Legacy Rising
72
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Posted - 2012.08.17 15:15:00 -
[27] - Quote
BLENDEDDAVE WARRIORS wrote:Devil Biff wrote:Rasatsu wrote:If you remember the first skirmish version, it had events that triggered a second phase of combat where the factory facilities became accessible.
Considering the huge map, the ability to dynamically change objectives and red zones, it seems likely that they'll be aiming at having battles that move across the map as objectives are captured or lost.
Thus you could have multiple 16vs16 battles on the same 5x5 km map, all dependent on each other. While the most interesting scenario would be for the last big battle to merge lots of teams, PS3 hardware limitations probably make that not feasible. These r good points. But the original skirmish was still a small map compared to the available size. But if u take ur theory and look at the rush mode on bf3, then it is possible. Some of them r very long maps. And the poor ps3. To get this "big map" to work, it will look like we r playing doom2. Have you ever played MAG very big maps and 256 players all at the same time and that game getting on for 3 years old hope things have moved on since then . Ya thats wat im sayin. Surely they will have a decent player count for these big maps. MAG was the best game ever but Dust even being the beta blows it away. |
Booker DaFooker
Seraphim Initiative. CRONOS.
69
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Posted - 2012.08.17 15:28:00 -
[28] - Quote
Taking a slightly longer view, and lets face it, if you take Dust and Eve seriously its the only view to have, PS4 is going to be capable of a whole lot more than PS3 so I'm sure we have humungous battles ahead in our future, roll on!! |
Devil Biff
Imperfects Negative-Feedback
55
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Posted - 2012.08.17 15:38:00 -
[29] - Quote
Lt Dans Legs, Yep, I'm a Mag player and I was never questioning player count. CCP has stated from the begining that the matches will get up to 64 vs 64. I was just commenting on the graphics load of the ps3. There is a whole lot more going on with different fits on everything from drop suits, to tanks, to instalations. And thats just in data info not even graphics. Look, I'm not a doubter. I think this game is awesome. I know it can be done. I just always worry about the ps3.
I will see u running around this afternoon Lt Dans Legs |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.08.17 15:42:00 -
[30] - Quote
They said they had 128 player battles working on DUST somewhere, forget the link sorry. So whether that is 128 v 128 or 64 v 64 I am not sure.
Even if it is 64 v 64 that would make a tremendously happy JJordawg. And within the limits of the PS3 hardware that is pretty reasonable.
MAG fielded 256 players on the same map in close quarters with multiple objectives, air strikes, and such going on all at the same time.
Now, I would be happy to sacrifice 128 players for a 64 v 64 battle if that menas we get more stuff. Heck, even if they can up it to a 96 v 96, that would be great!
I am expecting at least 32 v 32, with 64 v 64 later on. One of the big draws for me to DUST was the feeling of "massive warfare". Currently, 12 v 12 just doesn't cut it.
Maybe when DUST transfers to the PS4 we can get some 256 v 256 battles going. If the tech specs are comparable to todays PCs, we might evenget bigger numbers. Planetside 2 does up to 2,000 players on current gen tech.
I really hope CCP does do more players, because otherwise I can see myself getting bored very fast. |
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LT Dans Legs
Tritan-Industries Legacy Rising
72
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Posted - 2012.08.19 04:12:00 -
[31] - Quote
The more the better. It is war. |
LT Dans Legs
Tritan-Industries Legacy Rising
72
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Posted - 2012.08.19 04:16:00 -
[32] - Quote
Ya Devil Biff. You will see me but I wont see you. Last week I was gettin slaughtered by you over and over. U had gone like 20 somethin and zero. I almost had you but ur too precise. |
pjwarrior long
D3LTA FORC3 Orion Empire
17
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Posted - 2012.08.19 04:22:00 -
[33] - Quote
Kleanur Guy wrote:Similair to the trailers we have all seen where the dust mercs are coming down from a completely different side of the map as reinforcements. Take over one district, move to the next (still needs defending).
kinda like slay... hint... hint... |
Anuliadon Gortusk
Tronhadar Free Guard Minmatar Republic
26
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Posted - 2012.08.19 04:30:00 -
[34] - Quote
LT Dans Legs wrote:All im saying is they need to extend the game time of skirmish if thats how they will determine to winner or loser if the MCC gets destroyed or not. Im sure they probably will make it harder to destroy the MCC. I was watching an older video and they were sayin somethin about these turrets that you get after 20 or 30 mins into a match. Now that sounds like a long battle to me. I would love to get off work, take a shower, then play till bedtime in one battle the whole time. Maybe thats why you can restock up to 100.
My corp will hate me if i die 100 times that's alot of proto suits they gotta fund me hahaahah |
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