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Dante Daedrik
Osmon Surveillance Caldari State
97
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Posted - 2012.08.15 06:25:00 -
[1] - Quote
I'm not trying to cry, moan, whine, complain, or "kitten" but I legitimately want to hear from other players on this. I know in the patch notes they said they increased the range of SMG's (which I do not notice at all & in fact felt I had more range before this build), but does anyone else feel like the stopping power of SMG's have been reduced? It seems like its taking more this build to take someone out (specifically with Ishukone Assault SMG), but I dont even bother using the Boundless Breach because when I tried to use it; the amount of dps did not seem to match the rate of fire like it did last build.
On an additional note, has anyone noticed the wandering of the cross hair as a result of recoil? If it was in the previous build, I never noticed it, but now I find myself often having to re-adjust my cross hairs along the vertical axis when shooting on a level plane.
Discuss? |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.08.15 06:26:00 -
[2] - Quote
just because range was increased doesnt mean theyre better. they are secondary weps afterall. |
Dante Daedrik
Osmon Surveillance Caldari State
97
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Posted - 2012.08.15 06:27:00 -
[3] - Quote
Lurchasaurus wrote:just because range was increased doesnt mean theyre better. they are secondary weps afterall. I didnt say anything about them being better, I am feeling like their damage or stopping power was slightly nerfed. |
Rorek IronBlood
ZionTCD Legacy Rising
746
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Posted - 2012.08.15 06:27:00 -
[4] - Quote
Just my personal opinion, but at the moment for some reason or another the SMG post update feels useless. The shotgun though feels and seems to work better. Just my opinion on the subject at the moment. Hopefully given some time, by this weekend with less stress on the servers from the downloading of the update we'll see what is really going on. |
Garma QUDA
Zumari Force Projection Caldari State
468
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Posted - 2012.08.15 06:28:00 -
[5] - Quote
Idk what CCP did, but it doesnt seem to perform as well as it did in the previous build. Still considering the hit detection is slightly worse off as well this time around, I'm blaming it on the kittens this time. Chewin' up those damn fiber cables. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.08.15 07:31:00 -
[6] - Quote
Boundless breach SMG sounds like it shoots faster now. I changed my sensitivity to 80 or 100? and now I am going 11 and 2 and 20 and 4 etc. Range feels the same.
But then the shiny new breach forge gun is a very nice distraction. |
Abron Garr
Amarr Templars Amarr Empire
256
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Posted - 2012.08.15 13:45:00 -
[7] - Quote
The Ishukone assault has overtaken the Boundless breach in usefulness IMO. It eats ammo like candy but it drops people so much faster now. The breach variants just don't kill fast enough for me anymore. If you think SMGs feel weaker now then try using an assault variant. |
Alshadow
Amarr Templars Amarr Empire
71
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Posted - 2012.08.15 14:25:00 -
[8] - Quote
i think they need to buff the range by aton for smgs, but then increase the spread and recoil also by a ton, that way u can atleast hit people from a decent range, but you can only actually shred someone thats pretty close |
Baron Rittmeister
Circle of Huskarl Minmatar Republic
81
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Posted - 2012.08.15 14:43:00 -
[9] - Quote
they seem fine to me. I only played a few rounds, but they seemed to be about the same performance. I agree with above posters saying your issues are probably most related to the instability of the servers atm. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.15 14:49:00 -
[10] - Quote
Hit detection. Can't rate any gun with hit detection as it i |
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