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Maken Tosch
263
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Posted - 2012.08.11 01:46:00 -
[1] - Quote
http://money.cnn.com/2012/08/10/technology/star-wars-free-play/index.html
In this article posted on the Tech section of money.cnn.com, a very valid point was brought up about the free-to-play model.
Quote: Not all analysts are sold on free-to-play. Jim Yin, equity analyst with Standard & Poor's, points out that it's difficult for game developers to target multiple audiences -- in this case, hard-core and casual gamers -- with the same title.
"The constituents have different tastes and willingness to pay," Yin says.
Also, free-to-play doesn't address another major problem in the MMO genre: saturation.
There are dozens of games available now, many with similar fantasy or role-playing themes. All of them vying for the same limited amount of time a player has each week.
"None of these games are substantially different from one another, and I don't know if free-to-play is really going to solve that problem," Yin says.
With $150 Million game like SWTOR going down the free-to-play route along with others (even Blizzard is experimenting with this), what do you all think about this?
I mean, sure Dust 514 is free to play and that alone makes it enticing for new players especially with a not-so-deep pocket. But since there are dozens of big-name games out there going down the same route as everyone else, how will F2P actually make Dust 514 any different?
It won't. Even though Dust is free to play, that is not the principle reason I choose to play it often. It's the potential. The sandbox environment it brings. The emergent game play of the masses. It is not a hold-your-hand-in-a-theme-park game. It is a game where you build your own entertainment and empire and make a long-lasting name for yourself. At least when it's finally finished and ready. Those are what will make Dust 514 unique.
I don't give a crap about other games that are free to play even if they are backed by big names like DC Universe or Lucas Arts and whatnot. If the play style doesn't suit me, I ignore it and stick with either Eve Online or Dust 514.
Sure, Eve Online costs $15 a month and I don't have job so I have to cut back on expenses by suspending my subscription. But as soon as I get a job, guess what. I'm going to reactivate the subscription. You see, it's not the pay model that attracts me. It's the PLAY STYLE that does. Even to this day, New Eden has thrived and now Guild Wars 2 is adopting the economic model of Eve Online because Eve has set a pretty good standard on how a great game is made. If Dust 514 is built just right, then no pay model would matter because the play style alone guarantees its success. |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.08.11 01:50:00 -
[2] - Quote
I really, honestly hope to god that Eve Online doesn't go FTP just because of the influx of new players who will inevitably just use it as an Economy Simulator.
Null-sec comprises of only 18% of the masses - so imagine what would happen if a bunch of new guys got into a free game and started screwing around with the industry/manufacturing and NOTHING BUT THAT.
We're already having issues finding reasons to go to war with each other - everyone's complacent. There's no more reason to fight when we're already sitting on massive piles of money that will never go away. Allowing -more- people to come in isn't going to help anything. |
Maken Tosch
263
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Posted - 2012.08.11 01:57:00 -
[3] - Quote
Aeon Amadi wrote:I really, honestly hope to god that Eve Online doesn't go FTP just because of the influx of new players who will inevitably just use it as an Economy Simulator.
Null-sec comprises of only 18% of the masses - so imagine what would happen if a bunch of new guys got into a free game and started screwing around with the industry/manufacturing and NOTHING BUT THAT.
We're already having issues finding reasons to go to war with each other - everyone's complacent. There's no more reason to fight when we're already sitting on massive piles of money that will never go away. Allowing -more- people to come in isn't going to help anything.
Then be thankful that Goonswarm, Hulkageddon, and even high-sec dwellers like me are keeping things interesting in high-sec by kicking sand into the eyes of the innocent players. |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.08.11 02:05:00 -
[4] - Quote
Maken Tosch wrote:Aeon Amadi wrote:I really, honestly hope to god that Eve Online doesn't go FTP just because of the influx of new players who will inevitably just use it as an Economy Simulator.
Null-sec comprises of only 18% of the masses - so imagine what would happen if a bunch of new guys got into a free game and started screwing around with the industry/manufacturing and NOTHING BUT THAT.
We're already having issues finding reasons to go to war with each other - everyone's complacent. There's no more reason to fight when we're already sitting on massive piles of money that will never go away. Allowing -more- people to come in isn't going to help anything. Then be thankful that Goonswarm, Hulkageddon, and even high-sec dwellers like me are keeping things interesting in high-sec by kicking sand into the eyes of the innocent players.
I've been actively mining with my alt waiting for someone to kill me - marking the days in which I have gone undeterred.
4 Months, 12 days. Haven't been fired upon once.
Do your job better mate, seriously - way too much money in game right now.
ALTERNATIVELY they need to remove the PLEX market entirely. Then people can't use real money to get in-game money, and have to -work- for their investments. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.08.11 02:12:00 -
[5] - Quote
Aeon Amadi wrote:Maken Tosch wrote:Aeon Amadi wrote:I really, honestly hope to god that Eve Online doesn't go FTP just because of the influx of new players who will inevitably just use it as an Economy Simulator.
Null-sec comprises of only 18% of the masses - so imagine what would happen if a bunch of new guys got into a free game and started screwing around with the industry/manufacturing and NOTHING BUT THAT.
We're already having issues finding reasons to go to war with each other - everyone's complacent. There's no more reason to fight when we're already sitting on massive piles of money that will never go away. Allowing -more- people to come in isn't going to help anything. Then be thankful that Goonswarm, Hulkageddon, and even high-sec dwellers like me are keeping things interesting in high-sec by kicking sand into the eyes of the innocent players. I've been actively mining with my alt waiting for someone to kill me - marking the days in which I have gone undeterred. 4 Months, 12 days. Haven't been fired upon once. Do your job better mate, seriously - way too much money in game right now. ALTERNATIVELY they need to remove the PLEX market entirely. Then people can't use real money to get in-game money, and have to -work- for their investments. The PLEX market has two sides to it - the guys purchasing in game money to curve the grind, and the guys grinding to play for free. I think removing PLEX as a sellable item on the market would only damage EVE.
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Maken Tosch
263
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Posted - 2012.08.11 02:26:00 -
[6] - Quote
@Aeon
CCP designed PLEX to be a practical solution to the RMT (real-money-trade) problem we have. So far, it has had an impact as players won't have to trust some shady Russian with their credit card number just to get some ISK that will only get erased by CCP as punishment while the user has their account hacked and cleaned out by said shady guy.
If you look at every aspect of the PLEX market and what is affected by it, you will see that it's very balanced and doesn't present any pay-to-win scenario. It has been around for about 2 years already and so far no problems. In fact, the state of the economy impacts players decisions on whether they should buy PLEX with ISK or PLEX with $$$. |
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