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Jin J'Rayle
D3ath D3alers RISE of LEGION
60
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Posted - 2012.08.10 21:15:00 -
[1] - Quote
I don't think you necessarily need new items at each level.
What I'd like to see are skill level bonus applied to weapons the same way it works for ship hulls in EVE.
What the skill level bonus should be, I don't know really. Definitely something that's not covered by other skills. Maybe a reduction in grid usage per skill level perhaps? |
Jin J'Rayle
D3ath D3alers RISE of LEGION
60
|
Posted - 2012.08.11 00:43:00 -
[2] - Quote
Traynor Youngs wrote:Jin J'Rayle wrote:I don't think you necessarily need new items at each level.
What I'd like to see are skill level bonus applied to weapons the same way it works for ship hulls in EVE.
What the skill level bonus should be, I don't know really. Definitely something that's not covered by other skills. Maybe a reduction in grid usage per skill level perhaps? Yes this! For example, 10% additional effective range per level of Assault Rifle skill.
There's two ways that we can approach this:
1. The skill level bonus is in the description of the skill itself which would apply to all weapons in that class
- or -
2. Each weapon could have different skill level bonuses. Examples:
- basic assault rifle could get a slight reduction in recoil per AR skill level - breach assault rifle could get a slight increased rate of fire per AR skill level - tactical assault rifle could get a slight increase in range per AR skill level - etc... You get the idea
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Jin J'Rayle
D3ath D3alers RISE of LEGION
60
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Posted - 2012.08.11 15:19:00 -
[3] - Quote
Mmkk333 wrote:Traynor Youngs wrote:Jin J'Rayle wrote:I don't think you necessarily need new items at each level.
What I'd like to see are skill level bonus applied to weapons the same way it works for ship hulls in EVE.
What the skill level bonus should be, I don't know really. Definitely something that's not covered by other skills. Maybe a reduction in grid usage per skill level perhaps? Yes this! For example, 10% additional effective range per level of Assault Rifle skill. We already have skills that increase effective range, reduce CPU usage, etc...
I know, but those skills affect all weapons in that class.
This way there's a little bit of specialization with each of the different weapons since the bonus would be different.
But whatever, just brainstorming. |
Jin J'Rayle
D3ath D3alers RISE of LEGION
60
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Posted - 2012.08.11 23:21:00 -
[4] - Quote
Ten-Sidhe wrote:What if the bonus was in the weapon description. Say, assault +x% rof, breach +x% damage, burst +x shots per burst, tactical +x% accuracy.
Yeah ... that's what I was saying in post #7 above
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