Immortiano Dranon
Zumari Force Projection Caldari State
179
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Posted - 2012.08.09 18:17:00 -
[1] - Quote
Requests:
Allow viewing the player list while preparing to spawn. The up key can still be used since it doesn't serve any purpose while respawning.
Show unallocated SP when viewing the character info. Currently you can only see them upon entering the skills tab. It can be very useful to see them in the default char info since sometimes you need to grind enough SP to unlock that skill level, and you have to load the skill tree every time just to check if you have enough.
Do not close the Neocom when respawning. When you have 15 seconds to respawn you could restock some of your fittings, but as the game is laggy as hell you end up at the buy menu just to respawn and be forced out of the menus.
Increase the delay for loading fittings when you scroll through them. If you want to edit one of the bottom fittings, if you're not fast enough with the scrolling, you have to wait 1-2 seconds for each fit to load till you get to the one you want.
Display fitting slots when viewing dropsuits in a separate Fitting tab. The only way you can find out what you can fit is by buying the suit.
Don't put the focus on the promotional items in the market when you enter. I never even look at them so I have to back out of them every single time. Wasted clicks.
Invert the scroll direction on the top right notifications. Currently they go bottom to top. Why the hell? Every human being should know they should pop at the top, than populate to the bottom, than scroll downwards. When you've fired a swarm you see (from top to bottom): Target lost; Target acquired. Unless CCP devs are some weird sort of arabic people that read from bottom to top, this makes no sense.
Allow swarm launcher targets to be cancelled. Your proposed solution of switching weapons is not an option. What if I don't fit a sidearm due to CPU/PGU limits or because I don't want to? Make the damn circle button cancel the lock.
Same thing with the forge gun. Make the circle button discharge the weapon _without_ losing any ammo.
When calling for a vehicle, make it so that everyone who boards it gets put in a passenger position before the guy who called it enters at gets the pilot seat. This is to prevent calling in expensive tanks and having a scumbag board it and run it in a wall. After the original pilot exits the vehicle, anyone can take control. So if you want to call a tank for someone else, you have to board it first than exit. If you leave your vehicle at any time, it can be stolen by anyone.
Bugs:
On the Plateaus Skirmish map, when trying to lock the turret located in the defender spawn with the swarm launcher, the lock reticule goes to the top left of the screen instead of being placed on the turret. The missiles still seem to head towards the turret, but you only know you got a lock if you hear the lock sound.
When you try to target something and it gets out of your visual range, the target reticule stays on the screen untill you die. Even if you switch dropsuits using the supply depot, you still get a target reticule. Makes aiming with the AR even more fun...
In the fitting window, when you don't have enough stock for a certain item but you have the item fitted more than once on your dropsuit (e.g. damage mods), none of them gets highlighted in red.
When viewing an invalid fit to restock it, the invalid message gets stuck on the screen when viewing other valid fits (I'm not sure if this was resolved, haven't checked in a while). |