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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
The Robot Devil
45
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Posted - 2012.08.08 14:09:00 -
[1] - Quote
In EVE to start a corp you have to train a skill and to have more than a few members you have to level up. Corps also charge taxes and dues, and if a corp wants to have different races you have to train another skill. Will DUST make mercs train to make clans and will we pay taxes to corps and Concord? I wanted to hear what non EVE players thought on taxes and clan skill. The comand suit may use a skill like this. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.08 15:21:00 -
[2] - Quote
Non eve... well Im out I guess. |
ICECREAMK1NG WARRIORS
99
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Posted - 2012.08.08 15:31:00 -
[3] - Quote
Fine by me. |
Forlorn Destrier
ZionTCD Legacy Rising
914
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Posted - 2012.08.08 17:09:00 -
[4] - Quote
I doubt we will pay taxes to Concord This only happens when wars are declared as a fee.
For taxes paid to the corp, this is determined by corp leadership. I'd you are in an NPC corp them there won't be taxes. Player run corps will make their own choices for or against charging taxes to cover the corp operating costs. |
Traynor Youngs
Royal Uhlans Amarr Empire
287
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Posted - 2012.08.08 17:11:00 -
[5] - Quote
Forlorn Destrier wrote:I doubt we will pay taxes to Concord This only happens when wars are declared as a fee.
For taxes paid to the corp, this is determined by corp leadership. I'd you are in an NPC corp them there won't be taxes. Player run corps will make their own choices for or against charging taxes to cover the corp operating costs.
He may be referring to the cost to rent offices...and that I don't think will happen since DUST doesn't need offices in stations.
I don't know about taxes though. I am sure there will be corp taxes, but I doubt there will be Empire taxes.
As for skills, I would assume that there will be skills needed to run a corporation, fire the sky-fire battery, drop in structures, etc. Just like in Eve there are skills needed to anchor a POS, fire POS guns, have more members or members of different races, etc. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.08 17:14:00 -
[6] - Quote
Doesn't matter robot. If we wanted a game about taxing and levelin up to make a clan, we wouldn't put on a FPS. Would we. Do whatever makes you EvE players happy. You're going to be the only ones playing this. |
Drommy Hood
Tritan-Industries Legacy Rising
242
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Posted - 2012.08.08 17:28:00 -
[7] - Quote
Tony Calif wrote:Doesn't matter robot. If we wanted a game about taxing and levelin up to make a clan, we wouldn't put on a FPS. Would we. Do whatever makes you EvE players happy. You're going to be the only ones playing this.
Ahem,
It's not just a fps. It's a persistent universe mmofpsrpg or mmorpfpsg im undecided which I'm calling it yet. If you want an fps only go play mag |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.08 17:36:00 -
[8] - Quote
Counterstrike actually. It's 14 years old, has no "skill levels" and people are still grinding to become better. Like I say, EvE players care. 95% of FPS players couldn't give a monkeys.
You know when I say EvE players should let the FPS guys deal with FPS mechanics? EvE players should deal with this stuff. |
Vickers S Grunt
Seraphim Initiative. CRONOS.
67
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Posted - 2012.08.08 17:39:00 -
[9] - Quote
The skills in eve to expand ones corp size are very quick and easy to lern
ps. eve players can still be fps players :) |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.08 17:40:00 -
[10] - Quote
Tony Calif wrote:Counterstrike actually. It's 14 years old, has no "skill levels" and people are still grinding to become better. Like I say, EvE players care. 95% of FPS players couldn't give a monkeys.
You know when I say EvE players should let the FPS guys deal with FPS mechanics? EvE players should deal with this stuff.
I have to agree gun play needs ALOT of work. |
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Ire's thug
GunFall Mobilization Covert Intervention
272
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Posted - 2012.08.08 17:45:00 -
[11] - Quote
Im all for it too.. Just as long as we dont call them clans.. Unless your CORP is named "Clan".. That is acceptible. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.08 17:50:00 -
[12] - Quote
All hail Clan Harkonen Corp. |
Forlorn Destrier
ZionTCD Legacy Rising
914
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Posted - 2012.08.08 18:06:00 -
[13] - Quote
To me the difference is really to do with lore. In eve it is a corporate driven story which is why the title "corporation" works and "clan" doesn't. WoW has clans because it is medieval. Etc. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.08.08 19:03:00 -
[14] - Quote
I think wow has guilds.
Some games don't have any in game recognition of groups of players and have clans. Nothing would stop a group staying in npc starter corps and organizing a clan through a website or something, putting a tag in bio. The in game corps are more complicated. Basically a clan with assigned roles, leaders, taxes(can be set to zero), displayed friend/enemy status, and assets. Clan members can't steal a clan's assets or dissolve it overnight, so recruiter don''t have to be as paranoid as eve corps.
The corp skills tree isn't that big or hard to train, and if corps are still intended to include both dust and eve players, they will have to match. If I remember right, was never into running corps in eve, only the ceo needed the skills. The directors had the same authority, so dust corps that didn't want to skill could hire a eve player to be a figure head and orbital support, make sure they are trustworthy though.
90% of dust players won't have to worry about the difference, only people that want to play the corp management mini-game. The faction war comes with npc tax free corps, for people that want to bypass all the eve corp complication. I did this in Eve, so it should be easier in dust if anything.
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Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
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Posted - 2012.08.08 20:31:00 -
[15] - Quote
I Guess for the right price i could sell you a corp ? for the right price i could build you a corp and for the right price sell you an alliance. but still you require sub skills, thats the way of life. no silver spoon born here. more a gutter raider.
a CEO will noboubt end up with a shed load of corp skills trained but that is also a good backup later in life. All clan leaders really need to look at running the clan as a money making machine. money gives freedom , power and the will to fight on what ever boundrys you as a family may face. money is also a route to Greed and Greed to your downfall. |
Forlorn Destrier
ZionTCD Legacy Rising
914
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Posted - 2012.08.08 22:53:00 -
[16] - Quote
Ten-Sidhe wrote:I think wow has guilds.
Some games don't have any in game recognition of groups of players and have clans. Nothing would stop a group staying in npc starter corps and organizing a clan through a website or something, putting a tag in bio. The in game corps are more complicated. Basically a clan with assigned roles, leaders, taxes(can be set to zero), displayed friend/enemy status, and assets. Clan members can't steal a clan's assets or dissolve it overnight, so recruiter don''t have to be as paranoid as eve corps.
The corp skills tree isn't that big or hard to train, and if corps are still intended to include both dust and eve players, they will have to match. If I remember right, was never into running corps in eve, only the ceo needed the skills. The directors had the same authority, so dust corps that didn't want to skill could hire a eve player to be a figure head and orbital support, make sure they are trustworthy though.
90% of dust players won't have to worry about the difference, only people that want to play the corp management mini-game. The faction war comes with npc tax free corps, for people that want to bypass all the eve corp complication. I did this in Eve, so it should be easier in dust if anything.
I played WoW for a very short time :P |
The Robot Devil
45
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Posted - 2012.08.08 23:12:00 -
[17] - Quote
What is a good name for DUST groups instead of clans? Clan sounds like I should be carrying a spear and club. We already have a team with squads but what should we call the main group instead of clan? |
Forlorn Destrier
ZionTCD Legacy Rising
914
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Posted - 2012.08.09 00:27:00 -
[18] - Quote
The Robot Devil wrote:What is a good name for DUST groups instead of clans? Clan sounds like I should be carrying a spear and club. We already have a team with squads but what should we call the main group instead of clan?
The lore is that you are a mercenary working for a corporation. Even if you are not part of a player run corporation, you are still in an NPC corporation.
If you would like to think of a good alternative to "clan" without the formality of "corporation", I would think of something related to mercenaries. Take a look at this page:
http://www.macmillandictionary.com/thesaurus-category/british/Groups-of-soldiers
I would add one more to this list: unit. |
Arcushek Dion
Doomheim
73
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Posted - 2012.08.09 00:43:00 -
[19] - Quote
Tony Calif wrote:Counterstrike actually. It's 14 years old, has no "skill levels" and people are still grinding to become better. Like I say, EvE players care. 95% of FPS players couldn't give a monkeys.
You know when I say EvE players should let the FPS guys deal with FPS mechanics? EvE players should deal with this stuff.
For the last time you utter yard. EVE players are fps players too. I still play CS daily among other fps's. That argument is beyond idiotic. |
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