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Second Cerberus
Villore Sec Ops Gallente Federation
38
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Posted - 2012.08.05 15:20:00 -
[1] - Quote
I'm sad to say this, but I can't justify running the Eryx dropship anymore. It costs more than the Myron, and as a shield ship, it's a given that if you try to stay on station or have to duke it out with another ship or HAV you may need to pullback periodically for armor repairs. That's not a significant issue, but with the onboard CRU I haven't played a day in the last two weeks where at least one ship wasn't stolen while out making repairs. If you fly ships a lot and this hasn't been your experience, that's awesome but it does happen. I play Biomass a lot, where it seems to happen the most. Due to the long line of sight I run dropships less on Plateau so it's not as much of an issue on that map. I landed today with three passengers on board and a fourth spawned while on the ground. Although the ship was engulfed in flames, no one hopped out to repair so after about 10-15 seconds I left the ship to do it myself. Had no more than exited the ship when I heard/saw the ship engine noises and knew someone had moved to the pilot seat. I finished repairs and boarded the ship to be taken on a brief tour of the hills of Biomass as we crashed into each one. I exited when we stumbled outside the Red Zone, but watched the ship with at least 1-2 passengers spin out into the Red Zone and die. This isn't another thread to complain there needs to a fix for "vehicle theft", I'm just putting out there that the CRU isn't worth the types of players that seem to spawn on it. For some reason, it seems I have more luck with players that actively work to board a ship, instead of those that just spawn onto one. Unfortunately, this is bad for your team as you have one less tactical spawn point that can deliver people directly to objectives. Another disadvantage is that without the CRU, it may take me several minutes during the match to land and find willing players to man the turrets. If the opposing team uses the CRU their pilots are usually smart enough to pounce if they find another ships turrets are not manned.
So to recap, I'm not trying to kick off a whine thread on vehicle theft. However if you are a regular turret gunner perhaps we can post on easier ways to link up on the field if the ship doesn't have a CRU. Without most people on comms its not that easy. For example, if I'm running the Myron and not manned, I will loiter near the default spawn and hover near new spawns to see if they want a ride or watch for friendlies with small arms that are shooting me to get my attention. Without friendly fire this is actually a good way to let me know you want a ride. Also, it you prefer to ride please equip a repair tool. Thanks for reading and remember this is only my opinion, so if you disagree that's fine by me. |
HowDidThatTaste
461
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Posted - 2012.08.05 15:35:00 -
[2] - Quote
Drop Ships are useless in this build anyway. Everyone wants to use them as a gun ship, but they are easy to pick off with a forge gun. Drop ship pilots just fly around and try to line up their gunners for a rare kill every few minutes. When if those same 3 people were on the ground they would do more damage and actually take and hold objectives.
Now I do see a drop ship pilot try to do these things but if there is no group communication they become pointless and take up valuable resources on the ground. The same could almost be said for tank drivers. Except they do have player hop out more frequently and actually take the objective, though it is not the majority.
I understand a pilot doesn't want to loose his investment so he doesn't get out so he becomes irrelevant in the match as well.
I get it though tanks and drop ships are fun but the battle needs to be won at the objectives with all forces on task. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.05 15:43:00 -
[3] - Quote
I have actually I have not called a Single Dropship that isn't militia this build. |
SGT Garrisson
On The Brink
60
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Posted - 2012.08.05 15:47:00 -
[4] - Quote
i try on regular basis to spawn on a dropship to find out when there 1 second left on the timer the pilot has set down on the tower he was near and swapped to gunners seat i can understand this but it switches off the CRU so it reset my spawn timer and i have to choose another spawn location
so 10-15 seconds wasted and i have to spawn in a camped location 6-10 times where as if the pilot had stayed in his seat he would have gained a gunner and when he set down i could have been 10-15 seconds closer to a terminal
on another note i acctually made an assault suit specifically for repping dropships that i gain my flyer miles on as the OP of this post mentioned pilot + 2 gunners with rep tools makes it 3x faster to rep the damaged ship
i watch closly guys that are spawning vehicles at the begging of the match in the default spawn point as they tend to look up so they dont get squished and if im going to board the ship i let the guy that ordered it boared first due to the fact that they are probly a better pilot
whould be an idea to give the pilot an indicator to let him know somone is spawning and how long till they do to prevent the 1 sec having to respawn dilema |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
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Posted - 2012.08.05 15:53:00 -
[5] - Quote
i tried to make this same point but some noob who never flew a dropship tried to discredit my point saying the Eryx gives me an extra slot.. the only thing u get from the Eryx is 200 extra shield points for like 1 million SP spent
LOL at "battle needs to be won" on second post... ok sure bro whatever you say..
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Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.05 15:58:00 -
[6] - Quote
What baggings? You think you can win from te top of a tower or from in your cockpit? You don't get how to play kknp. The game is won and lost at the objectives. Anything else is a waste of time/extra |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.08.05 15:58:00 -
[7] - Quote
HowDidThatTaste wrote:Drop Ships are useless in this build anyway. Everyone wants to use them as a gun ship, but they are easy to pick off with a forge gun. Drop ship pilots just fly around and try to line up their gunners for a rare kill every few minutes. When if those same 3 people were on the ground they would do more damage and actually take and hold objectives.
Completely untrue.Just ask any decent pilot that I've gunned for,and they will tell you how "rare" I kill in them.
If you have a good pilot and a good gunner,dropships are possible the most dangerous asset on the battlefield in this build.
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TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
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Posted - 2012.08.05 16:00:00 -
[8] - Quote
This is why armor tanks drop ships are much better than shield tanks. On my 2 left side slots I have shield rechargers, and the right side slots have armor up grades including a repairer. So I can always be back to 100% on shields and armor with in seconds.
I have given up the Prometheus though, since the Grimsnes has more CPU and PG. I lose a drop ship about 1 every 10 games. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
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Posted - 2012.08.05 16:06:00 -
[9] - Quote
Tony Calif wrote:What baggings? You think you can win from te top of a tower or from in your cockpit? You don't get how to play kknp. The game is won and lost at the objectives. Anything else is a waste of time/extra
lol whatever.. you got my ship mixed up with your moms
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Second Cerberus
Villore Sec Ops Gallente Federation
38
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Posted - 2012.08.05 16:09:00 -
[10] - Quote
HowDidThatTaste wrote:Drop Ships are useless in this build anyway. Everyone wants to use them as a gun ship, but they are easy to pick off with a forge gun. Drop ship pilots just fly around and try to line up their gunners for a rare kill every few minutes. When if those same 3 people were on the ground they would do more damage and actually take and hold objectives.
Now I do see a drop ship pilot try to do these things but if there is no group communication they become pointless and take up valuable resources on the ground. The same could almost be said for tank drivers. Except they do have player hop out more frequently and actually take the objective, though it is not the majority.
I understand a pilot doesn't want to loose his investment so he doesn't get out so he becomes irrelevant in the match as well.
I get it though tanks and drop ships are fun but the battle needs to be won at the objectives with all forces on task.
I agree that on maps like Plateau a dropship is more vulnerable to AV fire and less useful in securing/defending the objectives. I think there is some use at the beginning of the match to get to the back CRU's to attempt to give your team a forward spawn, or for snipers to get to the tops of towers. I don't usually use ships on skirmish and/or plateau since I find myself a big magnet for forge gunners as you say or every swarm launcher on the map. I actually spend most of my time in an AV fit on Plateau to hold down enemy tanks and will hitch a ride on friendly tanks when possible since tanks seem to attract tanks. I agree that vehicles with no tactical sense are a waste on Skirmish so I bail out whenever I see good coverage to take objectives. If it's pretty hot I stay in the tank as I don't last long against AR's with a Swarm Launcher.
However, I stated I mostly run ships on Biomass with ambush so it simply comes down to how many kills each team gets. I really doubt that any gunners with high level pilots come away from the match with bad K/D ratios. Not that I obsess about K/D (mine is less than 1.0) but in ambush that's the point. Also, forge gunners are a problem, but top-level Myron/Eryx has at least 3K shield and 1K armor with 25-45% damage reduction. The dropship has decent staying power but it's not invincible against concentrated AV, which I think we agree it shouldn't be. The reason I developed AV is that even as a ship pilot I've been on the receiving end of a dropship "missile shower" and experienced that the dropship can be a deadly area denial weapon that restricts enemy movement. |
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