Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
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Posted - 2012.08.05 11:22:00 -
[1] - Quote
Based on what I've seen so far, ABSOLUTELY NONE of the dropsuits have any bonuses to certain weapon types, modules, external benefits, or actually modifications or advantages whatsoever... The only differences are HP/Speed/CPU/PG and Slots... That being the case, that makes Command and Pilot dropsuits seem like they will have no place whatsoever in this game... What use does a commander or pilot have for any of those statistics in himself? The only benefit would be for the pilot to have enough PG and CPU and 1 equipment slot so he could at least equip a repair module, and other then that there would be no other benefits if they didn't add specific statistic effecting elements for modules or vehicle use, or command elements...
The reason I bring this up is because I'm already incredibly disappointed by the lack of any sort of specialization present in any suits... Such as heavies that start out with resistance modifiers, or scout suits that gain multipliers to speed (Not just an initial boost), or assault suits with multipliers to shield regen, or logi with similar multipliers to support mechanisms... These are all the sorts of things you see in EVE, so one could invest to make a good logistics ship designed to aid shield tankers for example, one should be able to do the same in Dust... As it stands the best armor tanking assistance logi is the EXACT same suit as the best field resupplier by virtue of the fact that its just prototype... Prototype is the only variation, the only ultimate goal, and its all exactly the same **** as before, just more... Its so mind-numbingly dumbed down and simple its ridiculous...
Don't get me wrong there is ALWAYS a place for a good jack of all trades ship, no one would hate on the Machariel in EVE, or the Hurricane for that matter (Minmatar in case you can't tell)... However, these generalist ships aren't the norm and shouldn't be, advertise them primarily, but at least put in some more specialized variants for those of us who want a little more depth to our builds...
And getting back on topic... IF YOU DON'T implement this sort of statistic modification that allows external changes by the suit and forces them to specialize, then you WILL hamstring your ability to make good effective command suits and pilot suits... These suits should have statistics other then the normal ones, that effect vehicle statistics, MCC statistics, other players statistics, field range statistics, ECM statistics... They shouldn't just be HP/Speed/CPU/PG and Slots....
If you disagree please include your suggestions for these suits, I'd gladly hear them maybe I'm overlooking something. |