Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
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Posted - 2012.08.10 14:07:00 -
[1] - Quote
Hey .. that's not as stupid as it sounds. Actually it was already mentioned as the "arm mounted device". So all it needs lore wise is:
What is the base of the "magic"? Actually it can't be mana, but nanotechnology can serve as the base of it in the EVE universe. What is the energy source? No magic energy flows in a wand, but a device that generates a field to control, guide and energize nanorobots.
What are it's limitations? It would depend on the connection between the controlling mind and the actual robots. If you got predefined programs on release you could have quite a lot of flexibility and on the other side a limit to the use. (Maybe someone read Eragon.) The limit is the amount of energy the device can supply, which limits the ampount of used nanites. And the carriable amoutn of nanites also limits on how long one could use the nanites until they need to be replenished. (like in the new hives)
Why wasn't is mentioned in EVE yet? Wasn't it already mentioned in remote repair systems? We already have a magic armor repair wand even in DUST.
What would be the applications? Actually every application would need a different program in the nanites, different nanites and would eat up some of your nanites supply. Let's say our "Nanocaster" is on Repair mode right now. It could be also on Restock, Armor Deconstruction or even a Shield Decharge mode. You could have slow moving mass driver like "fireballs" that are programmed clouds of Armor Deconstruction nanites. All that's different right now is that the repair tools are limited to remote repair.
What are the pros / drawbacks? Well they are obvious. As versatile the caster is, it needs to stop the flow of nanites, change the program, recalibrate the new type of nanites and slowly eats up the nanite supply. In game mechanics it has a high versatility because you can change the style of gameplay on the fly. On the other hand it is slow in the change of fuction with a relatively long cooldown after function change (5 to 10 seconds?). Another drawback is that it needs to be worse at every function compared to equal tools or weapons. It repairs slower than a repair tool, deals less damage than a mass driver, is obviously slower on restocking ammo than a hive. But on the other hand it can fulfill all the tasks equipped as a light slot making it the COOLEST Logistics Tool / Weapon out there.
And yeah of course it has insane cpu and PG requirements as it has to energize AND control the nanites. |