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Thread Statistics | Show CCP posts - 0 post(s) |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
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Posted - 2012.08.02 18:18:00 -
[1] - Quote
1: A Headshot Kill Indicator Whenever the final bullet is a headshot show a headshot indicator on the kill feed.
2: A Headshot Sound Indicator Since headshots are not OHK there should be a dfferent sound for when your bullets are hitting shomeones head, i.e. in MAG headshots made a sort of bullet hitting a tin can type sound. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.02 18:26:00 -
[2] - Quote
It doesn't have to be a tin can sound, just one that indicates you're hitting the head. I just thew out one example. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.03 07:54:00 -
[3] - Quote
Garrett Blacknova wrote:Given that we're heavily armoured with (mostly) the same materials covering our entire body from head to toe, there's no rational explanation for a different sound on a headshot.
Adding a headshot indicator on the kill feed would be nice though.
Why would we need a rational explanation? CCP could make up what ever they want. The sound of getting a headshot would be so satisfying. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.03 14:34:00 -
[4] - Quote
STB-stlcarlos989 EV wrote:1: A Headshot Kill Indicator Whenever the final bullet is a headshot show a headshot indicator on the kill feed.
2: A Headshot Sound Indicator Since headshots are not OHK there should be a dfferent sound for when your bullets are hitting shomeones head, i.e. in MAG headshots made a sort of bullet hitting a tin can type sound.
+1. This guy knows what he's talking about, CCP you should listen to him. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.03 16:56:00 -
[5] - Quote
Garrett Blacknova wrote:STB-stlcarlos989 EV wrote:Garrett Blacknova wrote:Given that we're heavily armoured with (mostly) the same materials covering our entire body from head to toe, there's no rational explanation for a different sound on a headshot.
Adding a headshot indicator on the kill feed would be nice though. Why would we need a rational explanation? CCP could make up what ever they want. The sound of getting a headshot would be so satisfying. My point is that we need some kind of explanation for WHY we're getting an indicator like this. If it doesn't make sense, they shouldn't do it.
So it makes sense that vehicles have infinite ammo? So it makes sense that scouts have 2 weapon slots and logistics have 1? So it makes sense that an explosive weapon (swarm launcher) has virtually zero splash damage but its operation skill increases the splash radius?
CCP is not the business of making sense, they are in the business of providing a great game play experience. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.04 09:55:00 -
[6] - Quote
Garrett Blacknova wrote:My point is that we need some kind of explanation for WHY we're getting an indicator like this. If it doesn't make sense, they shouldn't do it.
Ok fine helmets are made of a different material than the rest of the armor, which creates a different sound when impacted by bullets. That make enough sense for you?
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