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Pokey Dravon
OSG Planetary Operations Covert Intervention
583
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Posted - 2012.08.02 01:28:00 -
[1] - Quote
Just Bad wrote:@ Mobius - I'm curious where you sourced the info on the stacking penalties, could you provide that? Gotta say it does make sense that it wouldn't necessarily use the same stacking penalties from EVE because of the relatively limited number of slots available but that's what I've been working with so far.
Fairly certain its confirmed that they're the same as EVE.
http://www.eve-wiki.net/index.php?title=Stacking_penalty
General rule is that a 4th of anything is a waste of a slot. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.08.02 01:35:00 -
[2] - Quote
Icy Tiger wrote:Then the stacking penalty isn't working.
If thats true then 4 -25% resists would make a tank impossible to kill, which I assure you is not true. Stacking penalties are working perfectly fine. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.08.02 05:09:00 -
[3] - Quote
General Funguy wrote:Anyone who thinks a well fit Sagaris can't be destroyed should try hopping in one and facing off against proto swarms camping on a tower, or a decent forge gunner. True, marauders are hard to take out, but that's how it should be, it's a freakin' tank. If they were easy to destroy, no one would use them because they cost too much to lose. Losing a marauder takes a few games to make up the cost. And that's just for one. If you want to destroy one all you need is either teamwork or a good strategy. Many times we spend half the match avoiding enemy fire because we don't want to lose our investment. And in all honesty, I've noticed that the guys using proto suits usually get more kills, at least in ambush. It's due to the mobility, they can get into areas where tanks can't. Marauders are easy enough to avoid in most maps if you have an idea of where it is, just don't stand there and let it shoot at you. And to all the people who futilely shoot at me with assault rifles, thanks for the easy kills.
A few AV grenades or couple salvos of Proto Swarm are of little concern, but sustained fire or high level assault forge guns will make quick work of any tank, regardless of how well its fit. This is why good tank drivers will rarely stop moving, constantly breaking line of sight from AV forces is necessary for survival.
If you're going to try to kill a high level tank, assume that if you let it out of sight for more than 30 seconds, it'll have full health by the time you find it again. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.08.02 09:26:00 -
[4] - Quote
Just Bad wrote:@ Pokey - That may be so but without having a way to figure out how they're doing it from the in game UI it'd be nice to have a Dev post linked stating as much.
Its easy, get a friend with a swarm launcher/forge on the other team and have him shoot your tank. Calculate his total damage output, and then record the % damage it does to your tank. Calculate from that % lost how much HP damage he actually did to you, compare it to his actual damage output, that'll give you your damage resist values. Compare several fits with varying stacking situations and you can see how the stacking penalties work.
Or just hang out in IRC chat and ask the dev yourself if you want confirmation. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.08.02 23:57:00 -
[5] - Quote
Just Bad wrote:@ Pokey - makes sense, wouldn't even have bothered trying that myself because it's not really what I'd consider a controlled environment. That's good enough for me, means I don't have to go changing spreadsheets. Thanks.
Hoping to be on the IRC channel before too long, would be nice to have a bit more direct back and forth between the community and developers but I suppose given the quantity of threads on here that's a lot of time. IRC is a fair bit more immediate.
I will agree with you though that I'd like a stat for damage resistance, or at the very least and effective HP stat. Its easy enough to calculate myself, but being able to see it at a glance is nice when tweaking fits. |
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