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charlesnette dalari
Creative Killers
159
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Posted - 2012.08.01 18:30:00 -
[1] - Quote
One thing I really dislike about ALL FPS games right now including Dust is they reward the lucky last shot or the player that kill steals. I wish Dust in its quest to be different would change how kills and kill assists are counted completely. I think you should get points for a kill assist but I believe the player that damages the enemy the most should get the kill point rather than the person who dealt the last bullet. I can't count the number of games I played where my SP and isk reward reflected I played well but my kill count didn't reflect it( for those that will respond to this thread saying i am whining or i am not getting kill point because i am not playing well enough i will let you know i am at the top of the end game leaderboard a lot too)Many times in these games I will get enemy players down to armor and very little of it left as I am charging the objective and firing on multiple enemies then in come others on my team to fire the last few shots to ultimately take the kill point. I think the way kills are counted in Dust and all FPS games are really less accurate a measure of a persons skill than it would be if the kill was given to the player that dealt the highest damage percentage on the target. By rewarding the kill point to the player who dealt the most damage you are rewarding the player that has more accurate fire rather than the spray and pray shooter. You also are rewarding the player that softened the target to the point to where it retreated rather than the guy that happened to be around the corner he retreated to.
Obviously we have armor repairers and shield regen so the calculation would work like this example. Enemy at 100% shield 100% armor. player A fires on enemy bringing stats to 0 shield 20% armor. then enemy runs away and armor begins regen, stats now 20% shield 40% armor. player b fires on enemy killing him(right now player b gets the kill point) in my idea player A should get the kill point since he dealt 100 shield and 80 armor damage where player B only dealt 20 shield and 40 armor damage which is much less and lots easier and in the process he likely took a lot less return damage since player A softened the target for player B.
I really think this way of calculating kill points would be a far more accurate assessment of who actually killed the enemy since its quite a lot harder to kill a healthy tiger than it is to kill one with a broken back. let me know what the rest of you think about this and CCP can you weigh in on your thoughts of whether you like the idea and if it is technically feasable as this would require more calculation than is required the way kills are counted now. |
Lord Sedto
Amarr Templars Amarr Empire
25
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Posted - 2012.08.01 18:46:00 -
[2] - Quote
I can understand your point but also I kinda dissagree but that's to dissagree with the current system.
I think there should be kill assist on the scoreboard as well. The games supposed to be about team play not solo play or who can kill the most. I don't mind as much when someone steals a kill cause we are on the same team and that's one less target to worry about, when your focus firing down targets in a 4 man cell formation its luck who gets the last shot in but we really shouldn't worry about who gets the kill but more good job everyone continue working as a team and minimizing our deaths by working together.
As nice as it would be to say who does the most damage gets the kill I also see the point in a kill is a kill mentality. If you force a sometimes you need someone setup to ambush retreating units or a well timed snipe. Its kinda unfair for the guys setting a ambush or flanking a unit if they know they get no kills by flanking cause you get to go and do more damage therefore get the kill. Still effective to flank your enemy and get them from two different sides but basically comes down to who opened fire first. |
Tommy Freelander
Villore Sec Ops Gallente Federation
0
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Posted - 2012.08.01 19:12:00 -
[3] - Quote
You have a point about the value of assists being underrated, but the reality is that if Player B, who fired the killing shot, did not kill the target there is no guarantee that the target would ever have been killed by Player A.
If kills must be awarded, they must be awarded to the Player that does the killing. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.08.01 19:24:00 -
[4] - Quote
I would prefer if points were awarded based on how much damage is done, whether kill of assist. If player A takes down 90% of total HP, and gets an assist he should get 90% of the possible points for killing an enemy. If player B takes down the remaining 10% of the enemy's total HP, then player B gets the kill, but only 10% of the possible points for a kill. KDR in a battle should not effect skill point gain, only the points, |
Nos Faust
BurgezzE.T.F Orion Empire
37
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Posted - 2012.08.01 19:56:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:I would prefer if points were awarded based on how much damage is done, whether kill of assist. If player A takes down 90% of total HP, and gets an assist he should get 90% of the possible points for killing an enemy. If player B takes down the remaining 10% of the enemy's total HP, then player B gets the kill, but only 10% of the possible points for a kill. KDR in a battle should not effect skill point gain, only the points, This sounds good |
Lord Sedto
Amarr Templars Amarr Empire
25
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Posted - 2012.08.01 20:48:00 -
[6] - Quote
KAGEHOSHI Horned Wolf wrote:I would prefer if points were awarded based on how much damage is done, whether kill of assist. If player A takes down 90% of total HP, and gets an assist he should get 90% of the possible points for killing an enemy. If player B takes down the remaining 10% of the enemy's total HP, then player B gets the kill, but only 10% of the possible points for a kill. KDR in a battle should not effect skill point gain, only the points,
Sounds good |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.08.01 21:04:00 -
[7] - Quote
The person is dead thats all that matters. |
Skihids
Tritan-Industries Legacy Rising
970
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Posted - 2012.08.01 21:15:00 -
[8] - Quote
I like the percentage method as well. As I see it DUST is trying to be much more than a simple FPS, and should reward accordingly. Too much KDR obsession will interfere with objective play which is what DUST promises us. What sort of KDR is a logistics player likely to have? |
Lord Sedto
Amarr Templars Amarr Empire
25
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Posted - 2012.08.01 22:23:00 -
[9] - Quote
Then they should have stats for revived, healed and strategic points taken.
A better ratio to have would be a players total damage and dps listed as well. This way it emphasises more on objectives, damage out vs damage in and other things pertaining to the class your playing. |
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