Ronar Gilbet
Doomheim
7
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Posted - 2012.07.31 00:00:00 -
[1] - Quote
Here are my feedback from my playtime this weekend. It's my opinion, and I know that not everyone will agree with everything I say. I also know that some things I will say are being said elsewhere and I do not want to add more topics on the subject. I want to simply make my feedback on the experience I had. Also, I may do some not so great choice of word, but since I'm a french Canadian you will excuse me
The UI
- I find the UI well done, some getting used to is necessary but once you understand the concept, it's easy to get to the place you need. But once you learn to use the "Netcom" interface, you won't use the useable items in the "Mercenary Dorm" (I don't recall what it's called)
For the combat UI, I love it. Not much to say, it's hard to reinvent the wheel and the way the controller is used for that UI is great.
Charracter
- The creation is what we are used with EvE online. A little more info on the skill you get with that charracter at the creation would be a great thing to add.
- As far as I can see, the skills are great, much like EvE, but for now its a little useless for the vehicules and dropships. Since anyone can get one and got with the one you requisitioned there are no need for them (unless you want to fit one yourself, but then again you can have someone else fly off with it. I suppose and hope that in the future you will need the skills to pilot a vehicule or ships.
Gameplay
- The gameplay was quite fluid, almost no lags. I played 99% of my games on the objective map. I found the ambush map uninteresting since I am not fan of "free for all" gameplay.
- Targeting was not quite intuitive, had some frustration of not being able to hit my target just in front of me just because I moved my stick a little too much. I know it's an issue, but I also know that some played use PS Move and there will be KB&M in the release of Dust514. In my opinion those people have an edge on those who use the controler, as they have more accuracy than other. I hope that it will be looked upon and adjustment will be made.
- I used the dropship a lot during my games and I love them! Fun to fly and once you get good people on the turrets, it can be quite devastating. I saw and used a tactic with the dropship that consist in crushing footsoldiers with it: I find that a realy cheap way to earn XP since its a one shot kill. I saw some posts on that and I can understand the points of both sides, but I realy think it should not be a full XP kill. The propositions I saw where great and I support two in perticular: 1- Give the dropship a simple weapon to use when no one is in it 2- Give greater reward to the pilot if someone kill while onboard.
For the rest, I realy loved my experience and look foward to what will be added to the game. |
Ronar Gilbet
Doomheim
7
|
Posted - 2012.07.31 14:06:00 -
[2] - Quote
I agree with you Garrett that the dropship is a troop carrier, but since CCP did not release another ship in the beta, we can only give feedback on what we can use. for the solutions I find that the two I posted are great and I am more in favor of the reward intensive. When I talked about a weapon, I meant one that is fixed and realy limited spread and does low damage, like a troop rifle.
For the targetting issue: You hit the nail on the head, I didn't know that it was something that big. I will keep that in mind once the next test is held, and maybe I will get better scores than 3/9 :P
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